Vitality
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I don't think your rift analogy is very far off. Instead, the way the hunger works, the entire proposed world is hypothecally one big rift invasion.
The main problem with rift is that the invasions were never threatening to you in any way aside from taking over a quest hub for a short period of time.
In this proposed iteration of the concept the PVE element is supposed to do significant damage to player influenced elements (constructed towns etc) if left unchecked. If they do the rulesets a certain way on a world the primary win condition could be to survive against an ever increasingly difficult stream of mobs for weeks or something.
The main problem with rift is that the invasions were never threatening to you in any way aside from taking over a quest hub for a short period of time.
In this proposed iteration of the concept the PVE element is supposed to do significant damage to player influenced elements (constructed towns etc) if left unchecked. If they do the rulesets a certain way on a world the primary win condition could be to survive against an ever increasingly difficult stream of mobs for weeks or something.