Is the AI still dogshit in this game?
I can't imagine how tedious it is to write the decision trees for a game live civ.
They were willing to do it in 2-4. With 5 I think they were coasting on the trees scavenged from 4 and they mostly still worked. With 6 I think they sort of forgot. Decided that the game is supposed to be multiplayer. Fair enough, but that's not how people were playing it mostly.
The surprising thing about civ is how robust it was for modding, how they'd allowed for so many inputs into those trees and how the really popular total modpacks (FFH, I think one was called SevTech? It was S- something) were so well balanced and really expansions on the base game.
If your game is supposed to be multiplayer, I expect much better matchmaking services than a 1996 era gamespy list. I also expect the game not to slow to a fucking crawl compared to single player on turns when you have more than 4 players in the game. The performance is absolutely abysmal in those games, turn times are easily there times as long as SP even though everyone is finished, the game just takes half a minute to react to it and then starts end-of-turn computing.Decided that the game is supposed to be multiplayer. Fair enough, but that's not how people were playing it mostly.
They could pay Google DeepMind to do a machine-learning AI. But they're cheap. Small indie company..If your game is supposed to be multiplayer, I expect much better matchmaking services than a 1996 era gamespy list. I also expect the game not to slow to a fucking crawl compared to single player on turns when you have more than 4 players in the game. The performance is absolutely abysmal in those games, turn times are easily there times as long as SP even though everyone is finished, the game just takes half a minute to react to it and then starts end-of-turn computing.
And lastly, the worst part is simultaneous turns as people who you are at war with. Seriously, that was fucking absurd every time I did it. Whoever clicks first wins, and if you click too late, your melee units now run into empty tiles and waste their turn. Good luck finding games where the setting is set differently, in the NQ group they just accepted this utter nonsense.
I absolutely can adapt as a player to a multiplayer Civ, but they need to adapt their fucking game to it first.
Edit: Frankly Civ is the most expensive title we have in our libraries, maybe 2nd to a WoW subscription, with all those DLCs and rapid expansion packs, I don't think it's unreasonable for them to provide dedicated servers to run their matches on. Yet Civ 6 doesn't even have the option for a dedicated server client? Bullshit.
yes, on top of that browsing the workshop to mod your game for your taste has become a terrible chore, with all those changes, DLCs and patches many mods just don't work anymore, are abandoned by their authors and some are simply obsolete now, yet they take up space and keep popping up in your search results. That feels like a really big weakness with the steam workshop.Does the AI still suck?