Civilization VI

Kiroy

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In regards to the suggested city placement, I think the biggest fault is that it thinks coastal cities are good. With the harbor allowing boat access from 3 tiles away and with how bad ocean tiles are in general now, you'll really never want to form a coastal city unless it's for blocking an ocean lane or something.

Completely agree and i've fucked up a few times because of old habbits. They really need to let builders improve regular ocean tiles somehow, in civ5 you could have pretty monster mid game ocean tiles.
 

slippery

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So what's the verdict? Are you guys happy with the game? Is it something I should buy now or just wait 6-12 months until it goes on sale?
 

DickTrickle

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Starting to go up difficulty levels and in my opinion it's way more punishing than Civ5 (where I usually played Emperor or Immortal). For example, on Emperor the AI gets a second settler at the start (not to mention a builder and another base unit) -- in Civ5 they only get the extra settler on Deity. The yield bonuses are pretty huge if I'm reading the XML files right and they double every difficulty jump (first level at King). I started one game on Emperor and at turn 50 I had 12 fucking War Carts from Sumeria. Even though I had basically the second best starter unit (Eagle Warrior), I only had five of them (which seemed like a lot for turn 50 on Epic). I got fucked so hard. This was literally the first time I've ever lost a Civ game because my cities were eliminated.

In another Pangaea game, Standard size map, with Gorgo, I had an amazing start -- good land, civs far enough away, and city states near but not too close. So, I had a nice start. Anyway, get a ways in and Sumeria declares on me but I'm set up pretty well with Archers and Hoplites. By the time the war ended, I had killed, no joke, 42 War Carts. I had tried to get him to make peace for every round but nothing would do. Yet, when he finally did, he game me over 100 GPT. Makes sense!

I don't know, I think larger maps with big land masses are just punishing at this point. The yield bonuses are so high the AI can just keep pumping them out almost every turn. I'm probably going to lose by religion because Ghandi is shitting out missionaries and apostles. At one time I counted and from only what was visible on my screen, he had 24 missionaries/apostles. How can you compete with that?

I would really love to see someone play a Deity game on Pangaea with at least 8 civs.

So what's the verdict? Are you guys happy with the game? Is it something I should buy now or just wait 6-12 months until it goes on sale?

All that said, I think the game is fun. I might drop down a difficulty level, but I don't regret my time playing. There's shit that will annoy you and some stuff needs to be fixed but it's outweighed by the fun and challenge, imo.
 

Kiroy

Marine Biologist
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Starting to go up difficulty levels and in my opinion it's way more punishing than Civ5 (where I usually played Emperor or Immortal). For example, on Emperor the AI gets a second settler at the start (not to mention a builder and another base unit) -- in Civ5 they only get the extra settler on Deity. The yield bonuses are pretty huge if I'm reading the XML files right and they double every difficulty jump (first level at King). I started one game on Emperor and at turn 50 I had 12 fucking War Carts from Sumeria. Even though I had basically the second best starter unit (Eagle Warrior), I only had five of them (which seemed like a lot for turn 50 on Epic). I got fucked so hard. This was literally the first time I've ever lost a Civ game because my cities were eliminated.

In another Pangaea game, Standard size map, with Gorgo, I had an amazing start -- good land, civs far enough away, and city states near but not too close. So, I had a nice start. Anyway, get a ways in and Sumeria declares on me but I'm set up pretty well with Archers and Hoplites. By the time the war ended, I had killed, no joke, 42 War Carts. I had tried to get him to make peace for every round but nothing would do. Yet, when he finally did, he game me over 100 GPT. Makes sense!

I don't know, I think larger maps with big land masses are just punishing at this point. The yield bonuses are so high the AI can just keep pumping them out almost every turn. I'm probably going to lose by religion because Ghandi is shitting out missionaries and apostles. At one time I counted and from only what was visible on my screen, he had 24 missionaries/apostles. How can you compete with that?

I would really love to see someone play a Deity game on Pangaea with at least 8 civs.



All that said, I think the game is fun. I might drop down a difficulty level, but I don't regret my time playing. There's shit that will annoy you and some stuff needs to be fixed but it's outweighed by the fun and challenge, imo.

Ya, I've done a few games on emperor and if you get wardec'd early you're fucked, it's completely ridiculous. even king can get a bit silly sometimes in the early game, but it's doable. It's really a bummer that they haven't made any real strides in AI and are forced to just give them material gains, but is what it is. Still great fun - think i'll just enjoy my games on prince/king.
 

