What PVE rolls are you guys looking for on midnight coup, mountaintop and edge transit?
Midnight: Combinations of Firefly/Explosive Payload and OFA/Frenzy/KT. Depends on content difficulty.
Mountaintop: Hard Launch, Implosion Rounds or Spike, Auto Loading and Frenzy/Recombination. (Implosion does more damage than Spike nades if you
don't have a blast radius increase perk.) If you spec this thing for add clear you're not gonna like it, this is a single target swap damage weapon. Rampage is DOA, One for All eclipses it in every way.
Edge: Quick Launch, Spike/Alloy/Mini Frags, Envious, Bait and Switch. If you get a shiny with cascade + envious in column three along with the rest, congrats you beat the game. Spike increases impact damage by 12% but that only translates to ~2% total damage increase so it's not a make or break. Alloy gives fastest reloads and Mini Frags increase magazine size making up for the damage loss from Spike.
We have a shit ton of these nade launchers already and they are definitely not meta right now for PvE.
This is the best GL in the game now unless you want to grind Trials. They are the only two in the game with BNS. Really not sure where this is coming from, what do you mean we have a shit load of them? After the reserve buffs GL's completely bypassed rockets in the meta, especially in 3-man content.
TWID today announced that the TFS raid is coming out on June 7, same week release. Makes sense given that the raid must be integral to the story ending.