Diablo 3 - Reaper of Souls

Malakriss

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If Secondary affixes weren't required or they had any worth a damn people wouldn't be bitter about losing two primary affixes to %gold and a flat +100 monster exp bonus.
 

slippery

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I never said I agreed with the picture. I know this is hard for you, so I'll explain it. I said I MOSTLY agreed with the picture. Then IN THE VERY NEXT SENTENCE I went to elaborate my point of WHAT EXACTLY I agreed with and felt. Context, such a hard concept right?

Except you aren't going to use those weapons in the expansion because new drops will be better, regardless of what you reroll.

If the legendary isn't actually going to be better than a generic yellow, why have it exist at all? The baseline should be better than generic rare loot. That means Legendary should always roll with a socket for weapons, chest, pants, and helm. Bracers and Helm should roll Crit. Gloves, Rings, and Amulets should at least have 1 of the 3 trifecta stats. When you roll legendaries that don't have any of these, they're just garbage. Even more so when it is a legendary that doesn't even have a unique effect. Those things shouldn't exist. We don't need 50 terrible legendaries, we just need some good ones. If you want better gear across the board make better rares. Legendary should mean something. If it wasn't going to mean something we wouldn't need this huge particle of light and a star on the map and special noise.

Rerolling isn't going to change that. You're still going to have to roll the property you want. The chances might be a little better, but at the end of the day instead of crafting you'll just be rolling that one stat over and over and over, and there is no guarantee you'll even get what you want.
 

Kirun

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I never said I agreed with the picture. I know this is hard for you, so I'll explain it. I said I MOSTLY agreed with the picture. Then IN THE VERY NEXT SENTENCE I went to elaborate my point of WHAT EXACTLY I agreed with and felt. Context, such a hard concept right?

Except you aren't going to use those weapons in the expansion because new drops will be better, regardless of what you reroll.

If the legendary isn't actually going to be better than a generic yellow, why have it exist at all? The baseline should be better than generic rare loot. That means Legendary should always roll with a socket for weapons, chest, pants, and helm. Bracers and Helm should roll Crit. Gloves, Rings, and Amulets should at least have 1 of the 3 trifecta stats. When you roll legendaries that don't have any of these, they're just garbage. Even more so when it is a legendary that doesn't even have a unique effect. Those things shouldn't exist. We don't need 50 terrible legendaries, we just need some good ones. If you want better gear across the board make better rares. Legendary should mean something. If it wasn't going to mean something we wouldn't need this huge particle of light and a star on the map and special noise.

Rerolling isn't going to change that. You're still going to have to roll the property you want. The chances might be a little better, but at the end of the day instead of crafting you'll just be rolling that one stat over and over and over, and there is no guarantee you'll even get what you want.
I think legendaries should just roll with perfectly maxed stats, trifecta, sockets, and make you immune to elites. I mean, why have to sift through shitty loot to get to the really good stuff, like ARPGs are all about? Nah, let's crank this loot 2.0 fucker up to 11!

Seriously, listen to yourself. I swear to god, you people act like you've never played an ARPG in your lives.
 

slippery

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Did I ever even remotely imply it should have everything? No? But there is a certain amount of baseline shit it needs to actually even be USABLE EVER. That's what I asked for.
 

Deathwing

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Ah, the comparison to D2 was the really small part of the graphic I should have assumed you didn't agree with. Ok, sorry dude, my fault.

"generic rare loot" != "trifecta rares", especially if they're legacy, which is what I'm betting you're comparing. And yet, I almost found a dps upgrade to my trifecta gloves(while being a huge tough upgrade). Found an upgrade to my 8%IAS 8% crit ammy. You've got this problem where you think color should be the only comparison. If you have a really well rolled rare, it might be tough to replace, dps wise, with a legendary. But I bet that legendary will easily beat it in the other categories. This is just even better stratification of the loot. It means that I might still pick up rare gloves and rings and amulets, even though I've got legendaries in that slot. That's a GOOD thing. It means I might still craft rares in those slots. That's a GOOD thing. Because it means I'm picking up more loot to salvage to tradeskill. Which means I'm doing more things in the game and I feel more invested in my character. That's a GOOD thing.

You've got to get this notion out of your head that orange means "I'M GOING TO EQUIP THAT!!!". Want to get excited for a drop pre-id? Learn the loot tables and know what an un-IDed might be.
 

slippery

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Yea I mean oranges with no guaranteed properties, or something like 200-230 vit, those are totally good. We should be okay with that.
 

Delly

Trakanon Raider
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Is there even one 2H weapon in the latest patch that is worth using over 1H/offhand?
 

Deathwing

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I agree, you shouldn't be ok that. Because I'm pretty sure legendaries can't roll that low in stats @ 60.

BTW, find me the legendary with no guaranteed stats. I checked some of them, but not all! Here's your chance to prove me wrong.


DeLLy, stalgard, that's about it. And if you're a caster, nope.
 

Remmy

Lord Nagafen Raider
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Is there even one 2H weapon in the latest patch that is worth using over 1H/offhand?
They've stated they screwed up the mod range for 2h weapons, and that they aren't sure if they are going to have time to fix it before the expansion launch.
 

slippery

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Set Amulet drops. You're like sweet. You roll The Travelers Pledge. You don't even have to look at the stats, it's basically guaranteed to be completely terrible.

That should never happen.
 

Deathwing

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Are we getting new crafting mats from 61 up?
Everything except debris. I'm not sure on demonic essences though.

Set Amulet drops. You're like sweet. You roll The Travelers Pledge. You don't even have to look at the stats, it's basically guaranteed to be completely terrible.

