The game has a lot going for it.
That said - pretty disappointed with the dialog and intricacies of what you can say, and effect of what you say. Most times I’ve seen in 8 hours of play, you’ve got like 2-3 things to say, but 1 or 2 are just flavor, and the last that continues the conversation on...you have no choice over to change anything.
I was hoping for something more like Bloodlines, or other RPGs where you’ve got like 7-8 choices for dialog with a lot going on. This feels pretty on rails in that regard. Fallout does dialog way better, for another example.
Also while the world is really vibrant and fun to look at, all the NPCs everywhere are pretty bland...there really isn’t that much going on you can interact with in any meaningful way.
The world feels much less alive than, say, RDR2 by quite a margin...it had so many people you can interact with in different ways tucked all over the place. I’ve spent hours walking around Cyberpunk and I’ve never see any interesting random thing going on or person to really do anything with. I’d say even the past couple of Deus Ex games had worlds that feel more “alive” than this.
The main quest is cool but it makes me wonder what they were doing for 8 years.
edit:
This guy pretty much nails a lot of things I was thinking. The loot is really annoying to me also.
literally just A/B/CBefore I purchase, how big of titties can I give a bitch?
NCPD will just put out the call driving around the city, just like a fixer: Mission at this address. They will also show up as a flashing badge. If you wound/kill civilians while killing crooks, the NCPD will come for you all the same if you were the bad guys that they couldn't be bothered with a few moments ago. Once I had to go through one with a baton because the Civilian wouldn't crouch and kept getting shot. Instant drones and sirens, and no way out. Baseball Bat "Assault in Progress" icons, though, don't seem to have any civilians, IIRC.Man, that story took a dark turn in act 2.
Didn't expect a fucking snuff porn plotline.
I did finally have a pretty obnoxious bug, where I couldn't get to Judy's basement because an NPC was crouched in the doorframe scared. Had to reload the game to get it to reset. Leaving the area didn't cut it. Had a few T pose runners today too. Can't remember if there were any other bugs, but nothing too bad.
I've also tried doing the stealth thing, but I'm way too impatient. Like the hotel in act 1, I started out doing stealth and about halfway through gave up because it was taking fucking forever. Just blasted my way through at the end.
There's been a few other occasions where I could've used stealth, but the hacking system confuses me still (13 hours in), and I never know what I should be doing. Or how things will interact if I do them (like blinding a guy, does it alert others?). Similar is the "bounty" system that was explained at the very start. Seems like sometimes I can kill those dudes and it's fine, and other times the NCPD is up my ass so I just reload. I also swear they mentioned something about cops who will give you jobs, but I haven't seemed to crack the code on how you do them.
nicelol funniest quest so far.
Came across some random dude in his underwear screaming while holding his crotch. He begs you to take him to a ripper doc because he has a faulty penis impant. He shows up in the phone as Flaming Crotch Man.
I don't think this game needed the looter shooter aspect. It's just pretty bad.
It's part of the tutorial I don't know how that could be a spoiler but some people. Yeah, its not Destiny, part for me at least of making the world feel real is that there is lots of stuff that drops. Elder Scrolls/Morrowind/Skyrim did this well, in that there were tons of items in the world you couldn't give a damn about but were part of world regardless. There is a perk that auto-shards junk, if only you could set that by rarity but there may some things that don't fit that just yet. Maybe for year 2.I haven't minded it. And it makes sense, as everyone you kill should be lootable and the little bases/hide outs they are in should have stuff too. I mainly disassemble it all, as I get enough money from missions really. It would be odder imo if you killed a group of thugs and cant take their weapons.
I think my favorite thing so far is(not sure if spoiler, so will in case):Quickhacking enemies by using their own camera systems. You hack a camera, then brute force to lower your cost for entire network, then just burn one by one. And because I am usually way far away out of sight, never in danger
Not that I have seen. I mean there is street fighting, racing, and shooting range stuff. Hacking is probably the closest to a real minigame probably.Does this game have any minigames in it? By that I mean things such as Gwent, not "lockpicking is a minigame" things? I figure they could put in arcades with some old touched up abandonware and shit.
I think I would have liked them to focus more on weapon mods than looter shooter. Sure stuff drops all the time because you need to make money for your cyberdong upgrades but otherwise it would be generic compared to your highly modified suped up weapons.It's part of the tutorial I don't know how that could be a spoiler but some people. Yeah, its not Destiny, part for me at least of making the world feel real is that there is lots of stuff that drops. Elder Scrolls/Morrowind/Skyrim did this well, in that there were tons of items in the world you couldn't give a damn about but were part of world regardless. There is a perk that auto-shards junk, if only you could set that by rarity but there may some things that don't fit that just yet. Maybe for year 2.
What you describe feels very Ghost in the Shell to me. I still don't have the hacking stuff down at all. I am just doing it to learn and will hopefully figure it out so by the end of this run or the next I can really go all in on it.
They didn't implement those things well at all, that's the problem. So many open world games before this had cities / worlds that actually felt alive because there was so much non-static things going on you could interact with. People aren't sick of the similarities, they don't like the lack of similarity.