Diablo 3 - Reaper of Souls

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Tarrant

<Prior Amod>
15,793
9,204
Am i just rerolling yellows to try to get Kangs?

And the helm is bad enough where it'll gimp me pretty bad if I put it on. It already has a socket in it though.

Also I have no idea what GR50 means. Talk to me like I've never played this game before, it's been so long I may as well not have.
tongue.png
 

Pyros

<Silver Donator>
11,219
2,365
Alright first cube recipes. There's multiple recipes, that do different things.

You have one that upgrades rares to yellows, that's the one you want to use one weapons, because weapons are annoying to gamble on and weapons are the most useful upgrades in general for a single slot(rings can also be and are also more expensive to gamble, but weapon is higher priority due to the chance of rolling ancient).

You have one that is the set recipe which is very cheap and changes a set pieces to another set piece of the same set(can't be a 2pc set, always gives you a different piece than the one you had, cannot roll ancient). This is great to complete your 6pc sets, by using shit you loot or gamble that you already have or that have shit stats.

Finally you have a reroll legendary recipe, which is expensive to do(50forgotten souls iirc) and that basically gives you the same item you put in it, just rolled differently like it just dropped. This is a very powerful endgame recipe you use to get ancient versions of your gear, and especially your weapon(though for the weapon you'd probably keep both upgrading rares and using this recipe to have more chances).



You want to upgrade rare bows to get Yangs if you want to play UE yes. If you want to play Nat, you want to upgrade 1H xbows instead for Calamity and Natalya. You can use dropped rares or crafted rares(obviously crafted eats more ressources, but it's ok in general). You'll most likely want Calamity for UE too eventually, however it's lower priority so if your goal is UE, then definitely roll bows. Use whatever best bow you roll until you get Yang's. Once you have Yang's, roll for Calamity, then roll more bows for an ancient Yang, though maybe you might want to roll for rings instead if you need focus and restraint still. Meanwhile you keep gambling for armor for your set pieces and stuff and then rings for the right rings and obviously looting random stuff from doing rifts.

For the Natalya helm, if it doesn't give you a bonus, just put it in your stash, don't touch it for now, no need to waste ressources on something you're not gonna use. If you do happen to have some other pieces of Natalya you can probably sacrifice whatever stats you're losing on the helm for the bonus. Iirc 2pc Natalya is the reduced cd on rain when you use a skill, which is very strong for a 2pc, so it's definitely worth losing every stat on your helm. That includes 6% crit and 15%dmg to whatever skill you're using. Obviously it'd mean you'd need to run rain, but it'd be worth it. There's no need to reroll it with the cube.

If however your idea was to use the NPC to Enchant the helm to reroll one stat, if that's what you meant by rerolling, then yeah do use this to reroll a shit stat into a better one. Don't waste too many materials doing it though, in this particular case, do it if you have a 2pc of natalya, but not if you don't. A rare with good stats is good enough until you find the right legendaries.



GR50 is Greater Rift 50, it's the equivalent of like torment 11 or whatever. It's not super high but it's high enough that you want solid gear at that point. It's like when you start "endgame" if you want. Imo the good way to know when you're ready for Hellfire amulets is when you can do Torment 10. If you're not in torment 10, unless you have friends running hellfire you can tag along with, don't bother. It's a horrible use of your playtime, in terms of gearing up. You'd get better results running the storymode, and that's pretty fucking shit. Now if you're bored or want to see the ubers, sure you can do it for fun, just don't focus on hellfire amulets until way later.
 

Xequecal

Trump's Staff
11,559
-2,388
Does anyone know if you can use the 50 forgotten soul recipe to reroll a sub-70 legendary and get a 70 one out of it? Or will you just get another sub-70 one?
 

Tarrant

<Prior Amod>
15,793
9,204
Alright first cube recipes. There's multiple recipes, that do different things.

You have one that upgrades rares to yellows, that's the one you want to use one weapons, because weapons are annoying to gamble on and weapons are the most useful upgrades in general for a single slot(rings can also be and are also more expensive to gamble, but weapon is higher priority due to the chance of rolling ancient).

You have one that is the set recipe which is very cheap and changes a set pieces to another set piece of the same set(can't be a 2pc set, always gives you a different piece than the one you had, cannot roll ancient). This is great to complete your 6pc sets, by using shit you loot or gamble that you already have or that have shit stats.

Finally you have a reroll legendary recipe, which is expensive to do(50forgotten souls iirc) and that basically gives you the same item you put in it, just rolled differently like it just dropped. This is a very powerful endgame recipe you use to get ancient versions of your gear, and especially your weapon(though for the weapon you'd probably keep both upgrading rares and using this recipe to have more chances).



