@Death exactly. Most of that shit is level 60 and my SoH dropped on my Wiz. My Wiz is geared enough now to thrash T5 alone so hes on the back burner.
Can you take a look at my DH Vorph, gotten a lot of +fire shit now and the Kridershot has been fun. Am I using the right passives and should I reroll my helm from crit into fire damage? Still have to do +CA on boots and belt when I get time.
Gear aside, for skills I swapped vengeance out and put back in preparation: punishment reason being, I never used vengeance. Maybe its just me not using it correctly, but I would save it for elite packs and after I dumped 50-75% of my initial hatred. The problem with that is most elite packs were dead in one or two more cluster arrows so it seemed like a waste, especially when the next elite pack was right around the corner and both wolf and vengeance were down, that feeling was terrible. So I certainly get more sustained dps out of using prep: punishment than I did vengeance. I believe in order for vengeance to really be useful you need cdr and you can't have both the rrc you need for lfb build and cdr. With prep: punishment I use it all the time, I can unload all my hatred and disc allowing me to fire more ca's on each elite pack and each elite pack drops enough health globes that with blood vengeance passive I'm at full hatred/disc again for the next one.Suggestions:
Helm - 20% fire > 15% CA > 6% crit. Not sure I'd spend a lot of souls on an Andy that didn't already start out perfect (dex/fire/crit or CA/ias -> reroll to CA or crit) however. I'd try to get a Pride's Fall instead since they're so easy to reroll to dex/crit/CA/vit and the secondary effect is godly enough that it more than makes up for losing fire%.
Shoulders - Pray for Marauder's Spines to drop and roll perfectly or craft something with Dex/RCR/AE Damage/(Vit or AR).
Bracers - Consider making Reaper's Wraps now that Malthael should be fixed. You only need one person in a group with Strongarm, and ideally it's the monk since he's the one actually triggering the effect with CS.
Belt - Can't roll CA here actually, belts roll builder damage (which is useless to you with a Kridershot). Best stats for you would be dex/vit/AR/life%, which I see you already have. So basically you just need a Harrington with the same stats. Good luck with that.
Legs - Reroll regen to vit if you didn't already have to reroll for the sockets. Try to get Marauder's Encasement.
Boots - Reroll to CA damage. Try to get Marauder's Treads.
Quiver - Reroll to CA damage. Or don't, since it takes absurd luck to actually get 14-15% CA on a quiver because every single skill we have can roll in that slot.
For skills, swap Vengeance rune to Seethe. 10 hatred per second so you can [almost] spam CA the whole time it's active is way better than converting the damage to fire. I would also use frost arrow the vast majority of the time instead of screaming skull. Yes, you lose fire damage, but splitting into 10 projectiles more than makes up for that against trash. Switch back to fire for bosses.
Passives are situational. Cull the Weak is a must when you use frost arrow. Ambush is huge for clearing trash. I prefer Tactical Advantage and Steady Aim for the final two slots, but drop Steady Aim (for Blood Vengeance usually) on certain maps that I know will constantly put shit in my face and negate the effect. BV is probably better than TA in a group too, since sprinting around the map isn't terribly useful when you have to wait for the non-dex classes to slowly trudge along behind you anyway. Single Out is pretty much bosses-only. If the game would give me a goddamn Pride's Fall, I'd probably use Awareness a lot more to keep the effect up.
I know what the Arc wizard I ran with did was buff Arcane Orb / Orbit, use Torrent / Disruption, and Teleport w/ Calamity through the pack to triple hit arcane. If you get hit again you can re teleport with orbs again etc.So I switched to arcane torrent and I'm curious how it works - is it hitting 3-5(?) times a second on everything in the area, or is each tick hitting a single mob? Because the crits seem really low for such a crazy hard hitting skill so I assume the damage is getting split up.
Probably what I like the least about it is it looks like I'm just standing there doing nothing. But it's undeniable that I melt elites a hell of a lot faster than with beam. Feeding another 15% damage to Moonlight bombs with the debuff rune is pretty damn nice too. Black hole makes torrent do terrible, terrible things.
Blizzard_sl said:There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
Holy fucking shit. Rest of the crusader changes are completely uninteresting since they need to reduce wrath costs on the other spenders rather than just buffing damage.General
Crusaders now take 15% less damage from all sources
Amazing, can get Cain's 2pc now. Time to farm a reaper's fear.Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
Well I rather something require Marquise Diamonds rather then the current nothing because All Resist gems are total assThat's the point, they're gems that drop easily and you likely have tons of already because of how much it costs to combine them.
Please fix bells. And OWE. And fire gens. And FoT. And holy gens. And LTK range. And Sweeping Winds being a huge pain in the ass without 3 piece Innas.