Diablo 3 - Reaper of Souls

Deathwing

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You don't have to worry about EPalming the correct mob if you are killing any giving target in less than 9 seconds (or 12 seconds with the Impending Doom rune), which is an eternity in D3. It's actually pretty fun to keep EP on two of the white minions in an elite pack and watch them all explode at the same time. The gigantic hand particle effect also makes it easier to keep track of the right target when fighting illusionists. It doesn't break the "just kill shit" flow for me at all.
One disentombed hulk and and 5 quillfiends, quick, palm the right mobs! Or a large pack of split-in-half zombies with exactly 2 regular zombies in the middle, palm the right mobs!

I think using the duration of EP as the time window is the wrong way to analyze it. You always want to palm what's going to die quickest. Otherwise, you're wasting precious seconds beating on a higher HP target while your incidental AE damage kills off the lower HP target you should have palmed.
 

Sir Funk

Molten Core Raider
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Don't listen to them, EP is still legit. Look into building a physical based monk. +Physical damage will boost the explosion damage from EP. +EP damage does NOT affect the explosion, only the DoT ticks which doesn't matter at all.
 

Deathwing

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Where did I say EP wasn't effective? Great for groups if you like being the bitch. The problem is just about every other ability is "click in this general area" while EP, for efficient use, is "click on this specific target". Other times where you have to pick out a specific target, like a yellow or purple, it's very easy to do so. Big, unique looking, different color text.
 

Amzin

Lord Nagafen Raider
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It seems pretty easy to EP specific targets to me, even in the middle of a huge horde of shit. Of all my complaints about playing a monk, EP targeting really isn't even on the list.
 

Deathwing

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Really? Well, I guess I should also admit I suck at FPS games, maybe that's related.

How do you guys deal with EP giving basically nothing for healing while using it?
 

Tuco

I got Tuco'd!
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I probably shouldn't comment since I haven't started playing RoS seriously, but before when mobs were blowing up due to EP the fight was pretty much over. You got your healing from all the other attacks + sweeping winds when you were getting to the point that the mobs were popping off from EP.

Honestly even if EP isn't the most ideal it's so satisfying and engaging it's a fun build. I tried a bunch of different builds and they were so boring to play compared to EP. No idea if that's changed since RoS. Tempest Rush was by far the most boring build before though it was so good in some situations.
 

Neki

Molten Core Raider
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Monks are not in a particularly good place at the moment and are scheduled to get reworked in 2.1

Get someone in the guild to help powerlevel you up a Barb/WD and join the OP club (with the correct gear ofcause...)
 

Deathwing

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I probably shouldn't comment since I haven't started playing RoS seriously, but before when mobs were blowing up due to EP the fight was pretty much over. You got your healing from all the other attacks + sweeping winds when you were getting to the point that the mobs were popping off from EP.

Honestly even if EP isn't the most ideal it's so satisfying and engaging it's a fun build. I tried a bunch of different builds and they were so boring to play compared to EP. No idea if that's changed since RoS. Tempest Rush was by far the most boring build before though it was so good in some situations.
Life steal is gone, can't depend on that to sustain you while you setup EP. But by all means, play what is fun.

Monks are not in a particularly good place at the moment and are scheduled to get reworked in 2.1

Get someone in the guild to help powerlevel you up a Barb/WD and join the OP club (with the correct gear ofcause...)
They haven't said monks are getting a rework. Their sets are.
 

Tuco

I got Tuco'd!
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Monks are not in a particularly good place at the moment and are scheduled to get reworked in 2.1

Get someone in the guild to help powerlevel you up a Barb/WD and join the OP club (with the correct gear ofcause...)
Maybe I'll just play this game when 2.1 comes out... I really love playing my monk.

I have a 60 DH and WD I leveled when the game came out because monks were bad at release, got bored of them as soon as they started getting good.
 

