I do like the idea of a red heavy team of some kind, just so I could use Fire Ores/Seals. Just have no idea what kind of synergy they have outside of being Red.
Unrelated, for BB's that buff the team I've been using them first and waiting with the rest of the team until I get the icon on everyone. Just assumed the buff doesn't take effect until then and didn't want to waste a turn of it. But it's annoying since it throws off attack order and sparking. So, am I doing it right?
The guys I listed are :
Bordebegia - 50% increase to BC fill rate, 15 hit SBB
Aisha - 50? % increase to crit chance, 15 hit SBB
Luther - 40% increase to spark damage, huge atk, good debuffs, 28 hit SBB
Dia - lightning element, BC drop rate buff, 16 hit SBB
Dilma - huge damage, armor ignore buff, hidden multipliers make his 2 hit sbb drop more BC on average than a 24 hit SBB
For a BB spam team, you need increases to BC rate, lots of SBB hits and as many complimentary buffs as you can get. That team would have hits well covered, and the only major buffs missing are +atk and a light/dark element ( light or dark element buff means you never do reduced damage ).
For comparison a top tier BB spam team at the moment is:
Felneus - 50% increase to BC fill rate, 10hit SBB with +BC drop buff
Douglas - 50% spark damage buff, 30 hit ( counts as 15 ) SBB
SGX - 70% crit damage buff, 20 hit SBB
Michele - 115% atk buff, 18 hit SBB
Melchio - immune debuffs, 15hit multicolored SBB with light element buff
As for BB/SBB buffs - they are all instant, no need to wait for them. The only exception I know of is Lunaris - her status cure doesn't happen until after her SBB finishes.