Quarriors is fun and fast. We play with one higher level win than normal for points and one extra empty for it to end, if that makes sense. With 4 players, 10 points is pretty easy so we do 15. 3 players 20, and we just don't play with 2 players since there is always more players than that at my place. And you got it right, lots of luck in it.Quarriors is pretty fun. It's a dice game that I feel is kind of a mix between Dominion and Magic: The Gathering. Lots of luck involved obviously but I had an itch for a dice game and this definitely scratches it in a really fun way.
Race for the Galaxy is of course fun, and the expansion just adds more stuff to do.
DiceMasters runs into the same problem Magic does: Some people are willing to spend ridiculous amounts of money on it and it's hard to keep pace unless you do the same. If you have a few friends simply willing to get the starter pack, it can be a lot of fun though.If you like quarriors, check out dice masters. Eric Lang improved on the design by quite a bit. It's collectible but you can play straight out of a starter and have a decent amount of fun.
All of the 7 Wonders expansions are good. The Leaders one is the best imho, but each expansion has added better and better to the game as a whole. I'd recommend getting all of them. I consider 7 Wonders to be the best game our group has picked up over the last couple of years, and it's become the goto game over Puerto Rico.Does anyone know if any of the 7 Wonders expansions aren't worth getting? I'm tempted to just try and save some cash and grab a set of the game + expansions online if I can find it (eBay or where ever), but if any of them are trash I could skip it. Wife really wants us to own it but I feel like just the base game is not that interesting.
Yeah I decided against Dice Masters based on a lot of the Amazon reviews saying it wasn't much fun unless you can dump a good amount of money into it. Granted, Quarriors is pretty expensive too, but I also felt like my wife would like Quarriors better. She doesn't like direct conflict. She doesn't mind the creatures duking it out in Quarriors though. In the end, I just don't like collectible games at all. I like having access to everything.DiceMasters runs into the same problem Magic does: Some people are willing to spend ridiculous amounts of money on it and it's hard to keep pace unless you do the same. If you have a few friends simply willing to get the starter pack, it can be a lot of fun though.
I dig the living card games like Netrunner. It's still collecting, but at the same time you only miss out on cards if the set runs out of print. Takes FFG forever to reprint too. Still, better than random.Yeah I decided against Dice Masters based on a lot of the Amazon reviews saying it wasn't much fun unless you can dump a good amount of money into it. Granted, Quarriors is pretty expensive too, but I also felt like my wife would like Quarriors better. She doesn't like direct conflict. She doesn't mind the creatures duking it out in Quarriors though. In the end, I just don't like collectible games at all. I like having access to everything.
Played this tonight and it's a lot of fun. There is a lot of strategy and the cards/characters play quite a bit different from each other, the deckbuilding possibilities are going to be pretty crazy with this game. If you are a fan of LCG's this one is definitely worth playing. Can't wait to play it again.Got my pre-ordered Ashes game today and I am impressed. The cards, dice, box, everything is high quality and gorgeous. I think it's the best looking game I've ever owned. Playing it later this week with a buddy and I can't wait.
Ashes: Rise of the Phoenixborn | Store | Plaid Hat Games
Whats it play like? Similar to MtG?Played this tonight and it's a lot of fun. There is a lot of strategy and the cards/characters play quite a bit different from each other, the deckbuilding possibilities are going to be pretty crazy with this game. If you are a fan of LCG's this one is definitely worth playing. Can't wait to play it again.
I did feel some Magic influence but would not describe it as 'like Magic' when discussing it. The dice are broken up in to separate types and cards take different types/amounts to cast and you can load your side with different amounts depending on which cards you put in your deck, sort of like mana and deckbuilding in Magic. The symetrical-ish back and forth turns also felt like Magic-ish. I also felt some slight Netrunner in the synergies between the cards. Almost every card feels like it has synergy with other cards/Summoner abilities and even during our first match we were both like 'whoa you could use this with this to do this!' Netrunner I always feel myself having to decide between several actions whereas Magic I pretty much knew 'this is what is the best action right now', although I haven't played Magic in 15 years so that may be different nowadays.Whats it play like? Similar to MtG?
Watch it Played on Youtube has a pretty good break down of the rules and a few rounds of gameplay. Looks very positive.I did feel some Magic influence but would not describe it as 'like Magic' when discussing it. The dice are broken up in to separate types and cards take different types/amounts to cast and you can load your side with different amounts depending on which cards you put in your deck, sort of like mana and deckbuilding in Magic. The symetrical-ish back and forth turns also felt like Magic-ish. I also felt some slight Netrunner in the synergies between the cards. Almost every card feels like it has synergy with other cards/Summoner abilities and even during our first match we were both like 'whoa you could use this with this to do this!' Netrunner I always feel myself having to decide between several actions whereas Magic I pretty much knew 'this is what is the best action right now', although I haven't played Magic in 15 years so that may be different nowadays.
One thing I liked is that is you get a main action, and a side action each round and most cards use those up to cast, summon, or attack, so there are never really any insane run-away-omg-wtf-just-happened turns like Magic would tend to have. It felt a little more balanced in that respect. You also have a permanent hero (Rather than just *you are the summoner* like Magic) with different abilities/stats/board make up, and the dice/mana themselves have thier own abilities too. I feel like it adds a little more dimension/personality to the decks. Also it's a LCG unlike Magic, and when you buy the starter box you have every single card made, with as many copies of the cards that are allowed in the decks.
Yeah, every one of the Watch it Played for this game that have been released so far are great. I watched them all before we played and they were helpful on understanding deck makeup and round/turn structure.Watch it Played on Youtube has a pretty good break down of the rules and a few rounds of gameplay. Looks very positive.