SK got moved to Diablo until level 61.I think the SK hat starts to drop at 11
About what level of HP do most classes target to maintain before just cutting vit for more damaging stats?I'm surprised they still haven't addressed the scaling problems the game is facing, every offensive stat multiplies with every other one and defensive stats are useless, which leads to quite frankly retarded amount of inflation and once you stop killing monsters fast enough, the game grinds to a halt. It's still very smooth to play and the carrot works very well, but once you step away from it, you see all the cracks in the foundation. D3 gameplay with PoE itemization pretty please.
They even lock potentially interesting mechanics like Hellfire amulet behind several layers of RNG
Not a good way to look at it. You get damage stats if you can. If you have leftover primary affixes, like on chest, shoulder(maybe, spec dependent), legs, boots, belt, and bracers, you get VIT. Got more leftover? Get RA. Then life%, then armor.About what level of HP do most classes target to maintain before just cutting vit for more damaging stats?
Health globes and potions are % based so they scale with your max hp.Also there is a legendary gem whose rank 25 bonus grants 2% max hp life on hitso stacking VIT isn't necessarily a bad idea, it's just that there are more optimal builds in most situations.If my hp are much over 250k I probably have work to do on my gear. Aside from barbarians and potions, healing is all flat numbers so the higher your armor/resists the more efficient your healing is. Having 1,000,000 hp is fun and all but you can never fill that bar back up once it gets low.
I'm slightly confused why I haven't seen more high level monks using that gem. Especially with FoF, it's essentially 4% max life per target, which is a ridiculous amount of healing. Surely that's worth more than whatever your 4th ring primary is.Health globes and potions are % based so they scale with your max hp.Also there is a legendary gem whose rank 25 bonus grants 2% max hp life on hitso stacking VIT isn't necessarily a bad idea, it's just that there are more optimal builds in most situations.
Yeah but there are notable exceptions. Top WDs are all 2h for grifts but last I checked that's tier 39 or so. And that's only for one very specific 2h (Furnace).So, 1 handers > 2 handers still?
I wish RoRG didn't exist so I wouldn't have to farm itI wish they'd get rid of RORG. Or rework how sets work. It is annoying at end game you really only have one ring slot and the other one you have to farm boring as fuck-all bounties to get.
Yeah and soj, they are trying to stay away from BiS items in general(I think?), but every build uses RoRG or Soj, either for the set bonus or the dmg to elites + elemental dmg because those affixes are so limited on where they can roll..I wish RoRG didn't exist so I wouldn't have to farm it![]()
So they can run keywardens and ubers the same amount of times??Then at least you know you will get one instead of farming 100000 act one bounties with the hope of getting it.
Monk generators divide their coefficients by the number of targets hit. So while WoTHF:FoF is like 150% it gets reduced to two separate 75% chances if you hit two targets, and so on as you hit more. You can't get 20% life per attack hitting 10 things with the gem.I'm slightly confused why I haven't seen more high level monks using that gem. Especially with FoF, it's essentially 4% max life per target, which is a ridiculous amount of healing. Surely that's worth more than whatever your 4th ring primary is.