- 14,858
- 6,391
yup, pretty much why I backed this.shadowbane runestones, cool.
yup, pretty much why I backed this.shadowbane runestones, cool.
That's the 20k pledge level.Next update better include Natalie's relationship status.
Don't blame them, considering their last video got like 30 views.Also the crowns and crows (LoTD) podcast looks like they called it quits (or atleast the main guy running it did)
They've basically said they'll do what it takes to get the game funded/finished. They want to self-publish, but will seek a publisher if needed.One thing that worries me is whether they'll really bring in enough cash to develop this game right. They've got $2mil in VC already, who knows how much of that is left, and then they'll bring in another 1.5-2 million from the Kickstarter.
Obviously they aren't going AAA in scope or budget, but can they really get this thing done on less than 10mil? I don't know enough about the business end to say myself. I'm rooting for them though...I live in Austin so I'll offer to shelter homeless devs if they get Pantheon'ed.
Don't blame them, considering their last video got like 30 views.
However, what did they really expect? We know so little concrete details that it's basically just a lot of 'What If?'.
They've basically said they'll do what it takes to get the game funded/finished. They want to self-publish, but will seek a publisher if needed.
Dreg an EK are the only things promised and I think most people overestimate the size of the Dreg's map. Dreg campaigns are randomly generated maps(they are still unsure how long these will last(1 to 6 month depending n popularity). I don't really see why they need a ton of money for this.One thing that worries me is whether they'll really bring in enough cash to develop this game right. They've got $2mil in VC already, who knows how much of that is left, and then they'll bring in another 1.5-2 million from the Kickstarter.
Obviously they aren't going AAA in scope or budget, but can they really get this thing done on less than 10mil? I don't know enough about the business end to say myself. I'm rooting for them though...I live in Austin so I'll offer to shelter homeless devs if they get Pantheon'ed.
My main worry from the video is that their procedural generation doesn't look enough procedural. It appears to be based on hand-crafted tiles (ref: the guy showing off his village to Natalie) stitched together.One thing that worries me is whether they'll really bring in enough cash to develop this game right.
Sounds like they should study at the No Man's Sky school of procedural content generation on a shoestring budget. Though that game has yet to come out too...sigh...My main worry from the video is that their procedural generation doesn't look enough procedural. It appears to be based on hand-crafted tiles (ref: the guy showing off his village to Natalie) stitched together.
This has a double drawback: Not enough variety (the tiles will be quickly recognizable after a couple campaigns) and expensive to make (each tile).
I was expecting more like a full-scale map generation (fractal heightmap) with high-level rules about features, coupled with procedural placement of props (ressources, ruins, villages). That would keep the costs of development down, allowing quality looks without the ballooning costs of level design.
I'm just assuming their plan is to get a few developers together and say to them, "Okay we hyped up procedural land generation being the solution to things and people bought into it, can you cash the checks our mouths wrote?".My main worry from the video is that their procedural generation doesn't look enough procedural. It appears to be based on hand-crafted tiles (ref: the guy showing off his village to Natalie) stitched together.
This has a double drawback: Not enough variety (the tiles will be quickly recognizable after a couple campaigns) and expensive to make (each tile).
I was expecting more like a full-scale map generation (fractal heightmap) with high-level rules about features, coupled with procedural placement of props (ressources, ruins, villages). That would keep the costs of development down, allowing quality looks without the ballooning costs of level design.
Like you say it's not out. It's very possible the stuff you saw wasn't procedurally generated at all, but is a glimpse of the kind of procedural generation they want to do.Sounds like they should study at the No Man's Sky school of procedural content generation on a shoestring budget. Though that game has yet to come out too...sigh...
They've discussed, as the initial starting experience of a campaign, players having the ability to rummage through abandoned towns/mines/ruins to find starting resources. I'd imagine that town setup was one of them. No concrete details as to what that entails. I also don't mind some of these towns being static assets. I'd imagine it'd be pretty crazy expensive to procedurally generate a town flawlessly.I'm just assuming their plan is to get a few developers together and say to them, "Okay we hyped up procedural land generation being the solution to things and people bought into it, can you cash the checks our mouths wrote?".
The guys doing the layout in that video will probably be creating all the art assets and that manual layout is the backup plan if they can't hire competent developers to do procedural generation.
I know they didn't for a fact.Also the crowns and crows (LoTD) podcast looks like they called it quits (or atleast the main guy running it did)
Yeah they switched ownership from what I can tell. Bazeleel no longer on it. Official forum post locked, Valor (LoTD) now main guy it would seem.I know they didn't for a fact.
Looks like we'll find out who it is tomorrow, unless you've got inside deetz.They got a new host for the show.