still waiting for my copy of Tapestry to ship, havent even gotten the shipping notification yet. I live about 2 hours from St Louis (where Stonemeir Games is HQ'ed) so figured I would get mine early as opposed to late
got Tapestry, Tainted Grail and Too Many Bones all supposed to ship soon and nothing on updates.
still waiting for my copy of Tapestry to ship, havent even gotten the shipping notification yet. I live about 2 hours from St Louis (where Stonemeir Games is HQ'ed) so figured I would get mine early as opposed to late
got Tapestry, Tainted Grail and Too Many Bones all supposed to ship soon and nothing on updates.
They don't ship their own stuff. Isn't team covenant handling this like they did the bird one?still waiting for my copy of Tapestry to ship, havent even gotten the shipping notification yet. I live about 2 hours from St Louis (where Stonemeir Games is HQ'ed) so figured I would get mine early as opposed to late
got Tapestry, Tainted Grail and Too Many Bones all supposed to ship soon and nothing on updates.
I did the Too Many Bones KS , didnt get the splice and dice stuff, just the base game and Undertow. Not sure which wave of shipping I am in.
I have and play Clank! In Space! and even though everyone really enjoys it no one ever asks to play it. It's strange. I'm not good at it but i really like it. The setup time does suck however. It seems like that is more common these days. Long setup times are a bane of modern gaming.Earlier this week I got to play two games that were new to me.
First was Clank (I know, I am behind the times). It's a perfectly fine take on the deck building genre. I like the Mystic Vale style deck building a bit better. The movement was a cool mechanic but didn't add tons and I felt like it was kind of lackluster. I would play it again but I think there are better deckbuilders out there to play and the "one row" deckbuilders are probably not going to beat Star Realms any time soon.
Second was Tapestry. We were all pretty noobish so the strategies weren't great. There was a large disparity in VP at the end of the game but I think a lot of that was the fault of the players. For example, my random board I chose one where for round 1 of the game I choose a player and a track and every time they go up on that track, I go up as well. I chose player 1 (which was a fine choice) but I didn't know enough to look at his board and I chose the science track, he had an exploration race and explored every time. So some of the disparity was definitely us not knowing enough about the game. As far as an engine builder it has some new mechanics but really mashes up the engine builder with area control very well. I would definitely play this one 4-5 more times. It almost reminded me of playing a mash up of Through the Ages and Cyclades.
I have and play Clank! In Space! and even though everyone really enjoys it no one ever asks to play it. It's strange. I'm not good at it but i really like it. The setup time does suck however. It seems like that is more common these days. Long setup times are a bane of modern gaming.
It's true but the original has more and better expansions.I don't think I would ever request to play Clank but I wouldn't walk away from the table if it got slapped down either. I hear the space one is more modular donut makes the game more replayable, is that true?
I wish more companies would consider this when designing their packaging. Dice Throne season 2 is a perfect example. It's a game with hundreds of cards, a ton of cardboard chits, and ~50 dice. You can open the box, select characters, and be completely set up and playing within 60 seconds. It really is a deciding factor sometimes when we are choosing to play something, especially if we have a limited time window or don't have time to set up beforehand. We've been able to fit in game nights from the time my kid goes to bed at 9pm, even when we have to work in the morning, because the setup and tear down times are so fast. It just isn't feasible with a game that takes 20-40 minutes to set up and tear down.
Codenames