Copying and pasting my Dark Souls review from their site. I'm happy with backing it after demoing it. Was pretty fun, you feel like you're about to die the whole time just like the video games.
Anyway /paste
I got to demo this at Gencon. There really isn't any 'new' news to report. They still only had the Dancer, the Herald, and Warrior and the one large rectangle tile. I liked the new dodge mechanic, there were multiples times that you had to choose which to use and weigh the options of which way would be better. Basically you try dodging if you can afford a massive hit cause the payoff is large. Saw it work and take 0 damage a couple of times...however one time it failed and the character died. The players ended up winning, I was giving the SFG guy crap that this was the easiest Dark Souls I'd ever seen
With that said though, the entire game I was expecting the characters to die. The amount of damage the Dancer could do and the huge amount of life she had was so daunting.
The only things I saw that were 'new' were the finalized models of some of the sculpts. I'm not sure if they are public yet but it was new to me. The artist that is sculpting was showing some changes like they added a vestigial head to the gaping dragon plus a few other pose changes, made the titanite demon look more like stone (It looks a lot better now), some gargoyle wing changes, etc. Everything basically looks more detailed and refined than it does on the Kickstarter.
Also the giant statue was pretty cool. Would be an amazing piece to have in your gaming dungeon/basement.