None of my paying jobs in my 16 year career have ever treated someone like this, let alone any of my many volunteer positions. Keep in mind this is a game people are voluntarily playing and can quit with no repercussions at any time. That kind of attitude might work for the most elite guilds in the world but for a casual little guild raiding in an aging game once a week? Pffft. Have fun trying to recruit that 1% of people who are perfect.Noodle, that you're even bringing this up means they actually aren't hitting the requirements. They stumbled their way into iLVL but are obviously missing other things they need. You need to draw up requirements for your raid more concretely: ("660 ilvl, no repeated failures on known mechanics, 25k+ dps) and then when that isn't met its easy to have the conversation that goes something like: ("Sorry man, you're not cutting it and you're holding the majority back. You need to go practice in PUGs; if you ever want help reviewing logs let me know.") Anyone who is consistently under-performing and unwilling to practice on off-nights with strangers is a piece of garbage that just wants a carry and free epics. I hate that type of person. Rabble rabble.
EDIT: You're the raid leader. That's where your authority comes from. Every player in your raid ought to meet your expectations; and you must meet theirs,that you will provide them with a functional raid that makes progression.
Dood we're very distinctly not talking about the average 30-70th percentile raider. We're talking about people doing like 5th percentile DPS and dying repeatedly to dumb mechanics while giving zero shits, asking no one for help, and putting zero extra time in to practice. At a certain point, they're just simply there to get carried and its up to the raid leader to keep his finger on the pulse of the raid and figure out the cost/benefit analysis of benching them. People tend to prefer to play with their peers; if you keep every glue-eating carry in your raid then eventually you'll piss off the raiders you have who actually care and try to improve, and then your raid fail-cascades into oblivion.None of my paying jobs in my 16 year career have ever treated someone like this, let alone any of my many volunteer positions. Keep in mind this is a game people are voluntarily playing and can quit with no repercussions at any time. That kind of attitude might work for the most elite guilds in the world but for a casual little guild raiding in an aging game once a week? Pffft. Have fun trying to recruit that 1% of people who are perfect.
Well someone needs to man up and talk to that person(s) instead of this cloak and dagger drama bullshit. For fucks sake. I come here to read some useful or funny shit and all I see is "You know who you are, baddie" posts.Dood we're very distinctly not talking about the average 30-70th percentile raider. We're talking about people doing like 5th percentile DPS and dying repeatedly to dumb mechanics while giving zero shits, asking no one for help, and putting zero extra time in to practice.
But it's not drama, at least I don't want any. I posted that I learned my lesson and will need to talk to people in the future - especially if it causes people to not have fun.Well someone needs to man up and talk to that person(s) instead of this cloak and dagger drama bullshit. For fucks sake. I come here to read some useful or funny shit and all I see is "You know who you are, baddie" posts.
I'm not disagreeing that a 5th percentile person should get dropped as a liability. I even completely agree with your points about how a very low performer can bring down the morale of a group. I work in a seniority based culture right now and we could easily do away with about 1/3 of the older workforce here.Dood we're very distinctly not talking about the average 30-70th percentile raider. We're talking about people doing like 5th percentile DPS and dying repeatedly to dumb mechanics while giving zero shits, asking no one for help, and putting zero extra time in to practice. At a certain point, they're just simply there to get carried and its up to the raid leader to keep his finger on the pulse of the raid and figure out the cost/benefit analysis of benching them. People tend to prefer to play with their peers; if you keep every glue-eating carry in your raid then eventually you'll piss off the raiders you have who actually care and try to improve, and then your raid fail-cascades into oblivion.
EDIT: I didn't even realize you cited employment as an appropriate model for how an MMO raid should function. Fine -- you're telling me that EVERY workplace you've ever worked at in your extensive 16 year career would be like ("This guy sucks horribly, is totally unqualified for what we're trying to do, and his simple presence is aggravating the better employees because they have to work harder. But, we hired him so we're stuck with him for as long as he wants to work here.")
Really? This is the recipe to success?
"Praise in public, scold in private" is a solid management guideline.But it's not drama, at least I don't want any. I posted that I learned my lesson and will need to talk to people in the future - especially if it causes people to not have fun.
I don't need to publicly out people on a forum.
I perfer the mushroom theory to management... Keep them in the dark and cover them in shit."Praise in public, scold in private" is a solid management guideline.I like to include as many solid facts/metrics to be as objective as possible when trying to improve performance.
Needs more of that spoony Warlock Nihilist.I perfer the mushroom theory to management... Keep them in the dark and cover them in shit.