Diablo 3 - Reaper of Souls

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Draegan_sl

2 Minutes Hate
10,034
3
Man the unhallowed set for demon hunter is ridiculous. I just tried switching and trying to make natalya's work and it's terrible in comparison. Twice the work paying attention to cooldowns and buffs for shit damage. I have stellar gear for natalya's as well so it was really disappointing.
I just got my 5th piece and I have rorg. Didn't get a chance to play it yet. Can't wait.
 

Khalan

Trakanon Raider
1,467
1,374
Man the unhallowed set for demon hunter is ridiculous. I just tried switching and trying to make natalya's work and it's terrible in comparison. Twice the work paying attention to cooldowns and buffs for shit damage. I have stellar gear for natalya's as well so it was really disappointing.
Yeah once you get the accessories you'll be critting for 1b. plus. I have semi-retired my barb cause DH is so much fun.
 

moonarchia

The Scientific Shitlord
23,444
42,643
I am farming my wearable gems to 25 right now, but once that's done it's ease city. Just for laughs I am going to turn all my gear into level 1 once I finish the full set and just reroll my WD. See if I can't plow t10 from level 1. DBs are my biggest hurdle to a good scrimshaw. I burned through 750 of them on my non seasonal to get a decently rolled one. I have a 3000 damage knife right now, so I need something close to make the switch worthwhile, which is the only way to make zombie bears worthwhile. Most of the damage in helltooth is from firewall spam. Losing 33% damage on that just for 75% bear damage is a huge net loss.
 

Nola

Trakanon Raider
2,991
1,429
Starting to come to that point where I'm hitting that brick wall on Grifts with my monk. I got all the gear I need with the exception of them being ancient. Did a level 47 rift and it wasn't efficient as I wanted it to be. I think I can do grift 50 but I will be really pushing it. I'm lacking 2 gems that I need to level 25 and beyond. I still need to find an ancient Lion's claw and a Fist of Az with sockets which will help out a lot. Once I level those gems and get ancients I should see a jump in rifts.
 

Khalan

Trakanon Raider
1,467
1,374
Starting to come to that point where I'm hitting that brick wall on Grifts with my monk. I got all the gear I need with the exception of them being ancient. Did a level 47 rift and it wasn't efficient as I wanted it to be. I think I can do grift 50 but I will be really pushing it. I'm lacking 2 gems that I need to level 25 and beyond. I still need to find an ancient Lion's claw and a Fist of Az with sockets which will help out a lot. Once I level those gems and get ancients I should see a jump in rifts.
Welcome to the hamster wheel.
 

Tenks

Bronze Knight of the Realm
14,163
607
Per the usual D3 entertained me heavily for a week but I think I'm over it again. Knowing the carrot is just upgrading my gems to higher levels and getting gooderer ancient gear is not my ideal loot treadmill to run on. Like I assumed the cube made it so gearing was easier and more predictable and the ability to melt uniques basically made it so you just need to find 3 more uniques to complete your toon.

Game is fun but after playing every season 1-70 and "completing" a toon it is hard to really dive deep. Hopefully they are working on an expansion and it focuses heavily on endgame loot and progression. Instead of "get gooderer loot to fight gooderer monsters."
 

Malakriss

Golden Baronet of the Realm
12,657
11,973
Especially with the cube, you have options at targeting ancient upgrades a lot more. Kadala gambling for armor pieces and offhands, reforging rares for specific weapon and class types, then rerolling a legendary when you get something like a Star of Azkaranth.

They successfully incentivized us to complete all bounties in an Act without reseting the game for good ones plus made reasons to farm breaths and other materials while keeping rifts and grifts relevant. Aside from campaign being worthless they made almost all of D3 useful again.
 

Pyros

<Silver Donator>
11,217
2,365
See PoE mapping system vs D3 rifting system
Not sure I see much difference, other than being able to roll your own maps and as such control the tileset and in some situations the mob types inside. The mapping system doesn't provide many specific rewards, as far as I remember most uniques can be obtained from even entry level maps so the only reason to do higher maps is they provide better xp to reach lvl 10. It's also RNG based in terms of progression, where bad RNG can simply prevent you from doing higher maps.

The difficulty scaling is also way different, so that specific builds can in fact complete every maps right from the start, and the "progression" becomes the kill speed and the ability to clear more/harder mods on the map and at the same time a bunch of the maps have bosses that no one bother to do because they're simply way overtuned or have too many one shot potential(in that regard, Grift bosses are a lot better designed since other than butcher, they won't one shot you and butcher has very obvious dodgeable animations).

Maybe you meant white item bases for crafting? Considering crafting is such a waste of time and is basically just gambling your currency away in hope you get an item worth more than the currency you spent on it, and white bases can be obtained for cheap even without doing maps anyway, I'd hardly consider that a valid endgame loot system.

