exactly. And all the "in the future" stuff on their website, they havent said if those things are actualy planned and being worked on or just things they'd like to eventualy put in the game with no timeframe. I'm hoping they have things in the works already other than just bugfixing, cause the engine is great but game as it is is stale.I am concerned as well. The alpha demonstrates tons of potential, but it's pretty much JUST potential. The game feels like a tech demo right now.
They posted an update on their site with their list of "next steps". Most of it had to do with bug fix/usability stuff. I was REALLY hoping to hear more about how they plan to take the game to the next level from a content standpoint.
I haven't played in a while. Have they added any content and/or features since the alpha release? If not, it's not worth buying and may be a dead project at this point.So is this worth buying now?
They actually said that? I remember someone talking about it but it was not clear what their stance was.against modding
The last time I checked their forums Wollay had a no official mod support stance. That said there is a mod section on the forum filled with cosmetic stuff that people have created so who knows, maybe he will change his mind, I can't find any concrete statements either way. All that I know for sure is that this won't be like the minecraft mod scene since it is programmed in C++ instead of Java which can't be easily decompiled to get at the source code. It would take a ton of work to do any serious modding unless Wollay decides to create the support to do so.They actually said that? I remember someone talking about it but it was not clear what their stance was.
You say this jokingly but it is pretty much the current state of indie games now that we get the privilege to graciously be allowed to pay full game price to test games for people. Make as beefy of a demo as possible, get some guy who has already had a game go through this tweet about your demo or tell Kotaku that it's amazing, sell multiple tens of thousands of copies for early release alpha play and then let project dwindle into obscurity while you begin work on next non-game. I don't think that these people are necessarily going into this with a moustache twirling villain plan in mind, they're just fucking terrible game designers and when push comes to shove and the funding ceases to be a problem (and an excuse for them to not be fully vested into this) their inabilities quickly rise to the surface as they realize that they don't actually have a full game inside of their one gimmicky idea. This is exactly how Notch went with minecraft except he was very easy to spot as someone who had no concept of how to make a game out of his project from the start. He sold a million copies and brought on additional people and then lost interest in his own game so released some shitty patches that the mod community either dumped out or improved on in an incredibly shorter period of time while he moved on to whatever fucking stupid space adventure game that he will eventually give up on as well.Living the new rich life instead of working on the game I bet!!![]()
Oh the things I would do if I could code games well.. ;DYou say this jokingly but it is pretty much the current state of indie games now that we get the privilege to graciously be allowed to pay full game price to test games for people. Make as beefy of a demo as possible, get some guy who has already had a game go through this tweet about your demo or tell Kotaku that it's amazing, sell multiple tens of thousands of copies for early release alpha play and then let project dwindle into obscurity while you begin work on next non-game. I don't think that these people are necessarily going into this with a moustache twirling villain plan in mind, they're just fucking terrible game designers and when push comes to shove and the funding ceases to be a problem (and an excuse for them to not be fully vested into this) their inabilities quickly rise to the surface as they realize that they don't actually have a full game inside of their one gimmicky idea. This is exactly how Notch went with minecraft except he was very easy to spot as someone who had no concept of how to make a game out of his project from the start. He sold a million copies and brought on additional people and then lost interest in his own game so released some shitty patches that the mod community either dumped out or improved on in an incredibly shorter period of time while he moved on to whatever fucking stupid space adventure game that he will eventually give up on as well.
These seem to all be cases of programmers not understanding that spending years learning how to code to reach a level where they can make something like this is the truly disposable aspect of game development. You need one of those guys that can just spout out fun ideas on a whim and then understand the mechanics that would keep the idea fun and engaging. Apparently, sadly, that guy cannot code and apparently, also sadly, coders cannot design organic things and even more sad is that all of the people who can somewhat do both things or are good at working with each other and finishing games are all at AAA studios destroying the industry to such an extent that we are all literally throwing money at people who look like they might have a fun idea but have no idea how to finish a game.
The next iteration of this stupid pay for alpha con is going to just be some guy posting a piece of an idea on Steam and then you paying him $20 bucks to go over to his house and theory craft a game out of it while he heads off to the bar to spend your money.