You want to upgrade rare bows to get Yangs if you want to play UE yes. If you want to play Nat, you want to upgrade 1H xbows instead for Calamity and Natalya. You can use dropped rares or crafted rares(obviously crafted eats more ressources, but it's ok in general). You'll most likely want Calamity for UE too eventually, however it's lower priority so if your goal is UE, then definitely roll bows. Use whatever best bow you roll until you get Yang's. Once you have Yang's, roll for Calamity, then roll more bows for an ancient Yang, though maybe you might want to roll for rings instead if you need focus and restraint still. Meanwhile you keep gambling for armor for your set pieces and stuff and then rings for the right rings and obviously looting random stuff from doing rifts.

For the Natalya helm, if it doesn't give you a bonus, just put it in your stash, don't touch it for now, no need to waste ressources on something you're not gonna use. If you do happen to have some other pieces of Natalya you can probably sacrifice whatever stats you're losing on the helm for the bonus. Iirc 2pc Natalya is the reduced cd on rain when you use a skill, which is very strong for a 2pc, so it's definitely worth losing every stat on your helm. That includes 6% crit and 15%dmg to whatever skill you're using. Obviously it'd mean you'd need to run rain, but it'd be worth it. There's no need to reroll it with the cube.

If however your idea was to use the NPC to Enchant the helm to reroll one stat, if that's what you meant by rerolling, then yeah do use this to reroll a shit stat into a better one. Don't waste too many materials doing it though, in this particular case, do it if you have a 2pc of natalya, but not if you don't. A rare with good stats is good enough until you find the right legendaries.



GR50 is Greater Rift 50, it's the equivalent of like torment 11 or whatever. It's not super high but it's high enough that you want solid gear at that point. It's like when you start "endgame" if you want. Imo the good way to know when you're ready for Hellfire amulets is when you can do Torment 10. If you're not in torment 10, unless you have friends running hellfire you can tag along with, don't bother. It's a horrible use of your playtime, in terms of gearing up. You'd get better results running the storymode, and that's pretty fucking shit. Now if you're bored or want to see the ubers, sure you can do it for fun, just don't focus on hellfire amulets until way later.
Should I go to Nat or UE?

Is the process the same? Upgrade yellows until I get one?

Either way I should upgrade yellow bows first to get Yangs, first?
 

Draegan_sl

2 Minutes Hate
10,034
3
Go with whatever set you can get 6pc first. My strategy with aa new character is spend shards on whatever armor piece I have he least amount of set pieces for. Spend deaths breaths on upgrading yellow weapons until I get an ancient.

Then fill in with shit you need when you start completing things.
 

Pyros

<Silver Donator>
11,219
2,365
Should I go to Nat or UE?

Is the process the same? Upgrade yellows until I get one?

Either way I should upgrade yellow bows first to get Yangs, first?
Both are fine but have different gameplay and I guess Nat is better for progressing past GR60, I think. But both are fine until then so matter of taste, and whatever you find first.

If you don't have a clear choice for your gameplay style(UE is mostly spamming multishot from afar while Nat is permanently strafing while alternating evasive shot - evasive shot - rain of vengeance over and over), then you'd maybe better off rolling 1H xbows instead to get a Calamity since it's useful for both builds, however iirc it's rare, while Yang's is common and at low torment you could use Yang with Marauder or just an average build and get a good power bump while Calamity is a lesser bump. So no real answer there, pick whatever and start rolling. You want a good legendary weapon anyway, so even if you get some random shit bow or 1h xbow, if it rolls good stats then that's fine.

So just throw any excess mats into upgrading rare weapons to legendary and see what you get. Keep playing and see what sets you get and what you can do with them. If you don't have a specific idea of what you want to do from the start, then just see what you get and use that. Regardless you'll have to play a bunch so don't think too much, just play the game and see how it goes.
 

Deathwing

<Bronze Donator>
16,741
7,767
I would go UE over Nats. Technically, you can use any hatred spender with nats, but strafe works best. The problem is that strafe and aiming rov(or specifcally, that tiny aoe from crashing rain) is completely at odds with each other. And neither of them proc the generator portion of FnR, so now you have 3 attack skills. Doesn't sound annoying reading, but it's quite annoying in practice. With the amount of mayhem on screen, D3 was built for continuous/frequent usage of two skills and contextual usage of the remaining four.
 

