Yeah the Xbox version = No vsync, so lots of ugly tearing but better overall framerate
PS3 = low average framerate but Vsync ON.
Both version are
[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--
if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */so one resolution up from the original game but instead of 2xAA, DS2 use some sort of FXAA (less impact on perf but more blurry than true AA).
I'll go with ps3 version myself and hope for a good looking Pc version, but im still upset with the huge downgrade. The Beta/demo version i played was far more beautiful.