Hatorade
A nice asshole.
Yes +fire dmg makes a big difference if you rune them but you should be using +fury on hit anyhow.Anyone know if the blokes from Call of the Ancients are affected by fire damage and such from items?
Yes +fire dmg makes a big difference if you rune them but you should be using +fury on hit anyhow.Anyone know if the blokes from Call of the Ancients are affected by fire damage and such from items?
Is it really that big a deal? I seem to have unlimited fury as it is with Wind Shear and IK 3pc. Depending on the SoH nerf it may be better to move over towards the lightning runed HOTA since that should have a 100% proc rate.Yes +fire dmg makes a big difference if you rune them but you should be using +fury on hit anyhow.
It is all gear dependent, I can use WW with firerune+ancients with fire rune and be good on fury, but I find it better to just use reaper wraps and use rend instead of a builder.Is it really that big a deal? I seem to have unlimited fury as it is with Wind Shear and IK 3pc. Depending on the SoH nerf it may be better to move over towards the lightning runed HOTA since that should have a 100% proc rate.
Ah do you not have a SoH? You're basically locked into Wind Shear for that. Although I could see using Ancients w/ fury gen and boulder toss being a good build. Need some way of dumping that fury. Right now I just spam BattleRage/sprint to dump fury to reduce the CD on my Avalanche.It is all gear dependent, I can use WW with firerune+ancients with fire rune and be good on fury, but I find it better to just use reaper wraps and use rend instead of a builder.
I was running SoH + 300 using Boulder Toss but my fury gen wasn't quite where I wanted it to be to feel it being useful. Since SoH isn't so broken anymore I may get a tad more excited about 40M crits that boulder toss was allowing me to pull off.Yeah no SoH, was waiting for 300 spear to use boulder again.
I'm not full tank like that but I can't not run with Exploding Palm: Flesh is Weak if I'm grouped. Or even solo, really. The damage is INSANE. Plus I have +EP% damage on a couple items, and I'm trying to figure out if Mythic Rhythm boosts the explosion damage or not (it seems like it does but it's hard as fuck to test when I don't care that much anywayDeathwing, for cryin' out loud sir just make a broken exploding palm support/tank monk and rake in the rewards (check one in my prof).
I left demon hunter for this andcannotbe brought to look back.
Unless of course a tank/support monk starts rolling with us.... which won't happen because it doesn't have 2million paper dps.
If your group kills ONE of the palmed mobs, everything dies.
The explosion isn't affected by skill or elemental damage, at least that's what I read. It is however affected by the monk legendary that makes it do 75-100% of a monster's hp instead. This is basically necessary to farm T6 at a decent speed in a group I think, and makes a huge difference. Oh and it does scale fine with torment, there's no penalty or anything, it does the monster health. However I don't think it works with multiplayer health, so even with 100%explosions it won't kill shit instantly in a group(but other stuff like mantra of conviction, marked for death, piranhas and what not could easily fix that, plus the random aoe flying around anyway).Does exploding palm become less effective as you increase on torment tiers like Corpse Explosion did in Diablo 2 when difficulty was increased?
50% a mobs HP, modified by physical% and other %damage boosts seems like an absurd amount of damage on T6 and begging for a nerf.
Does the flesh is weak proc before or after exploding palm damage is dealt?
Have you tested to see if the +10% damage buff from Combination Strike affects EP? What about the +10% damage buff from Fire Ally?Luckily for you guys I've fully researched every facet of exploding palm (minus 2 at bottom that I'm sure work).
+exploding palm on gear doesn't impact the explosion just the damage from the dot.
Things that do impact the explosion are +% physical (see my doom bringer cuz no fist drop), +% to elites (they take more damage from being hit by explosions), the strong arm bracer pull in debuff works insanely well, conviction (overawe even still at 6% worth it)...
Mythic rhythm does not impact the explosion, just the dot like +EP on gear.
Only thing I don't know if they work are faith in the light from flash of light and blazing wrath.. but I am pretty certain those work as well. I run the 6 second blind because... I mean that is fucking ridiculously strong when you pull shit together.
I'm getting mighty blows of like 40 mobs cuz I'll work my way thru a pack with dashing strike in huge clumps to make sure everything has exploding palm where possible. Best mighty blow was like 4 elite packs all died cuz ONE of the white minion mobs in the elite pack died... though I think one white mob killed the rest of the whites which triggered the rest of the chain reaction. Who cares it was OP asfawk.
I don't think builds like this will get nerfed because the monk basically can't solo like this... but anyone with a functioning brain should be able to find AT LEAST torment 3 groups.
The helm I use is also pretty fuckin crucial for spirit on demond (I used air ally before... which had twice the cooldown).. so is affixing arcane resist (or your highest) everywhere that I can for one with everyone.. I'm chillin on like 1300 resist all. I have my paragons maxed into resist all (duh) and rest in life regen. That rogar's is no fucking joke if you can get the regen stacked up. The rape that occurs with +% physical strong arms is hilarious.
I can discuss more in depth if people are interested by PM..
ie: like why I use rising tide instead of breaking wave for another 10% dmg. You need tons of spirit to constantly pop overawe+cyclone strike (I use mantra active every time after a pull in and have to keep both debuffs up) so the crit on gear isn't for damage... but for massive spirit regen.
It's basically like being an unkillable tai'chi master. Prob best spec in game after shard of hate nerf atm.