I liked so the best out of all Windows iterations.I'd still be running XP if I could get away with it.
The various leaks and impressions from early testers and journalists aren't too great honestly. Hacking apparently turning into the equivalent of a spell (press hacking to hack this thing) in the Cyberpunk world sounds like dogshit.
This is a pain point. Is it you (the player) with the amazing hacking skills or the character (represented by stats and items)? From what I remember from the original Cyberpunk 2020 Netrunning was just a clusterfuck. It had long distance charges.Hacking apparently turning into the equivalent of a spell (press hacking to hack this thing) in the Cyberpunk world sounds like dogshit.
It's the same problem Hollywood has when portraying hacking: It just does not look cool to show real world hacking skills. Those Python + shell scripts, fuzzers, disassemblers and debuggers just look fucking boring from the outside, and you can't make a good minigame out of it.I've always thought a fun hacking game would be a no-bullshit unix terminal embedded in the game that had different sandboxes for each hacking puzzle and would have different problems to get through.
I've always thought a fun hacking game would be a no-bullshit unix terminal embedded in the game that had different sandboxes for each hacking puzzle and would have different problems to get through. It could start as something as simple as using bash to execute a "runme.sh" script to using a hex editor to find a password in some binary file or using crack to brute force a password. Would never work if only because of consoles though.
Some silly mini-game is fine too, but it gets really old in huge games that you want to do multiple playthroughs of. Even well-developed mini-games just get tiresome.
My favorite hacking mini-game was the one in Shadowrun on Sega. Thought it was pretty well done, and would still play well in a modern game with a few tweaks/upgrades.