I more or less dislike Grifts overall, but I also dislike maps. Both feel like just treadmill grinds and I don't really see one as better than the other, besides some specific aspects of them.
 

moonarchia

The Scientific Shitlord
23,444
42,643
Between cube rerolls which can make things ancient and the enchanter it's actually faster overall to gear out than last season. Hell, the reroll set item one has made finishing sets soooooo fast and easy now it's crazy. Getting particular items to drop is a bitch, but once you have them, you can tweak them to your heart's content.
 

penalty_sl

shitlord
832
0
Per the usual D3 entertained me heavily for a week but I think I'm over it again. Knowing the carrot is just upgrading my gems to higher levels and getting gooderer ancient gear is not my ideal loot treadmill to run on. Like I assumed the cube made it so gearing was easier and more predictable and the ability to melt uniques basically made it so you just need to find 3 more uniques to complete your toon.

Game is fun but after playing every season 1-70 and "completing" a toon it is hard to really dive deep. Hopefully they are working on an expansion and it focuses heavily on endgame loot and progression. Instead of "get gooderer loot to fight gooderer monsters."
Yea I got a good week or so entertainment but its starting to wear off now. G-rift pushing is just not fun for me, I'd rather just play league or smite and watch alkaizer push g-rifts on my second monitor, way more fun.

If they would just put a battlegrounds or a 3v3 pvp queue or something in this game I'd prolly play the shit out of it. Just nerf the shit out of pvp damage and lets go with it. Not like it needs to be super balanced, d2 pvp wasnt that balanced.
 

sakkath

Trakanon Raider
1,739
1,073
Man the unhallowed set for demon hunter is ridiculous. I just tried switching and trying to make natalya's work and it's terrible in comparison. Twice the work paying attention to cooldowns and buffs for shit damage. I have stellar gear for natalya's as well so it was really disappointing.
Opposite for me.. I have a decent suit of unhallowed, a really good roll ancient yang's and a near perfect non ancient DML and I still haven't bothered even equipping it yet because I'm having too much fun strafing everywhere and shadowbeasting everything for 3bill with natalyas. Maybe I should try unhallowed but I love the mobility of natalya.
 

Tenks

Bronze Knight of the Realm
14,163
607
Not sure I see much difference, other than being able to roll your own maps and as such control the tileset and in some situations the mob types inside. The mapping system doesn't provide many specific rewards, as far as I remember most uniques can be obtained from even entry level maps so the only reason to do higher maps is they provide better xp to reach lvl 10. It's also RNG based in terms of progression, where bad RNG can simply prevent you from doing higher maps.

The difficulty scaling is also way different, so that specific builds can in fact complete every maps right from the start, and the "progression" becomes the kill speed and the ability to clear more/harder mods on the map and at the same time a bunch of the maps have bosses that no one bother to do because they're simply way overtuned or have too many one shot potential(in that regard, Grift bosses are a lot better designed since other than butcher, they won't one shot you and butcher has very obvious dodgeable animations).

Maybe you meant white item bases for crafting? Considering crafting is such a waste of time and is basically just gambling your currency away in hope you get an item worth more than the currency you spent on it, and white bases can be obtained for cheap even without doing maps anyway, I'd hardly consider that a valid endgame loot system.

I more or less dislike Grifts overall, but I also dislike maps. Both feel like just treadmill grinds and I don't really see one as better than the other, besides some specific aspects of them.
PoE mapping offers rewards in line with danger (and yes some builds simply cannot do certain map combinations) instead of the only danger D3 offers is "This exact same monster will do the exact same thing but now he has 200% more HP and does 300% more damage!" PoE offers rewards similar to Torment. They offer more items falling from the sky to give you more pulls on the slot machine. D3 simply makes it so T levels give you more valuable pulls on the slot machine.

But currently there are many, many issues with D3's endgame to ever hope to sniff the depth and longevity of PoE. Most notable is the Torment system is broken. Well maybe not broken depending on their vision. It is simply piling on the fact that you simplymustcomplete overpowered sets to advance in torment levels. It isn't about playing your toon well it is simply about getting a set tier and then raping faces. D3 can't do a map system because even if you rolled the most dangerous prefixes and suffixes it wouldn't matter when your Dust Devils are doing 2500% weapon damage. So that brings me to the other issue I have with D3: Set or die. There is no way around it. Every single build relies on set bonuses because they are wildly overpowered. Which may be fine since they've made D3 a single player non-community focused game. So it works. But it makes for a shallow end game. They could possibly fix the Torment scaling issues and introduce a system possibly more refined than PoE's mapping if they simply got away from some of the ridiculously stupid set bonuses and (current generation) unique bonuses. But for now RoS will simply be a climb to complete a set, play the toon a bit then lose any actual real to log into the game.
 

Tenks

Bronze Knight of the Realm
14,163
607
You want to go back to when most sets and uniques were unused?
I've said before RoS is far better than D3 vanilla so don't try and completely corner cut the argument by saying it could be worse. It could be far better as well.

-edit-

And to expand upon this. Why does Dust Devils need to do 2500%? Why not just give WW the Dust Devils rune and balance the game from that aspect? Why do the HP and damage numbers need to scale into the billions? It would be far easier to balance the game from a set of numbers that go into the 100k's instead of the 10b+. Sure there will still probably be the most efficient build but it wouldn't be how it is now where there are a few builds which are viable and every other one which is completely non-viable.