Vinyard_sl
shitlord
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I agree with a lot of points in that article. While DS1 had better environments and level design, DS2 had much befter customization viability and game mechanics.Lol I couldn't stop laughing at this articleds2 is the best in the series
I agree with this and definitely enjoyed Demon's Souls the most.Seems like the best souls game is usually the one you played first or the one you played the most during its peak. DS1 was my first souls game but I kinda rushed through it because I started just before DS2 was released. I spent an assload of time in DS2 when the community was most active so it holds a special place in my gaming heart. I played Demon Souls a few weeks before Bloodborne came out.
I know there's a lot of things other games did better than DS2 but that was the game I had the most fun with.
Literally the worst mechanic AKA the pussy mechanicOne thing I loved about DS2 is how you could keep clearing an area and mobs would stop spawning. Does this carry forward to DS3?
No.One thing I loved about DS2 is how you could keep clearing an area and mobs would stop spawning. Does this carry forward to DS3?
Well Dark Souls will always be my favorite. Yeah it was my first foray in the souls universe ,but there is no denying that game was a work of art.Seems like the best souls game is usually the one you played first or the one you played the most during its peak. DS1 was my first souls game but I kinda rushed through it because I started just before DS2 was released. I spent an assload of time in DS2 when the community was most active so it holds a special place in my gaming heart. I played Demon Souls a few weeks before Bloodborne came out.
I know there's a lot of things other games did better than DS2 but that was the game I had the most fun with.
I was not a big fan of that. I remember having to increase bonfire intensity to make monsters respawn to get a piece of equipment was kinda meh. The statue that dropped the Llewellyn Shield is an example of that.Literally the worst mechanic AKA the pussy mechanic
You nailed it on the head?Not sure how it is a "pussy mechanic". Other than potentially making boss fights easier since you could run straight back after a death.
Thats just a souls game. Punishing the player is part of the charm.The challenge of a boss should be the boss itself, not the run up to it AND the boss.
Imagine having to clear all of the trash in an MMO dungeon after every wipe.
Don't tell me you faggots didn't run past all the mobs after dying to the Bed of Chaos in Lost Izalith. That was like a 2 minute long run.
Polygon should be wiped off the face of the internet.7/10 from Polygon not even gonna link that TRASH
It can be called "charming" but it's still an element of bad design. The Souls games are very food on the whole but there are a few bizarre design choices in them.Thats just a souls game. Punishing the player is part of the charm.