Tearofsoul
Ancient MMO noob
- 1,791
- 1,257
.......... how many times does this need to be repeated? Blizzard has *never* had original ideas. Ever. Every single game of theirs took things that worked and polished them up, and once upon a time they had decent stories behind them too.You can also blame that abomination of a game Lost Ark (and the retards who made it successful) for a lot of that. Blizzard doesn't have the talent left for original ideas, so they just crib from whatever else worked.
meh is unplayable atm, cant even cross from 1 zone to another without getting stuck in an invisible lagwall.
Can't leave Koyabashistan at the moment. Reach the edge of town and just run in place forever; try to fast travel and go nowhere; inside of Kurkminstand and its fine. Server cluster issue, obviously. Probably load related, as others speculate. Would love to know how this is architected but getting a landscape diagram is probably out of the question.
Just had some in game crash, back to character screen but none of my characters, even a new one, could load. Exited game, restarted battle.net, 23 min queue.Yeah I just left that town.
Seems I just need to pray not to DC or try to switch characters and enjoy my bliss.
it got fixed for me like couple of minute after the post.. still rubberbanding once in a while but overall decent.Lol I am playing right now with no issue. Teleprt to town, then run out to quest. Stuttering still there for me when I load a new area though.
No server lag either. Maybe its where I am connected I dunno, I am on the west coast.
I am in town atm doing these crafting quest(upgrade item, potion, extracting) and surprisingly no issue, even though i can see others running around(which is still wierd to me in an ARPG).
I highly recommend you turn settings to low, it should help a lot. I ran on high at first and that was a huge mistake. I noticed massive improvement when i switched to mostly low and some medium settings.meh is unplayable atm, cant even cross from 1 zone to another without getting stuck in an invisible lagwall.