Brave Frontier

Ishad

Ahn'Qiraj Raider
4,843
4,885
I have an oracle zelnite w/ sbb10 and some stat frogs.

I pulled a lord zelnite... Should I relevel him or wait for anima?
Might as well level him unless you have a backlog of good units you need to raise.

Finished the terminus with my standard fh team of deemo,shera, maxwell, shida, zelnite, elza friend. 1.8 million
 

Kantern

Silver Knight of the Realm
306
44
Here is my final setup after 2 gems spent messing around...

Lario (A) Frozen Myth / Sol Creator (Leader)
Shida (G) Ihsir's Guise / Leomurg
Cardes (L) Advent Solace / Xentar
Elza (A) Lexida / Sol Creator
Shera (O) Drevas (Just got a Lord, but didn't get it leveled in time. Don't want to sphere her)
Elza friend Ideally. You can do another Lario, but only if he has a BC generating sphere and it still may get bit messy.

Idea behind spheres is maximize BC and survival while minimizing damage. Dark characters are in danger from Maxwell, try to get 30%++ health on them.

Why Cardes? Because no crit buff and 33 hits. Small defense buff helps buffer against Maxwell normal attack chains on dark characters.

Why not Rosetta? The 75% LS is too strong and we won't be sparking much.

First off...

SPARK POINTS ARE NERFED IN TERMINUS THIS FH

Item Set: Marauder

Overall it is very easy to beat, hard to master. You do NOT want to spark a lot. Use one SBB, wait, use next. The goal is to get enemy as low as possible on turn 2 without killing any units. On the Lario fight I do no spark at all. Random crits can ruin a high score. Take your time.

Zeul you can go either 2 turn kill or 3 turn. I read somewhere he has chance to burst someone down, has not happened yet. I usually just 3 turn. Lexida on Elza can help generate BB if needed, but it is possible to get full SBB every turn with Elza friend. Lario it is more difficult.

On Elza stage, remove curse and use attack potion on last turn if needed. If you avoid curse, don't bother.

Maxwell can be scary. I usually 5-6 turn kill her. Make use of spheres like Lexida and Leomurg to provide healing to save elixirs. Make sure you reapply Shida elemental SBB and attack potions. Fight is much easier with Elza leader over Lario. One Advent Solace for HC generation is nice also. Once you do it a few times you will learn how much health you will generate back and how many elixirs need to be used. Prioritize dark units.

Current high score is 2.46m with a few errors and room for improvement.

A possible improvement would be incorporating more Larios. You could possibly replace both the non-leader Elza and Cardes with one.

I may try Elza Leader, Shida, Cardes, Lario, Shera, Lario Friend sometime to see if it makes much of a difference.
 

Ishad

Ahn'Qiraj Raider
4,843
4,885
Good call swapping cardes for maxwell. Hit 2 million. Using rosetta is indeed a clusterfuck.
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
Damn it, I need to get cardes now then
frown.png


Thinking Elza (Lead), Zelnite, Darvanshel, Shida, and something else with an Elza friend.

What's wrong with sparking? It's just not as many points? Normally I can consistently spark a good 2/3rd of every hit.
 

Kantern

Silver Knight of the Realm
306
44
I was able to score 2.4m again by swapping out one Elza for Lario. It actually works out well because your actual group doesn't change, and you don't have to swap out spheres. If you have a Lario friend up, make Elza your leader, and run 2x Lario. If you have Elza friend up, keep Lario as leader and the Elza in your party.
 

MossyBank

N00b
542
5
Leading up to this FH i've been playing less and less every day, and the team I used last FH totally isnt effective for this one, plus the competition is way more stiff with alot of older players grinding ranks that have been sitting at lvl 21... I need like 30+ burst frogs to get my Lario and Cardes SBB up to speed to make the team Kantern was talking about... i'd like to try but i'm already too far behind to even make HR +3... after 4 or 5 straight months of HR +4, I might just give up on this FH completely at only get HR +1, still still get me a Tilith as i'm sitting at Rank 20 right now.

I really am feeling so much fatigue about this game, and thinking of not logging in again for awhile. No reason to play a game if you arent feeling fun with it anymore.
 

Ishad

Ahn'Qiraj Raider
4,843
4,885
I don't know what's worse, not being able to crack top 3k at 2mil per run, or knowing if I stop I'll drop out of the top 10k.

Fh last about two days to long.
 

WageSlave

Golden Knight of the Realm
110
0
I just grabbed this game a few days ago and am having fun so far. I'm in my mid 20's now and can finally afford to use 5 4 star units in my group. So far I have just been using Vocals Kagamine Rin as my leader (for her heals every round) and then whatever I can afford for the other spots.

