The trick is not to play every class each season. There are revamped sets from 2-3 patches ago that are "new" to me.Next season seems boring too, with barely any new item powers or actual content. Feels like the patch with the least additions so far - how hard can it be to throw in some fun legendaries for each class? After wrapping up S5 I went and played some PoE the last few weeks. Might actually keep playing that league until end of May instead of going for S6.
I admit I might have missed some new additions, do you have any updated test server notes? For me the most interesting changes are to some of the legendary gems and the stacking changes and I didnt see many new legendary effects. Most of that is mechanical in nature and doesn't create new playstyles. Also, unfortunately, plenty of changes can be summed up with 'doubled the damage bonus' - those are pointless power creep unless they carefully boost something that's actually underpowered to the same level as other gear (haven't seen Blizzard manage that often, mostly they go overboard).Even with this smaller patch they ARE introducing new legendary effects. Beyond balancing issues, we're going to start running into the problem of loot pool creep too. They've largely been taking existing pointless legendaries and adding cool shit to them, but at this point they've hit the majority of those and are going to have to just add more to the pool, which can already be super tough to get the right items out of. I'm ok with them polishing off existing items and tweaking from there mostly. I completed the season journey only using 2 classes (Wiz and Sader) and didn't even hit all the sets/playstyles those 2 classes have. I'm planning on Monk for this season which I actually have hardly played (despite being my favorite class) since most of the sets being reworked. Also have DH (again, barely played) and most of the WD sets that I could grind if I needed just multiple sets that I haven't messed with before.
Totally agree with that. They should take a look at their sets, their various power levels and aim to buff the weak ones to match the better sets. The last patch server comment on Firebird states just that, actually. For some reason so far they mostly missed the mark and went too far on the latest buff in a neverending cycle.It's great that they're buffing so many different things and really stretching out the builds you can do for classes, but I don't really see a reason a particular set should be inherently capped below another aside from the massive scale of numbers in the game making balancing hard. It would be nice to be able to use the set I want to use and group with people using the sets they want to use, and I would rather Blizz focuses on that (personally) than adding even MORE builds to the game.
While that's true they will keep on trucking with the power creep so the reset is nothing but just another season start, with the season 3 months later toppling said reset and power creeping higher, and repeat. Tbh I would prefer they take lessons learned and make a D4. I love how smooth it usually runs compared to other ARPGs on the technical side, but you also have constant reminders to the shitty design decisions they dared to launch with in 2012 with the 'checkpoint reached' messages in adventure mode that were probably hardcoded for the story, the screen going dark for a moment when entering boss areas, outdoor maps generally being the same layout, etc.I'm inclined to think they do plan on having another expansion or major patch in a year or two and that's why they can go full power creep mode because it will simply reset with a higher level cap.
Archon is dead unless Blizz changes the recently discovered on PTR. Another 3 months of throwing twisters at the wall. People pissed as fuck on the forums the last 2 daysAnyone played with the PTR? Any news on wizzies other than being able to get Archon mode through GR80+?