Finished this earlier, it's been on my backlog forever, was pretty good but overall I feel the series might need some new stuff, it felt very more of the same-ish. I did like the revisiting old places thing and some of the areas were great(Irithyll and the Ringed City stuff mostly) but many places just felt like "oh, this is this kind of place again" with the same type of enemies and traps. They also made a lot of the area types easier by making them less fucking annoying, like the poison swamp and catacombs. Mind you, it had some annoying shit too. The first area in the Ariandel DLC was so fucking annoying with the wolves, the fireball trees and the big guys.
I played my usual dagger(bandit knife specifically) build, which started in DS1 as a challenge build, was an ok but kinda weak build in DS2 and is arguably one of the strongest PvE build in DS3 that I could see(at least melee wise). Quickstep is absolutely retarded and not sure how they thought it'd be a good idea for balance and they unfucked Bleed/Poison enough that it's actually very strong now on bosses it works on, which they also made more of. It used to be you couldn't bleed most shit and the few you could bleed it barely made a difference, but in this it's more like anything that you can bleed will die at stupid speed.
Since I wanted to get the achievements since I was pretty close anyway, I replayed NG+ and NG++ with different weapons to get an idea and Bandit Knife was definitely way stronger than the greatswords I tried(unless summoning phantom to tank for you), and even the dual wield scimitars/scythe shit I tried for fun. I actually got tired trying to do Nameless King on NG++ with Dancer's blades and just switched back to Bandit and one shot it with like 2 flasks used because it was the last thing I needed to finish the achievements.