Korrupt

Blackwing Lair Raider
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Monks arent horrible they just aren't crushing T6 alone. They do real well in groups its just some people are sensitive about being the tank / buff / debuff player. The 2 monk friends of mine are the same ones who were monking pre RoS and its awesome to do T6 when their groups carry me.
 

Nirgon

Log Wizard
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Physical EP tank monk in groups is best monk imo.

There's no "being the bitch" when you blow up 4 elite packs when 1 mob from them dies.
 

Xevy

Log Wizard
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EP is our monk AE. Bells suck, LTK is too small, SSS only has one "AE" rune with 30 sec CDR. Inner Fire Epiph is great, but not considered an AE unless you're in the 70% CDR club.

Monks single target is pretty awesome. I mean my fucking generator does as much damage in 1.5 seconds as some people's 10 second+ cooldowns. When there's 20+ mobs though you need EP and 100% area damage to really keep up unless they buff LTK's range.

OWE is fine. STI needs to go. Every class has their 'one' defensive passive. I'd rather it be OWE so I can get lucky on a secondary roll then fucking lose out a primary to all resist. Dodge is broken. AFAIK only applies to melee/ranged 'auto' attacks. No affixes which is where I die 98% of the time. They just need dodge to apply to ticks of ground shit. Then it'd be ALMOST on par to fucking barbs and crusaders straight mitigating 85-95% of all damage.
 

khorum

Murder Apologist
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Yeah anyone in or even just observing a T6 pullmonk group can't honestly describe the monk's role as any type of "bitch". For the longest time you couldn't even clear T6 rifts within 20mins without an ep monk. EP monks remain the core of every farm group I've been in... closest thing I've seen to "bitches" would be saders for their law auras and undergeared WDs slotting BBV for the invite.
 

Amzin

Lord Nagafen Raider
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OWE isn't fine. It taxes monks for using it. You either get lucky (as you put it) and get the secondary right from the go, or you have to reroll a secondary slot into it IF you got lucky (again, luck) and the primary stats are exactly what you want. Otherwise you're just getting that much LESS defense than a class that doesn't need that specific resist. Making OWE treat ALL secondary resists as RA would achieve the same defensive potential as Monks have now, without the stupid extra rerolling/luck tax thrown on. STI is fine because it's optional, Monks are supposed to be able to be tanks, and it doesn't punish monks for wanting to use it.
 

Xevy

Log Wizard
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OWE isn't fine. It taxes monks for using it. You either get lucky (as you put it) and get the secondary right from the go, or you have to reroll a secondary slot into it IF you got lucky (again, luck) and the primary stats are exactly what you want. Otherwise you're just getting that much LESS defense than a class that doesn't need that specific resist. Making OWE treat ALL secondary resists as RA would achieve the same defensive potential as Monks have now, without the stupid extra rerolling/luck tax thrown on. STI is fine because it's optional, Monks are supposed to be able to be tanks, and it doesn't punish monks for wanting to use it.
Disagree. People who aren't monks already think OWE is God's gift. Making every secondary resist is fucktardedly overpowered. Most monks would be sitting on around 1500+ all resists without even trying. STI needs to be boosted where a 8k+ dex monk can have 10k armor reasonably without having to sacrifice primaries for +armor, but even then that means 2 out of 4 of our passives are locked into STI and OWE. I don't mind sacrificing one passive 100% of the time to play my character, but deciding whether it's combo strike/unity/chant of resonance for my two passives and nothing else kind of pisses me off. It'd be great to be able to use mythic rhythm or momentum or beacon of ytar. But nope.
 

Sir Funk

Molten Core Raider
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155
OWE is awesome because the monk set items suck so you end up just crafting everything and can pretty easily dictate the resist on your gear. Its only the head/amulet/rings that are a pain in the ass.
 

Flight

Molten Core Raider
1,237
292
CBA playing this, even with the loot drop buff. Aiming to give it another go when the new ladder launches and roll a Crusader.