Absolutely loved the changes. The game is gorgeous and everything seems to run so much more responsively. Very lively and interactive. The stat system is perfect and is exactly what it should have been in DS1, and will allow build making more fun and a lot of other builds much more viable and respectable. The agility change to rolling and movement is excellent.
Environment changes are fantastic - for example, one of my favorite moments was walking into a blacked out chapel with multiple undead in the chapel attacking me/hiding somewhere I couldn't see. Died a couple of times trying to find and kill them all blind until I hugged the wall on the left and broke open the wood covering up the windows of the chapel and bam - lit the place up & the rest was cake. It was strategic while remaining completely off the rails. The world just seems to be more interactive. A lot of things I went up to and pressed 'X' on and didn't expect shit from, actually responded and ended up doing something. It was awesome. Character dialogue is still creepy and the atmosphere is still dark and gloomy while remaining stunningly beautiful.
I immediately began as the dual wielding class and love it. They did it perfectly. I am huge on parry/riposte so it was still very hard to get used to, but I landed nearly 70% of them. The timing is just much different, and don't quote me on this, but I believe the weapon you are using might change the animation. It's not quite the same insta-kill parry move in DS1, though. Most of the parries were just deflections that left the enemy stunned, and then it was up to you how you chose to finish the enemy off. Backstabbing is just as easy to pull off in DS2, at least it was for me, but the animations are way different - and you can take damage while performing a backstab. That got me killed several times since I'm used to using backstab as a crutch in a tight spot to save some health. I like the challenge though, and with the finesse changes it felt like a *real* rogue character. I was impressed and didn't even want to try sorcery or anything else, I spent the entire test with it.
I'm not sure if it was just me or what, but I felt like I had WAY more endurance than I should have as a starting character. I was killing things in one chain of attacks, which is nice and all, but it was definitely a far cry from what the previous games made you endure in the beginning. I actually liked it though, seeing as though there were more challenging enemies available almost immediately after the first couple of minutes into progression.
Let's get down to some changes. You can now hold 3 items in each hand - super badass change and really means a lot for the dual wield class. Now I can have my 4 swords, or 3 swords & 1 shield, plus a bow without having to switch all that shit out constantly.
The interface took some getting used to, but is nice overall and will work absolutely just fine. I like it better than DS1, scrolling through every single goddamn item in the previous games was such a fucking bitch. This is put in a much nicer format with multiple interface options. You also now have the option to have the HUD display as always on/off, or when being used.
You can use L3 instead of 'O' to jump now. Minor change, but I know some people prefer it that way. I'm personally so used to 'O', I don't think I could ever change. Not at the same time though, you have to map the controller to either 'O' or L3. You have the ability to turn 'gore/blood' on or off. There is a new function in regards to auto target - you can turn it to toggle mode, free swing mode or a newly added mode that is basically free aim that will auto point you in the direction of your closest enemy. Interesting, but I don't believe I'll ever use it.
When you die, it's like being cursed in Dark Souls 1. You lose a portion of your overall health each time you die, stopping at 50% health.You can reverse this effect and regain your full HP bar by reversing hollow and going back into human form with an item called human effigy - no more humanity and reversing at a bonfire. You can use the item anywhere, anytime from what I've seen. (Possible exceptions to follow, obviously since we are in beta.)
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Stat Changes
Basically STR/DEX are still there, however DEX now raises bleeding and poison damage. VIG (Vigor) is strictly the HP stat, nothing special there. END (endurance) raises stamina as usual, however it no longer raises your equipment load. There is an entirely new stat called VIT (vitality) specifically for increasing your gear load. Also, when you run out of stamina now you are temporarily debilitated and are left open to 'finishing moves' from other players. I am not sure I have seen an NPC use a finishing move on a player out of stamina yet, however. Needs confirmation. ATT (attunement) still increases spell slots but also increases spell casting speed. RES (resistance) now affects PHYSICAL DAMAGE/defense as well as bleeding and poison resists so it does seem to be actually useful this time around. How much so remains to be seen, especially in light of the other awesome stat changes...it could essentially be deemed not worth it all over again. Need more time to get a higher SL build to figure this out. AGI (agility) is the new stat that affects how fast you move, how fast you roll/sprint/evade, disable traps (from chests, etc.) as well as how fast you are able to block & parry. Huge game changer right here, I noticed a huge difference with this stat playing a role in my character's effectiveness. INT (intelligence) affects BOTH pyromancy & sorcery and also raises magic defense. FTH (faith) is the same, strictly used for casting miracles, occult, and lightning spells and using faith gear - no new changes apparently.
I couldn't summon a single person and never got summoned once, though. I don't know if it was shitty luck on my satelitte connection (it works fine for Dark Souls 1) or if it was the server, so whatever. Didn't get any PvP or co-op interaction, sadly.
Overall, this game is looking pretty damn sharp.
So, two things I have for you guys -
Did endurance seem a little strange to you guys? I also don't know how I feel about creating an entirely new stat just for equipment load, as well. Ehhh.
Did the stat:soul - progression:cost rate seem way off to anyone else? I am not sure exactly how to explain it, because I forgot what I specifically was looking at last night in terms of it but the ratio seems much, much different from DS1.