Destiny 2 - Clan Link 1st Post

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Breakdown

Gunnar Durden
5,968
8,242
Finished story, did a bunch of strikes, did the nightfall. got to level 270.

Questions:

1) is there any benefit to running the nightfall multiple times on same char. My buddies are convinced they are getting good loot drops but everything I see is 260 -265 from the nightfall. Sure there is a chest but is there anything better about running nightfall multiple times instead of just doing other stuff. Only reason I couldget post 265 was completing milestones for Shaxxx and Cayde, as well as infusing a couple exotics to 270.

2) If merchant engrams cap at 265 is there any reason to even use them?
 

Zindan

Ahn'Qiraj Raider
6,999
4,662
Finished story, did a bunch of strikes, did the nightfall. got to level 270.

Questions:

1) is there any benefit to running the nightfall multiple times on same char. My buddies are convinced they are getting good loot drops but everything I see is 260 -265 from the nightfall. Sure there is a chest but is there anything better about running nightfall multiple times instead of just doing other stuff. Only reason I couldget post 265 was completing milestones for Shaxxx and Cayde, as well as infusing a couple exotics to 270.

2) If merchant engrams cap at 265 is there any reason to even use them?
As your plvl goes up, so will your base plvl drops, not sure where the cutoffs are, but if you hit 271 / 272 you will probably see drops at 266 (including vendors). That range of 265-280 is pretty slow, once you hit 280 though you can boost your plvl with legendary mods, which will boost your drops even more.

The Nightfall might be useful to run again since people say that the drops in there will be higher than what your normal drops would be elsewhere, so it could help bump up weaker items.
 

Rafterman

Molten Core Raider
740
684
All you guys grinding to 280 are going to be pissed when the raid drops are lower than what you are already wearing.

Destiny 2's first Raid has a Power range of 260-280
 
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mkopec

<Gold Donor>
26,226
39,930
All you guys grinding to 280 are going to be pissed when the raid drops are lower than what you are already wearing.

Watch, LFG requirements for raid will be 280+ and experience necessary for the first few weeks. I bet they wont even touch you if youre 260 pleb. That is of course if you do LFG.
 

Zindan

Ahn'Qiraj Raider
6,999
4,662
All you guys grinding to 280 are going to be pissed when the raid drops are lower than what you are already wearing.
I doubt that means the loot drops, rather it is the intended power level that they wanted players to reach.
 

mkopec

<Gold Donor>
26,226
39,930
Raid drops will probably be 290-300 is my guess. Maybe even 310-320 seeing how some of the streamers and poopsockers are already 300ish.
 

spronk

FPS noob
23,352
27,210
The higher your power level the more damage you do and the less damage you take so there is always an advantage to higher level.

Luke smith already tweeted out the raid mobs starts at light 260 and the final few raid fights are 280, but that is just the enemy mobs. The drops could be tied to your light level (makes the most sense) so the higher you are the higher gear you will get. The prestige mode (hard) will likely be starting 300 and end at 320, with drops capped at 310 because usually the final few bosses are always higher level than cap.

Just got back home from errands, servers still down FeelsBadMan
 

mkopec

<Gold Donor>
26,226
39,930
The higher your power level the more damage you do and the less damage you take so there is always an advantage to higher level.

Luke smith already tweeted out the raid mobs starts at light 260 and the final few raid fights are 280, but that is just the enemy mobs. The drops could be tied to your light level (makes the most sense) so the higher you are the higher gear you will get. The prestige mode (hard) will likely be starting 300 and end at 320, with drops capped at 310 because usually the final few bosses are always higher level than cap.

Just got back home from errands, servers still down FeelsBadMan

Its on a diminishing returns curve though. so you being a 278 vs 280 does fuck all for defense and dmg scales. They did the same shit during Iron banner, remember? As long as you were within the 10-15 light you were ok, maybe doing 1 less dmg and taking 1 more dmg.
 

spronk

FPS noob
23,352
27,210
PVP is a lot different than PVE though, the scaling in PVE is different - for every 5 light levels UNDER in D1, you took 5% MORE damage in PVE. It was very different in PVP, as you said almost unnoticeable. Likewise you did like 7% more dmg with 10 more light in PVE, which is a significant amount especially since there are things that scale that number even higher like damage auras (circle) and nightfall/raid cycling elemental damage buffs

but yeah for PVP it meant fuck all, you could go into iron banner 100 light levels below and still win if your team wasn't full of afk'ing assholes. It would be funny though if in D2 the light level power differentials were the same as PVE for competitive/iron banner/etc, low level people would get ass blasted and not be able to damage anyone. I don't think light difference is currently in PVP though, everyone is equalized.
 

Hekotat

FoH nuclear response team
12,244
11,892
I feel like they are fucking up pushing light levels that high straight out the gate. Going to be like WoW with power levels in the 10,000 range after the 3rd DLC.
 

mkopec

<Gold Donor>
26,226
39,930
Yeah you might be right. Still were all pretty much in range now.