I am looking to start a Rainbow group using Cyborg Lilith (G) as my leader. Here are all my 4 star units:

Light:
Cyborg Lilith (G)

Dark:
Duel-GX (G)

Fire:
Emperor Orwen (G)

Water:
None

Earth:
Queen Lidith (A)
Spirit Ruler Lucca (B)

Lightning:
Mech Arms Grybe (A)
Thunder Beast Ahvel (B)
Vocals Kagamine Rin (G)
Thunder Guardian Shera (G)

How should I group these? Which are worth leveling and transforming to 5 star units?
 

Gravel

Mr. Poopybutthole
38,982
127,256
Shera, Lucca, and Exvehl are worth leveling for sure. Lilith is a good unit, but outclassed, and Rin is decent for some stuff too.

If I were you, I'd burn through some quests today and do some player's choice RS summons and hope to get Rosetta, Elza, Zelnite, and Lilly. An extra Shera wouldn't be bad either.
 

Rengak

Blackwing Lair Raider
2,879
2,761
I am going to start doing Mawell soon. I have Lily Matah, Ulkina, and Darvanshel as my core units. Who should I choose for the last 2 from : Zelnite, Zergel, Elza, Kuda, and Ardin.

Also when fighting Maxwell should I use Darvanshels regular BB every turn or wait for SBB?
 

Gravel

Mr. Poopybutthole
38,982
127,256
That's tough because all those dark units will get their shit pushed in by Maxwell.

Zelnite is a good choice. Of the remaining ones you have there, I'd be tempted to go with Elza. If you have an infinite STBB'er though, I'd take that instead.

If you manage to keep Darv's BB up all the time, do so. If not though, you really only need it for the "big" moves (Destiny, Endless).
 

Gravel

Mr. Poopybutthole
38,982
127,256
The inflation on JP is getting out of control.

Crimson Spear Goddess Claire
LS: Boost Atk/Def by 30% and damage during spark by 75%
ES: Boost all parameter by 30%
BB: 20 AoE (280%) + spark buff for 3 turns (70%)
SBB: 30 AoE (500%) + spark buff for 3 turns (80%) + BC drop rate for 3 turns (30%)
UBB: 40 AoE (1000%) + spark buff (130%) for 3 turns + Atk buff (200%) for 3 turns.
BC Cost: 24/25/25 BC
Lord: 6583 HP | 2412 Atk | 2450 Def | 1935 Rec
Imp: 1000 HP | 300 Atk | 600 Def | 400 Rec

Blue Sword God Kurt
LS: Boost HP and Rec by 30% and boost damage when crit by 150%
ES: Boost all parameter by 30%
BB: 17 AoE (280%) + crit buff for 3 turns (60%) for 3 turns
SBB: 19 AoE (500%) + crit buff for 3 turns (60%) + BB fills every turn (5 BC/turn) for 3 turns.
UBB: 21 AoE (1000%) + crit buff for 3 turns (100%) + Atk buff for 3 turns (200%)
BC Cost: 24/25/25 BC
Lord: 6690 HP | 2515 Atk | 2385 Def | 1783 Rec
Imp: 1000 HP | 300 Atk | 600 Def | 400 Rec

Mostly...holy shit at this dark unit. Like 7* Selena but with an insane UBB.

Sacred Star Goddess Ivris
LS: Immune all status + heal every turn (700-1000) and boost 4 BC every turn
ES: When HP is below 20%, activates Angel Idol once.
BB: 18 AoE (250%) + heal (2400-2700) + cure status ailments (+Atk/Def/Rec debuff)
SBB: Heal (2700-3100) + cure & immune status ailments + 8 BC fills
UBB: 22 AoE (1000%) + cure all ailments (+Atk/Def/Rec debuff) + and grant Angel Idol buff to everyone once.
BC Cost: 24/25/25 BC
Lord: 6356 HP | 2260 Atk | 2360 Def | 2462 Rec
Imp: 1000 HP | 340 Atk | 340 Def | 620 Rec
 

Kantern

Silver Knight of the Realm
306
44
I just grabbed this game a few days ago and am having fun so far. I'm in my mid 20's now and can finally afford to use 5 4 star units in my group. So far I have just been using Vocals Kagamine Rin as my leader (for her heals every round) and then whatever I can afford for the other spots.

