Lets be honest half the bugs posted in this thread are coming from the PC version.You're posting on a thread with mostly PC users who don't give a fuck about consoles.
You need to complete one of the other main quests before Takemura will call you.I'm supposed to wait 24 hours for Taekemura to call, but still waiting on that call after multiple 24hr waits. Anyone else get this?
Panam is better anyway
Thanks!You need to complete one of the other main quests before Takemura will call you.
On neighborhoods if you highlight the quest on the map you can see the danger level. I usually stay away from very high danger titled quests. But I’m guessing you would rather see a level range flat out?Look, playing on PS5 there are tons of things I wish were different. There is a huge spoiler narrative choice I hate hate hate in the game that is absolutely unnecessary. I mean, I understand why they did it but even with all the considerations, I still don't like it. Let me list a few of them out:
-Conversations have no natural end. You just stop talking. No "See ya WWTBYA" or just "Bye"; It's just no loop closing at all. It must make OCD people CRAY-ZEE.
EDIT:-The game doesn't seem to keep track of time. It does. Oh it does. SOMETIMES. As Harshaw indicates, there are a number of things that transpire and are measured against the ticking clock and people will die if you leave them on the backburner too long. Although other things you don't have to worry about at all; the game doesn't tell you or give you ANY indication of which one is which. Neighbor downstairs, Evelyn, Meredith, Panam, Jackie, Judy? Which one is going to care and die if you don't go to a meeting and which one will wait forever? WHO KNOWS?
-While I don't mind the driving mechanics, its obvious this is CDPR's first driving game. The GPS alone is so fucking aggravating, its really hate-inspiring. If the driving were any better, it would make the stupid driving I get away with so costly that I would need to steal other people's cars ala GTA to afford it. My GPS talked to me in 1998, IIRC, they don't talk so you can follow directions 100 years later? The motorcycle driving is amazing, though, and by amazing I mean no wonder everyone is a cyborg. Seriously, I can hear the 80's theme song playing as I ride wheelies through intersections at 120+ mph and then flawless pivot on the front tire to stop at the police action that just popped up.
- Neighborhoods seem to have level ranges but no clear indications of them? I went from smokin' fools then had to drive to the badlands and stopped to stop a crime and got completely destroyed. I still managed to win in the end but had to switch to a sniper rifle, upgrade it all the way I could (I am one of these crafting idiots at c-level 21 but still only 9 points in tech ability) and then tech headshot the criminals through cover. Happened also in Corpo center/Downtown. Super drones out-classed and smartgunned the hell out of me; eventually I emp'ed and then beat the to death with a shock baton reloaded and I crafted on the spot. Driving around NC can be dangerous to your sense of superiority which is as it should be but nowhere is that advertised.
-The itemization feels all over the place but that may be a function of there being this hidden leveling system tied to the V and the neighbors that is occulted from the players' view. Is Watson just the starter area? Does is always remain a starter area? Do the levels scale across the board? Do the items' level scale? At one of the above mentioned encounters, all the items dropped were 4 or 5 levels above mine for required level. The stuff I have has gotten better slowly but I went, as some put it, from being a unstoppable tank to easily killable in certain areas or missions without much explanation or making any changes. Is there a random challenge level I am hitting where these few encounters are just at the upper end of a scale? No idea.
-My Biggest issue is this:I am still loving actually just playing the game. The little bits of story telling are great. Let's see if by the time I get to the end if its still warrants as much praise as I think it does.In Skyrim they didn't give you a death countdown before the title screen, which almost made me quit. I knew it was going to make everything else you did feel like a waste of time when you weren't following the main quest. As it turns out, its easy enough to ignore, and what they should have done was put Silverhand in your head and then turn on the "race to save your life" at the midgame/final third, rather than at the start. Then you get the benefit of his presence and can make friends with him, etc, without his always having his boot on your neck, as it were. It makes everything else you do feel like a waste of time. Even when you know you can take all the time in the world, the pressure is still always there. The world felt unlimited before, and had a defined limit afterward, for no reason other than that simple narrative choice. It makes for a great movie or Netflix series but an Open world game? Come on. Now, given, I am not done, and maybe there will be something that justifies that choice. We'll see but I will take convincing
@ZyyzYzzy and Kiroy : Game is a buggy mess, how can people enjoy a shitty, bug ridden game!