That should never happen.
Why is that 100% always terrible? Guaranteed high main stat, higher than any rare can roll. And high life%. Someone who has an ok rare amulet, that will be a good set. And if someone is playing hardcore and has the ring, that will be a pretty good set. Crit damage is rare these days, so a set bonus with it is nice. And the ring comes with move speed, freeing up some paragon points.

Why should that never happen? BTW, you're cherry picking examples just like that infographic did. You're taking the best of the rare vs the worst of the sets. Overlap between classifications is a good thing. Ensures smoother item progression. If it means a few butthurt misinformed heavyplaytime players(casual players are very rarely going to have an amulet better than a legendary), eh, so be it.
 

Spark

Golden Knight of the Realm
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Set Amulet drops. You're like sweet. You roll The Travelers Pledge. You don't even have to look at the stats, it's basically guaranteed to be completely terrible.

That should never happen.
I gotta agree here. Got a green amulet to drop last night and I was all excited........then I ID'd it and wasn't excited anymore. If a legend or set item drops, it should have something on it to make me say "wow, that is a really cool special ability, it might actually be worth losing some dps for". I've gotten a few legends that I was willing to give up some dps to get the benefit of their specials but it's like 1 in 20 if I'm lucky.

I'm not pissed about it because this loot is about to be obsolete but damn......they seriously couldn't give us some jaw-dropping loot for 3 fucking weeks until the expansion comes out?
 

Malakriss

Golden Baronet of the Realm
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Going byRecipes - Game Guide - Diablo IIIyou'll be using completely new materials including 12-120xArcane Dust, 7-90xVeiled Crystal, 1xForgotten Soul, 0-4xDeath's Breath, and 1xRecipe Specific Legendary Materialalong with a white version of the item you are crafting.

In other words, they don't expect you to make more than one of each and probably want you to just reroll the stats for a gold sink.

Recipes - Game Guide - Diablo IIIshows gems are still 3x combine into next tier.
Imperial Gems
Flawless Imperial Gems
Royal Gems (requires aDeath's Breath)
Flawless Royal Gems (requires aDeath's Breath)
 

Kirun

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have something on it to make me say "wow, that is a really cool special ability, it might actually be worth losing some dps for".
Why?

This is what I mean about being concerned that a lot of you people have never played an ARPG before. Just because it's an "OMG! LEGENDARY!", why does that automatically mean it has to be awesome? Why should italwaysbe something you should be able to use/equip? D2 had plenty of awful uniques, same with any ARPG in existence.
 

slippery

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You're going to have crafted a better amulet than that long before it drops if you're even remotely trying. It's the same with Bracers. You craft 15 bracers and you've probably got one better than almost any legendary you'll get because the guaranteed stats almost always take away from something you actually want. There are tons of legendaries that guarantee things like Thorns. Great, thorns. I'm so glad my legendary guarantees me thorns and means I can't get a stat that might actually be useful.

It's just like the forced Secondary stats. That shouldn't have been a guarantee, that should have been a max. If I can roll 6 properties on gloves I should be able to get 6 primary stats, but a max of 2 secondary. Or even better yet we should get more primary and have the secondary be just that, secondary. Roll 4-6 primary and 0-2 secondary.
 

Delly

Trakanon Raider
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Why?

This is what I mean about being concerned that a lot of you people have never played an ARPG before. Just because it's an "OMG! LEGENDARY!", why does that automatically mean it has to be awesome? Why should italwaysbe something you should be able to use/equip? D2 had plenty of awful uniques, same with any ARPG in existence.
Wat. Are you really arguing that a legendary should not be awesome? Fuck yes it should be awesome or they should not call it a legendary. Call it a fucking rare. If a legendary does not have a cool effect/ability on it then it should have great stats that beat nearly everything else, especially if the rolls are near perfect.

I don't really care how D2 does it because D2 is not a contender anymore. I care about how Path of Exile and Marvel Heroes do it. They each have their own unique way of doing things and I think they both do it right for their gameplay. If you think DIII is doing a comparable job in the "legendary/epic/unique" department as those two games then you're just a fanboy. Just another example of little companies getting shit done and big companies expecting their brand to carry itself.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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That infographic or whatever you want to call it was terrible. D2 was PACKED with 100% useless shitballs legendary drops, and anyone who claims otherwise needs to take off their nostalgia glasses. Fuck man, over half the rune words were useless, and the other half only even existed because of duping. Not a single one of you motherfuckers ever looted a zod rune legit and you know it. Like one asian kid someplace looted one back in 2002 and it just got duped forever from there.

Trying to call the new loot system bad because not every legendary drop is 110% amazeballs autoupgrade is fucking retarded. It's not as if the things are difficult to acquire.
 

Kirun

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Wat. Are you really arguing that a legendary should not be awesome? Fuck yes it should be awesome or they should not call it a legendary. Call it a fucking rare. If a legendary does not have a cool effect/ability on it then it should have great stats that beat nearly everything else, especially if the rolls are near perfect.

I don't really care how D2 does it because D2 is not a contender anymore. I care about how Path of Exile and Marvel Heroes do it. They each have their own unique way of doing things and I think they both do it right for their gameplay. If you think DIII is doing a comparable job in the "legendary/epic/unique" department as those two games then you're just a fanboy. Just another example of little companies getting shit done and big companies expecting their brand to carry itself.
Um, there are plenty of shitty uniques in Marvel Heroes as well. Plenty of heroes use cosmics over uniques in that game.

Seriously, after all the complaining about the loot system prior to 2.0, you're advocating evenmorestreamlined loot? That was one of the gigantic complaints about D3, that items are only ever +gooder, with very little variation left to the RNG/"Uniqueness" of an item.