I am looking to start a Rainbow group using Cyborg Lilith (G) as my leader. Here are all my 4 star units:

Light:
Cyborg Lilith (G)

Dark:
Duel-GX (G)

Fire:
Emperor Orwen (G)

Water:
None

Earth:
Queen Lidith (A)
Spirit Ruler Lucca (B)

Lightning:
Mech Arms Grybe (A)
Thunder Beast Ahvel (B)
Vocals Kagamine Rin (G)
Thunder Guardian Shera (G)

How should I group these? Which are worth leveling and transforming to 5 star units?
Will mirror Elurin's suggestions, but emphasize that Rin has one of the best leader skills in the game. So good in fact I would make her your #1 6* priority when you have the cost. It will carry you for a long time in quest and trial content. Status immune, heal, and one of the best BC generation in one. Can't go wrong.

Only issue is you need melody evo material, which I am also missing. Need to wait for the dungeon to come back. ; ;
 

Kantern

Silver Knight of the Realm
306
44
I am going to start doing Mawell soon. I have Lily Matah, Ulkina, and Darvanshel as my core units. Who should I choose for the last 2 from : Zelnite, Zergel, Elza, Kuda, and Ardin.

Also when fighting Maxwell should I use Darvanshels regular BB every turn or wait for SBB?
Since Grahden for this fight has been outclassed by Cardes I would go for the following...

Lily Matah, Ulkina, Darv, Zelnite, Ardin, Cardes Friend. Should be plenty of mitigation even for the dark units. Ardin will provide you light buff that you would be missing from Grahdens.

Use Darvenshels BB only. Does more damage against one target.

You should be able to Darv BB every turn with that setup easily.
 

Kantern

Silver Knight of the Realm
306
44
Sacred Star Goddess Ivris
UBB: 22 AoE (1000%) + cure all ailments (+Atk/Def/Rec debuff) + and grant Angel Idol buff to everyone once.
Data I saw said 2 random allies, not everyone. Also, no damage on SBB. Too much of a pure healer. However, BB is insane!

Fire/Water on other hand look awesome and they require each other to trigger the ES. Fire is new Rosetta! Water a Kira alternative for non light/dark fights?

Lugina 6* data out. New infinite BB spammer king over rowgen/arus. Also earth type so Nemia now useless.
 

Gravel

Mr. Poopybutthole
38,982
127,256
I think those may have been from preliminary data mining (there was nothing for earth/thunder; from appinvasion). So far I haven't found a UBB that's worth actually using. Was hoping this was the first.

Really, with the fucking 40 cost, the only ones I feel like are worth it are Feeva and Selena. And Selena only because she can solo everything.
 

Kantern

Silver Knight of the Realm
306
44
I think those may have been from preliminary data mining (there was nothing for earth/thunder; from appinvasion). So far I haven't found a UBB that's worth actually using. Was hoping this was the first.

Really, with the fucking 40 cost, the only ones I feel like are worth it are Feeva and Selena. And Selena only because she can solo everything.
They are up on reddit now. Thunder is the new Lilly Matah, and it is absolutely crazy creep from her. Probably overkill. Earth new awesome arena unit, with Haradaron type leaderskill effect
biggrin.png
 

Kantern

Silver Knight of the Realm
306
44
Fire
Crimson Spear Goddess Claire

8 Hits 3DC/H
LS: 75% spark damage buff 30% Atk/Def
ES: 30% all param (with Kurt)
BB: 20 Hit 280% AOE 70% Spark damage buff 24 Cost 1DC/H
SBB: 30 Hit 500% AOE 80% Spark damage buff, 30% BC drop rate buff 25 cost 1DC/H
UBB: 40 Hit 1000% AOE 130% Spark damage buff, 200% Atk buff 25 cost 1DC/H

Lord Stats : }, "_lord": {
"atk": 2412, (300)
"def": 2450, (600)
"hp": 6583, (1000)
"rec":1935 (400)

Water
Blue Sword God Kurt

8 Hits 3DC/H
LS: 150% crit damage 30% HP 30% Rec
ES: 30% All param (With Claire)
BB: 17 Hit 280% AOE 60% crit rate buff Cost 24 1DC/H
SBB: 19 Hit 500% AOE 60% Crit rate buff, 5 BC gradual Cost 25 1DC/H
UBB: 21 Hit 1000% AOE 70% Crit rate buff (limit removed?) 200% Atk buff Cost 25 1DC/H

Lord Stats: }, "_lord": {
"atk": 2515, (600)
"def": 2385, (300)
"hp": 6690, (1000)
"rec": 1783 (400)