I just hope they don't pull some ttk era randomly chosen person to do jumping puzzle while in the middle of clusterfuckistan. That shit was beyond retarded.
 

Ritley

Karazhan Raider
15,989
34,967
I bet this extended downtime is for Bungie to remove the kek like symbol on those gloves. Fucking retarded
 
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spronk

FPS noob
23,352
27,210
h57NarD.jpg
 
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mkopec

<Gold Donor>
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another post 265 leveling guide, except this one makes more sense.


Wrote this for my clan. Thought you guys might be interested as there are a few posts up that have it wrong.

Understanding Leveling, loot drops, Exotics and Mods post Power 265.

Hey guys, now that the spoiler ban is listed, I tought I'd share this I wrote for a mate the other day. There's a lot of misinformation out there surrounding how loot drops work in D2 once you hit 265. I'll attempt to share with you what I've learned and it might help you level smarter.

The confusion stems from Bungie's awesome smart tech that determines what your base Power level taking into account all your gear. This is great in that you don't burn an exotic because you've got blue pants on, but it also makes things a lot less transparent. I'll try and explain how I think it works.

So from now on I'm going to talk about Base Power level. We'll call that the BPL. Now this is absolutely crucial and everything drop level wise comes from this. In old speak this is your max light level with all your best gear on. Now, it's not clear at the moment how the different armour and weapon slots affect light level or exactly how Bungie calculates this with not equipped gear. It looks to be similar to D1 in that the Kinetic weapon has most affect (maybe 1.25x) and the class item least (maybe 0.75x) but I do not have specifics right now.
So, once you go over Power 265, your BPL will be the number that all your drops are based on. So blues will drop at your BPL, Legendary engrams will drop at this and rank ups from all planets and tower NPC's will drop at this too. Exotic engrams will drop 5 higher. Powerful engrams drop about 7 higher I think. Exotic quest items and Night fall rewards etc also drop at 7 higher, but the Exotics will have a built in mod so this might look like being 12 higher.

So what does this mean?

You will defintely hit times when you seem stuck in quicksand, not being able to increase your Power level. You'll definitely get this feeling about 265 ish, whne the blues stop dropping higher than your BPL and then once you've exhausted all the high level rewards each week, and to be honest, there are not many high level activities in the game. To maximise the potential of your Powerful and Quest rewards it's best to space them out, and grind out (yes, D2 has grindig too!) your BPS, between drops.

So to illustrate this, we'll assume you have 1 character and nothing in the vault. You have your highest Power items equipped. Imagine all your gear is BPL 275. Not Power 275, BPL 275. You have 2 exotics (1 weapon, 1 armour) and a mod on each piece of armour and weapon as well. All mods are worth an extra 5 power, so everything will read as 280 and your Power level will show as 280. You get a 291 Mida drop (Yay!) and this pushes your Power to 283. This will likely also have pushed your BPL to 276 (Remember Kinectic has a high weighting). Once you hit 280 and start adding mods, keeping track of your BPL becomes trickier. Personally I use blues as a marker. Whenever I get to make an improvement to my gear, I'll hit a public event to see what the next blue I have drops at. So equip the new Mida, head off, do Public Event, and see what drops. The next blue drops should drop at 276, so infuse that. Then go through the same process and infuse every weapon and armour slot with a 276 blue, or at least until a blue drops at 1 light higher, so in this case 277. At this point you should then turn in your next Powerful or Quest reward, and rinse and repeat. It's very important to use the blues to the rest of your armour at BPL + 5 when you get a good drop. This is the only way to avoid the stuck in quicksand feeling without just burning through your Powerful rewards. This also lessens the negative effect of getting a second Powerful drop in the same slot as the last.

So then there are Mods. Mods affect your Power level you see on screen, but do NOT affect your BPL. You can only make your own mods when you get to 280 light. As soon as you do reach Power 280, then you need to determine your favourite legendary armour set, and to mod every single piece. You'll be infusing everything into this set for the forseeable future. Make sure you're happy because after this point, changing a piece means adding a new mod, which is expensive and sometimes tricky, especially for class items. Adding mods to ALL slots, armour and weapon, should absolutely be your top priority as soon as you hit 280.

So finally, I'll this wall of text with a quick word about grinding. Personally, I've found the best way to grind (because it's more interesting that doing the same thing over and over again like Public Events or Lost Sectors) is to go to one of the planets and stay in the area that the Vendor is in. Nessus and Titan are my favourites. Make sure you ALWAYS have a fireteam XP boost running and a loot box map. Stay in this area, pick up planetary materials, open boxes, kill high value targets and do the public events. You will find you get blues often, and a Vendor rank up about every 20 minutes. This makes the Grind for the 1 extra Power blues and purples quite enjoyable and offers a good chance at exotics too.
 

spronk

FPS noob
23,352
27,210
xur is still friday, his currency is now legendary shards but nobody knows how many he will take and what he will sell
 
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