Pyros

<Silver Donator>
11,219
2,365
There aren't really that many good skills for DH though so having 3 instead of 2 don't make a difference. You still get wolf, smokescreen and prep. What do you even use for UE last slot, is it like caltrops with the 10%crit rune or something? The targetting is a bit weird but it's similar to kiting really, where you strafe one way then rain the other way. In fact the gameplay is very similar to basic stutterstep with 2 abilities(evasive and rov), only that you have strafe pressed the entire time, which isn't really any different than having the movement key pressed since strafe is movement.

One big advantage of Nat though is it's viable earlier. UE is pretty shit until you have 6pc, like it really doesn't do a whole lot of anything until then. Nat on the other hand is good at only 2pieces, 4pieces adds a bit more and 6pieces obviously is a big boost. 2pc with crashing rain will outdamage UE+yang by a very large margin until you have 6pieces.

Nat is definitely a weirder playstyle though and it gets tiring. Looking forward to next patch for Marauder return and new Impale style.
 

Deathwing

<Bronze Donator>
16,741
7,767
There aren't really that many good skills for DH though so having 3 instead of 2 don't make a difference. You still get wolf, smokescreen and prep. What do you even use for UE last slot, is it like caltrops with the 10%crit rune or something? The targetting is a bit weird but it's similar to kiting really, where you strafe one way then rain the other way. In fact the gameplay is very similar to basic stutterstep with 2 abilities(evasive and rov), only that you have strafe pressed the entire time, which isn't really any different than having the movement key pressed since strafe is movement.

One big advantage of Nat though is it's viable earlier. UE is pretty shit until you have 6pc, like it really doesn't do a whole lot of anything until then. Nat on the other hand is good at only 2pieces, 4pieces adds a bit more and 6pieces obviously is a big boost. 2pc with crashing rain will outdamage UE+yang by a very large margin until you have 6pieces.

Nat is definitely a weirder playstyle though and it gets tiring. Looking forward to next patch for Marauder return and new Impale style.
I don't mean that it takes up a valuable(or maybe not for dh) hotkey. Maintaining 3 different short abilities is annoying. 2 seems to be a perfect medium for me.
 

Brikker

Trump's Staff
6,296
4,833
So I forgot to say, I've had an ancient legendary for awhile now, do I still need to get yangs?
My DH has all of the standard UE6 items except a Yang's; his weap is an ancient whatever bow. Can still clear T9 easily but a Yang's will make you much stronger.
 

Mudcrush Durtfeet

Hungry Ogre
2,428
-757
There aren't really that many good skills for DH though so having 3 instead of 2 don't make a difference. You still get wolf, smokescreen and prep. What do you even use for UE last slot, is it like caltrops with the 10%crit rune or something? The targetting is a bit weird but it's similar to kiting really, where you strafe one way then rain the other way. In fact the gameplay is very similar to basic stutterstep with 2 abilities(evasive and rov), only that you have strafe pressed the entire time, which isn't really any different than having the movement key pressed since strafe is movement.

One big advantage of Nat though is it's viable earlier. UE is pretty shit until you have 6pc, like it really doesn't do a whole lot of anything until then. Nat on the other hand is good at only 2pieces, 4pieces adds a bit more and 6pieces obviously is a big boost. 2pc with crashing rain will outdamage UE+yang by a very large margin until you have 6pieces.

Nat is definitely a weirder playstyle though and it gets tiring. Looking forward to next patch for Marauder return and new Impale style.
There are definitely four or more good skills for DH (other than attack skills), such as sentry (polar station), vault, pet, preparation, caltrops (bait the trap), and marked for death (which stacks with calamity) at the very least.
 

Deathwing

<Bronze Donator>
16,741
7,767
Effects*

50% resource cost reduction, oh god, this class needs it so fucking bad. DH becomes so much more fun once you stop worrying about resource.

Making people hit their generators to proc FnR or the DR from their bracers is hokey, but I'll take it over having to hit them much more frequently to generate resources.
 

Deathwing

<Bronze Donator>
16,741
7,767
Ugh, stuck at GR58 with my seasonal witch doctor and only 3 pieces of ancient gear. Started getting so pissed at the RNG of map and mob types that my wife thought I was playing Hearthstone again.
 

a_skeleton_03

<Banned>
29,948
29,763
Ugh, stuck at GR58 with my seasonal witch doctor and only 3 pieces of ancient gear. Started getting so pissed at the RNG of map and mob types that my wife thought I was playing Hearthstone again.
I am stuck at like GR55 with my barb because I hate HOTA. I even tried botting for a bit to get some more paragon to push past but I don't think I want to fish for the perfect grift to progress. Every gem is at 50 though.