Earth
Brave Emerald God Keido

12 Hits 2DC/H
LS: 100% Atk, 20% BC cost reduction, 30% Fill rate with 5 Elements
ES: Boost Atk/Def/Rec as HP lowers (0-150%) (Some ones been looking at Hadaron too much)
BB: 15 Hit 240% AOE Earth, Fire, Water, Thunder element Cost 24 1DC/H
SBB: 17 Hit 420% AOE Light, Dark, Earth Element. Adds Earth, Fire, Water, Thunder Element 2 turns Cost 24 1DC/H
UBB: 20 Hit 1000% AOE Hit increase/Hit: 2 (110% damage on extra hits) Adds All elements, 2 turns Cost 25 1DC/H

Lord Stats: "_lord": {
"atk": 2410, (440)
"def": 2410, (440)
"hp": 6541, (1100)
"rec": 2035 (440)

Thunder
Thunder Phoenix Goddess Diana

11 Hit 2DC/H
LS: BC fill When Attacked 4-6, 75% Boost in HC Effectiveness
ES: 4 BC Fill Per Turn
BB: 4 BC Gradual, 4-5 When Attacked, 20% HC Drop Rate buff Cost 23
SBB: 18 Hit 500% AOE 5 BC Gradual, 4-5 When Attacked 20% BC Drop Rate buff Cost 25 1DC/H
UBB: 20 Hit 1000% AOE 50 BC When Attacked Cost 20 1DC/H

Lord Stats: "_lord": {
"atk": 2289, (440)
"def": 2382, (440)
"hp": 6380, (1100)
"rec": 2380 (440)

Light
Wisdom God Fadal

7 hits 2DC/H
LS: 15% Injury, Sickess, Weakness. 10% Curse, Paralysis, Poison. 25-40% BC Cashback (based on BB bar) (didn't expect that from a light element) (Think 2x With Tilith + Ishir's)
ES: 2-3 BC When Attacked
BB: 14 Hit 280% AOE -30% Atk/Def (40% Proc) 1 turn. Adds 8% Chance Curse, 10% Chance Weaken to Allies Cost 24 1DC/H
SBB: 17 Hit 500% AOE -50% Atk/Def (30% Proc) 1 Turn. Adds 8% Chance Poison, 10% Chance Injury to Allies Cost 24 1DC/H
UBB: 20 Hit 1300% AOE -80% Atk/Def (100% Proc) Applies Curse, Injury, Paralysis, Poison to enemy Cost 25 1DC/H

Lord Stats: "_lord": {
"atk": 2338, (300)
"def": 2375, (300)
"hp": 6534, (1500)
"rec": 2192 (300)

Dark
Sacred Star Goddess Ivris

13 Hits 2DC/H
LS: Resist Status Ailments Heal (700-1000 +10% Rec) each turn, 4 BC/turn
ES: Unknown Param (Angel Idol with <20% HP? (From AI))
BB: 18 Hit 250% AOE Heal (2500-2800 + 19.8% Healer Rec), Cure Ailments Cost 24 1DC/H
SBB: Heal (2700-3100 + 23.4% Healer Rec), Cure Ailments, Block Ailments (3 turn) + 8BC Cost 25
UBB: 22 Hit 1000% AOE Cure Ailments, Angel Idolx2 (Random Units) Cost 25 1DC/H

Lord Stats: "_lord": {
"atk": 2260, (340)
"def": 2360, (340)
"hp": 6356, (1000)
"rec": 2462 (640)

Lugina 6*
12 Hits 2DC/H
LS 100% Atk/Def First 2 turns. -20% BB cost.
BB: 16 Hit 200% AOE Cost 18 1DC/H
SBB: 21 Hit 650% ST ignore Def 2 turns. Fill SBB Gauge Cost 26 1DC/H

Lord Stats: "_lord": {
"atk": 2380,
"def": 1770,
"hp": 6420,
"rec": 1600

Data From Deathmax's datamine. Names from AI

Edit 20:41: normal hit DCs, Kurt UBB only 70% boost. ES requirements

Edit 21:08: Lugina 6*
 

Taloo_sl

shitlord
742
2
Alfa map have higher imp rates than usual? Just started playing again after two months and got 2 imps before I finished the ice level having never seen one prior. Probably just luck I imagine.

1 shot Cardes on the first try when I got back. X1 took like 4 tries due to RNG. First two tries were with Grah because I didn't want to level Cardes yet. Got lucky with rng 2nd try with Cardes and Ulkina is the all star MVP for that fight.

If anyone needs Cardes for the trials feel free to friend me and just let me know so I can leave him up. I SP'd him since I had four wasting space only 2/10 SBB though. 3193630059 is my ID. Normally leave Elza or Maxwell up.