Diablo 3 - Reaper of Souls

dak

Bronze Knight of the Realm
183
1
They REALLY need to add a way that you can get back to considering all slots for enchanting. The price of a roll, or even five would be fair.

I accidentally rolled the wrong slot on a really good SoJ last night, I'd be willing to farm for hours to uncommit.
 

Remmy

Lord Nagafen Raider
331
441
Hit 70 on my DH in a couple hours (60-70). At 65 I had more DPS than my WD
frown.png
Less survivability, and less AOE. Might level crusader just to have a melee at 70. Not sure on barb, it's already 60 but heard they suck ass.
Crusaders are below average/lackluster, they supposedly have changes slotted for an upcoming patch. Currently barb is very strong with the right gear. Talking 40-50 mil dmg a swing with berzerk up when stacking fire.
 

Nola

Blackwing Lair Raider
3,016
1,447
Currently barb is very strong with the right gear. Talking 40-50 mil dmg a swing with berzerk up when stacking fire.
This... Currently the only class that I know of that can solo Torment VI. Watch Alkaiser's stream cause he is doing it. Granted he is taking advantage of the Shrine gloves and Shard of Hate bug.
 

Deathwing

<Bronze Donator>
17,183
8,195
Crusaders are below average/lackluster, they supposedly have changes slotted for an upcoming patch. Currently barb is very strong with the right gear. Talking 40-50 mil dmg a swing with berzerk up when stacking fire.
Maybe, but they lack battlefield control. This isn't like the old days where you could out DPS incoming damage via life leach. I've played my monk a lot and my barb somewhat. There are a lot of elites I run across that my monk would have no problems with due to copious stuns or monster repositioning or short cooldowns that ignore crowd control. I look for similar abilities on my barb and all I got is Threatening Shout - Demoralize as a very poor man's Cyclone Strike and WoTB for ignoring crowd control, which is on a much longer CD than Epiphany.

I think in the long run, after they fix SoH and Shrine Gloves, barbs are going to need some form of on-demand stun. I would *like* to spec fire on my monk because CW-Mangle, CS-Sunburst, and VCK all pair together very well, geometrically. But I won't because you lose stuns.
 

niss_sl

shitlord
281
1
For barbs, if you pick weapon mastery and put a might weapon on my MH, do you get 1 fury per hit on both swords or just the MH?
 

Nola

Blackwing Lair Raider
3,016
1,447
Okay, for someone coming back to the game anyone wanna give me a quick run down? What's optimal to do with loot now?
Finish act V for guaranteed leggy(legendary) and then do rifts and bounties. I would do normal bounties cause its faster unless your class can rip through higher difficulties. As for rifts try to do at least torment 1 (when you have the gear) cause of the 25% bonus leggy buff drop. Use shards to gamble for armor and weapons.
 

Pyros

<Silver Donator>
11,310
2,416
Well it's not full notes, just datamined changes and might not be full changes. The buffs look fairly crazy in values though, interesting they're only hitting those skills but definitely interesting move. Like some shit went from really pathetic to "that might be really fucking good". Phalanx for example on crusader looks a lot stronger, especially the "cooldown" runes. The bowmen have insane attackspeed and when I ran test I figured they were doing about as much damage as heaven's fury ascendency on a single target, but they just doubled that. It's a 15secs cooldown that's probably going to be doing around 2000%weapon damage on single target over 5secs, pretty nice for elite killing.

At the same time, the lord commander change is pretty much a nerf unless you weren't using cdr since it'll now stack multiplicatively with gear cdr instead of reducing the base cooldown then applying your cdr. The steed change is also a nerf if you were using the duration rune and the old lord commander, but it seems like it'll be more useful in a non lord commander build and the other runes look more appealing now that the duration rune is full of suck.

The WD Haunt change looks pretty strong too since it's a solid DPS upgrade for 1/4 of the mana cost of the old one. And the new spiders are brutal, 400%weapon damage for a no cost ability, even if it's over time damage with quite a delay to initially start is still quite a big buff.

Hope the patch comes with a bunch of bug fixes, probably gonna pick up my crusader again even though they apparently didn't bother fixing heavenly strength.
 

Pyros

<Silver Donator>
11,310
2,416
.Fires of Heaven : Now deals 735% weapon damage (down from 950%).

was going to try this with the CDR gear wonder if itl still be viable after patch.
Fires of Heaven has no cooldown. It's the rune that makes Heaven's Fury into a spender.
 

Croetec

Lord Nagafen Raider
1,783
1,955


This pretty much sums up the level of troll you can be with Furious charge having all runes, especially when I dump 3 elites packs on top of my wizard friend. Got my royal ring tonight to complete my Raekor 5 piece bonus along with an IK helm to get the 3 set bonus, just need the IK belt.


Lupin - Community - Diablo III
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
Holy shit if those fist of the heavens buffs are real my crusader is going to be instant godmode.

Was really hoping for more changing that just better damage ratios though. The whole heavenly strength thing really needs to be changed because it's just kind of retarded right now.