So when is this patch that fixes reckoning drops dropping?
Also, I read that shit he put down and Ok they are taking lessons learned, but it still remains to be seen how they implement in yr 3. IMO this game still lacking from the rewards side of things. I always said that people dont mind running same shit over and over if there is rewards to grind out. Like I dont mind grinding strikes or gambit for the pinnacle of the season, but IMO there needs to be more.
With strikes, why dont they add back the strike specific loot like they had in D1. Make the shit random roll, and put the drop rate at a reasonable level and bam, you now give people incentive to do strikes. Rotate them out every season. I remember grinding that one strike in D1 fror that hunter cloak with the fur around the collar, and when it finally dropped I was so hyped. I also think that strikes have gotten to easy with all the power creep that happened over the last year. Yeah, its fun to jsut bust out a strike and rool through it, but without some challenge it becomes boring.
Gambit has its own set of problems, it needs more specific loot and there needs to be a reason to win. right now there is no incentive to win. Plus they add in pinnacle weapons grinds like breakneck and hush which pretty much gimp you as a player because youre moving away from the meta to complete them. Then add to this this armor grind this month and youre really gimping yourself. They also need to start rotating the weapon rewards every season too. Were still grinding the same damn weapons from day one forsaken in gambit, and most of those weapons are trash.
Reckoning I never really did past a few times. It was a fail IMO as far as content. Boring uninspired grind with nothing to show for it besides 2 blues and a token 99% of the time.
Chalice shit on the other hand was a hit. Shit even if they never broke the chest thing in the beginning it was still a fun activity that rewarded solid gameplay by finishing it sooner and you got to choose your reward. Only thing about the grind I did not like is that it felt like it was fixed. It was fixed in that certain rolls on weapons had more weight than other better perks. this was pretty apparent when the chest bug was in and you had 6-7 same weapons drop with the same shit perks over and over. This should not be IMO, when you have an RNG system in place let it be fair at least.
PvP side of things I feel its definitely in a better place than d2 vanilla for sure. Quickplay IMO still needs the SBMM back in though. they way they balance teams right now is pretty bad. Comp I never really played all that much but others enjoy it and some say its aids and broken. Also overall I think they need to be mixing up the meta more often to mix it up some more from season to season. I feel PvP has really been left behind in Forsaken as a whole. I also feel they need to add trials back. Even though its more of the competitive shit but now on steroids, I feel this game mode really added a lot to destiny and it kept certain players coming back every week, I also enjoyed the streams on twitch, just watching good teams play.
Balance wise, and this is just my opinion, but at least on PC They need to nerf the range on pulses and hand cannons so scouts and AR come back into play, they have been pretty much missing from the meta since vanilla. Buff auto rifle damage so that they are at least competitive again. I feel that the range on all weapons need to be adjusted, IMO destiny always had problems with the range balance. Hand cannons should be close to med-, AR should be close to med, pulse close to med+, scouts med to long. Also I feel that still shotties are too strong and too much range. And right now this last season snipers are coming back a bit too strong as well. Its starting to remind me again of D1 where PvP ended up being nothing but a secondary one hit game where primaries were rarely used. I dont think this is good for the game.