Fadaar
That guy
finally getting around to watch this, good fucking god. maybe i'm just lucky cause i've had very few issues in ~40 hours or so.
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I looked up what the point of no return was, thankfully right after that mission, and realized that I had to stop doing the story and go back to side missions.
Witcher 3 was pretty easy too thoughI was sad by the end of the game honestly.
But I think this is true for every game with a combat element. Once you become overpowered and enemies are trivialized, the allure and enjoyment for the game vanish. Even in Cyberpunk, I would die to an enemy every now and then (1 shotted coming around a corner, died to explosion etc) but outside of that there was basically no challenge, even on the hardest setting.
Its awesome that as you progress you become stronger and start kicking ass. But at some point the difficulty must start to scale, or you add in some type of element that creates difficulty (a certain enemy that is resistant to a certain damage type, you losing a percentage of your overall health and damage due to a certain environmental hazard or item etc) Games like Demon Souls have somewhat figured out difficulty challenge curves in a way, but most FPS/action adventure games suffer from poor AI and easy as fuck enemies.
Doom was pretty challenging overall, Borderlands 3 could be a bitch sometimes depending on certain factors, but overall there arent many games that you can say were actually "hard". Back when I was a kid that was actually a thing. "That game is too fucking hard bro!". Now a days too many players are cry babies so developers are pussing out and making games more user friendly as a result. I beat fucking Sewer Shark for fucks sake, pretty much the hardest game EVER. I want a fucking challenge.
CDPR has never been able to tune the difficulty in any of their games.Witcher 3 was pretty easy too though
Random stuff happening when you're walking down the street: you hear a scream and a guy lands on the pavement, or a guy enters a car and it blows up.
I've witnessed a random jumper suicide a couple of times. Not sure if they are scripted, but I know the last time I saw one, I was double jump parkour city running in the city center area, and actually stood by the dude right before he evolved into raspberry jam. He didn't say anything, was there for maybe 20 seconds as I made my way to him, peered over the edge and stepped off within a couple of seconds of me getting right next to him. Makes me wonder if they are tied to anything in particular, or if they are left overs from a quest, or part of quest I haven't found. The game is so dense, and with all the bugs, sometimes it's hard to tell if some of this stuff is part of cut or incomplete content, or just part of the atmosphere of the city.