Loser Araysar

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What is your civ 6 build order? I use to always pop a scout first thing, but recently i've been going builder -> settler -> slinger. Been working nicely. Can almost always scout out that second city spot with starting warrior.

i go scout - scout - granary/monument. I find that scouts tend to pay off really quick from all the tech/culture/religion/gold they find in villages and since these dont seem to be capped to 4 discoveries like they were in Civ 5, my scouts are still finding villages, cash, tech boosts all the way into 1800s. it also keeps AI from getting to them. As far as Monument/Granary - i like getting culture early because now i always beeline for the Classical Republic as its a huge step up from Chiefdom. Sometimes I will go for Granary instead of Monument if my food tiles are shitty to keep the pop growing.
 

Loser Araysar

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In regards to the suggested city placement, I think the biggest fault is that it thinks coastal cities are good. With the harbor allowing boat access from 3 tiles away and with how bad ocean tiles are in general now, you'll really never want to form a coastal city unless it's for blocking an ocean lane or something.

yeah, ive been thinking about that. since theres no more cargo ship vs. caravan like in civ 5, it doesnt matter if trading city has ocean access or not. been trying to wean myself off the habit of always putting cities on coasts and putting them inland instead so i have more room for districts and wonders.
 

Loser Araysar

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So what's the verdict? Are you guys happy with the game? Is it something I should buy now or just wait 6-12 months until it goes on sale?

I say its worth getting now. You won't see it below $40-50 for at least another year and its not a bad release like Civ 5 was at first. Its a fairly polished game and still top of the class in 4x.
 

Loser Araysar

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I'm figuring out it's not nearly as big of deal having cities closer together in 6 then you would in 5.

also you can have cities get bonuses from each other if they are close enough
 

DickTrickle

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also you can have cities get bonuses from each other if they are close enough

Yeah, getting a triangle/square of workshops feeding into each other is pretty awesome (and fairly doable). To me, right now, it seems like the optimal path, with science and culture taking a back seat.
 

DickTrickle

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I'd also like to say fuck you to all these goddamn civs who have to settle in every little nook and cranny of my empire while ignoring big patches of full city land.
 

Origin

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So what's the verdict? Are you guys happy with the game? Is it something I should buy now or just wait 6-12 months until it goes on sale?

Definitely. I think it's good.

One massive issue i had with civ5 was the game crashing - constantly. I've put in about 20 hours here so far and i've not had a single hickup.
 

DickTrickle

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Is it as slow as 5? Both issue was turn cycling time later game.

There is the option for quick combat/movement which helps but it's still not super fast. Personally I find the biggest annoyance with waiting is when leaders talk to you. It plays a little animation then fades to where you can hit the button. You can hit escape to end it more quickly but it's still kind of annoying over time.

is this game priced at $90.00?

da fuck?

Nope. Not sure if still applicable but you could have bought it for $50 at GMG or $67 for the deluxe version, which gets the first four DLCs.
 

Fadaar

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There is the option for quick combat/movement which helps but it's still not super fast. Personally I find the biggest annoyance with waiting is when leaders talk to you. It plays a little animation then fades to where you can hit the button. You can hit escape to end it more quickly but it's still kind of annoying over time.



Nope. Not sure if still applicable but you could have bought it for $50 at GMG or $67 for the deluxe version, which gets the first four DLCs.

Still works. Price doesn't change until you add to cart.
 

Eonan

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I've enjoyed it but echo the other complaints about AI Difficulty. The scaling on it is super intense, I did my first play through on Prince just to get a feel for the new mechanics and because I hadn't played Civ in forever and I easily out-scaled all of the . I started my next game on Immortal and got my shit pushed in so god damn hard. I've just started yet another one on Emperor and that one seems to be going decently so far.

Still enjoying the game though.
 

DickTrickle

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Good information differences in difficulty levels: Civ 6 Difficulty Scaling and Tribal Village Bonuses • /r/civ

I had originally thought the values were base but they're actually percentage, which isn't quite as crazy for the early game. However, they do start with a lot of extra units.

I still can't fathom playing a deity game on a sizeable map or one that isn't tailored to your specific civ strategy. Three settlers at the start seems like a massive handicap to overcome.

Edit: Thinking of it more, I guess I can fathom it, it just doesn't sound fun. You'll have to turtle and build up a big warrior/archer army and then hope there's a spot to settle extra cities (other civs will have 4-5 at that point) or always be forced into war to get land. And if you're forced into war for land after Classical, you're going to be knee deep in diplo penalties most of the entire game. I don't see a largely peaceful deity game being effective.
 
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DickTrickle

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The more I think about it, I'm betting (and hoping) that diplomacy is one of the focuses of the first expansion. Obviously some patch fixes will be needed before then to make the current stuff more sensible but I can see it being a focus where they bring back diplomacy victory along with a host of options (forcing independence for cities on peace deals, vasselage, protectorate, something like forcing military size/strength (ala US and Japan), etc).