I do. I own Sentinels and all the expansions. It's interesting. It plays 1 to 5, but in order to have a decent chance of winning you need at least 3. So what the wife and I do when we play is to play 2 characters each. If i'm playing solo, I play 4 characters. The game has a few flaws that become more apparent the more you play 1. You can have a character who just doesn't get off the ground. Basically a character's turn is, play a card, use a power, draw a card. Sometimes if you don't get any decent cards, it can be a few rounds before you get that character active into the game, and sometimes, you get your ass handed to you before that can even happen. It's fine when you're playing 2 characters each, but if you're playing 1 character in a 4 player game, it really sucks to be you, and it's not much fun. 2. The game is fiddly as fuck. Tons of HP bars to manage. Villains often times will have 4 or more creatures out, all with their own HP bars. You may have a character giving you +1 attack, a different character changing all damage dealt to fire... etc.. Sometimes it's a bit spreadsheet-y to keep track of all of it. They make an iPad app for this called Sentinels Sidekick, which is really handy. Those 2 glaring issues aside, the game is fun, super thematic, and has a great deal of variety. In the end, I'm happy that I own it.Sentinels of the Multiverse looks like a cool co-op card game too, anyone have any experience with it?
Forums have stated old chars and cards will be compatible and that there will be rules for incorporating both sets.The new Pathfinder card game coming out in the summer is a brand new game basically.
Not a bad thing to have, but can't use your existing character in the new one.
I would suspect you see a disproportionately high incidence of programmer types interested in co-operative board gaming especially, due to it's nature of distributed computational thinking.In my area that's about the norm - think the wife and I are the only retired/unemployed folks at our gaming store - and for those that do tabletop RPGing it's all the 25-35 age bracket. (And heavily those that work as programmers for some reason, oddly...)
Thanks for the info. Do you have the original version? Or the Enhanced Edition?I do. I own Sentinels and all the expansions. It's interesting. It plays 1 to 5, but in order to have a decent chance of winning you need at least 3. So what the wife and I do when we play is to play 2 characters each. If i'm playing solo, I play 4 characters. The game has a few flaws that become more apparent the more you play 1. You can have a character who just doesn't get off the ground. Basically a character's turn is, play a card, use a power, draw a card. Sometimes if you don't get any decent cards, it can be a few rounds before you get that character active into the game, and sometimes, you get your ass handed to you before that can even happen. It's fine when you're playing 2 characters each, but if you're playing 1 character in a 4 player game, it really sucks to be you, and it's not much fun. 2. The game is fiddly as fuck. Tons of HP bars to manage. Villains often times will have 4 or more creatures out, all with their own HP bars. You may have a character giving you +1 attack, a different character changing all damage dealt to fire... etc.. Sometimes it's a bit spreadsheet-y to keep track of all of it. They make an iPad app for this called Sentinels Sidekick, which is really handy. Those 2 glaring issues aside, the game is fun, super thematic, and has a great deal of variety. In the end, I'm happy that I own it.
Not heard any reviews of it to know whether or not it should be on the buylist - but $40 for $110 retail with a shitload of minis? Yea that's a buy sight unseen.
Never thought much into it, but perhaps that's it - they do all prefer coop games too now that you mention it. (All the "let's play X/Y/Z non-coop" are always the few non-programmers)I would suspect you see a disproportionately high incidence of programmer types interested in co-operative board gaming especially, due to it's nature of distributed computational thinking.
Fuck yeah, box is a huge 6.4 lbs of awesome cheapest I have seen it(prior to today at 39.97) is 55.00 USD or so. Worse case is I resell it for what I paid, best case is I love it as much as I think I will.Not heard any reviews of it to know whether or not it should be on the buylist - but $40 for $110 retail with a shitload of minis? Yea that's a buy sight unseen.
[I did love the Horus Heresy themed board game from ages ago though - the one that came out same time as a "The Fall of the Eldar" one with similar play concepts]
Thanks for the headsup - Tuco$ for you.
Edit: Apparently the old one was titled Horus Heresy as well found it on BGG -Horus Heresy | Board Game | BoardGameGeek
There have been study papers written on this topic.Never thought much into it, but perhaps that's it - they do all prefer coop games too now that you mention it. (All the "let's play X/Y/Z non-coop" are always the few non-programmers)
Thanks! Grabbed it sight unseen before I watched the 10 minute video. I can always use more 2 player games.
Yeah I have the Enhanced Edition, Sorry if I came across as negative, it's just easier to point out some of the flaws of the game since that's what most people see, and I'd really hate to give a glowing review and people get it and say WTF, you didn't warn me about all of this stuff. That is one thing that the game does bring to the table in the enhanced edition H = # of heroes, so villains would do H+1 damage, or Heroes might do 2 damage to H enemy targets or whatever. It makes for a fairly balanced experience, but it is still pretty damn hard to beat anyone other than Baron Blade with only 2 heroes at the table.Thanks for the info. Do you have the original version? Or the Enhanced Edition?
I heard the Enhanced Edition helps with the scaling for 2 players with some rule changes, such as villains doing X damage (# of players) instead of a constant 4 damage for example.