Board full of people who devoted years to EverQuest, including Kiroy and Zyyz:
View attachment 324534
Lol misty, really? She’s the ugliest NPC in the game...Well, that whole Tarot quest was underwhelming. I at least thought I'd get into Misty's knickers after schlepping around the entire map.
Yeah, but she's absolutely filthy in bed, man! It's a tradeoff.Lol misty, really? She’s the ugliest NPC in the game...
yeah. Timers in video games are a trainwreck. And 99% of the time insufferable. its one of the things, game devs keep doing over and over, and its 100% retarded.Look, playing on PS5 there are tons of things I wish were different. There is a huge spoiler narrative choice I hate hate hate in the game that is absolutely unnecessary. I mean, I understand why they did it but even with all the considerations, I still don't like it. Let me list a few of them out:
-Conversations have no natural end. You just stop talking. No "See ya WWTBYA" or just "Bye"; It's just no loop closing at all. It must make OCD people CRAY-ZEE.
EDIT:-The game doesn't seem to keep track of time. It does. Oh it does. SOMETIMES. As Harshaw indicates, there are a number of things that transpire and are measured against the ticking clock and people will die if you leave them on the backburner too long. Although other things you don't have to worry about at all; the game doesn't tell you or give you ANY indication of which one is which. Neighbor downstairs, Evelyn, Meredith, Panam, Jackie, Judy? Which one is going to care and die if you don't go to a meeting and which one will wait forever? WHO KNOWS?
-While I don't mind the driving mechanics, its obvious this is CDPR's first driving game. The GPS alone is so fucking aggravating, its really hate-inspiring. If the driving were any better, it would make the stupid driving I get away with so costly that I would need to steal other people's cars ala GTA to afford it. My GPS talked to me in 1998, IIRC, they don't talk so you can follow directions 100 years later? The motorcycle driving is amazing, though, and by amazing I mean no wonder everyone is a cyborg. Seriously, I can hear the 80's theme song playing as I ride wheelies through intersections at 120+ mph and then flawless pivot on the front tire to stop at the police action that just popped up.
- Neighborhoods seem to have level ranges but no clear indications of them? I went from smokin' fools then had to drive to the badlands and stopped to stop a crime and got completely destroyed. I still managed to win in the end but had to switch to a sniper rifle, upgrade it all the way I could (I am one of these crafting idiots at c-level 21 but still only 9 points in tech ability) and then tech headshot the criminals through cover. Happened also in Corpo center/Downtown. Super drones out-classed and smartgunned the hell out of me; eventually I emp'ed and then beat the to death with a shock baton reloaded and I crafted on the spot. Driving around NC can be dangerous to your sense of superiority which is as it should be but nowhere is that advertised.
-The itemization feels all over the place but that may be a function of there being this hidden leveling system tied to the V and the neighbors that is occulted from the players' view. Is Watson just the starter area? Does is always remain a starter area? Do the levels scale across the board? Do the items' level scale? At one of the above mentioned encounters, all the items dropped were 4 or 5 levels above mine for required level. The stuff I have has gotten better slowly but I went, as some put it, from being a unstoppable tank to easily killable in certain areas or missions without much explanation or making any changes. Is there a random challenge level I am hitting where these few encounters are just at the upper end of a scale? No idea.
-My Biggest issue is this:I am still loving actually just playing the game. The little bits of story telling are great. Let's see if by the time I get to the end if its still warrants as much praise as I think it does.In Skyrim they didn't give you a death countdown before the title screen, which almost made me quit. I knew it was going to make everything else you did feel like a waste of time when you weren't following the main quest. As it turns out, its easy enough to ignore, and what they should have done was put Silverhand in your head and then turn on the "race to save your life" at the midgame/final third, rather than at the start. Then you get the benefit of his presence and can make friends with him, etc, without his always having his boot on your neck, as it were. It makes everything else you do feel like a waste of time. Even when you know you can take all the time in the world, the pressure is still always there. The world felt unlimited before, and had a defined limit afterward, for no reason other than that simple narrative choice. It makes for a great movie or Netflix series but an Open world game? Come on. Now, given, I am not done, and maybe there will be something that justifies that choice. We'll see but I will take convincing