Or some clearly bugged stacking Barb shout buffs
Vs just rogue things
I had to roll my eyes when this guy says he thinks he has it solved. I'm sorry but you're the only person thinking about this outside the dev team?
NO this isn't to suggest that the dev's are infallible - just that really? I'm supposed to watch this 15 minute video about something being broken from a …weekend...beta...test.
Really makes me appreciate that I got to game before this era of that kind of stupid shit where everything has a guide or clickbaity YouTube video.It's kind of like:
"TOP DPS BUILD FOR UPPER GUK! INSANE CLEARING! MOBS DEAD IN 9 SECONDS! ALMOST LGUK READY BUILD!"
Neat they did stuff, but none of it means anything when there's magnitudes more power to gain and legendaries are dropping at a much more inflated rate than they will on launch. Real test would be some nerds in all rares clearing shit class vs class. Probably a better indicator of just the leveling process.
Really makes me appreciate that I got to game before this era of that kind of stupid shit where everything has a guide or clickbaity YouTube video.
Hmm not sure what universe you came from then because I remember most games being so ridiculously hard and/or obscure that you basically had to get a guide or buy a sub to Nintendo Power or use cheat codes to beat that shit. I also remember there being hotlines with obscene fees to call for tips to various games.Really makes me appreciate that I got to game before this era of that kind of stupid shit where everything has a guide or clickbaity YouTube video.
And don't forget that they tied the ability to actually use the "4K" (a.k.a. "almost imperceptible waste of 40+GB download") textures to the amount of RAM you have, *not* VRAM. Somehow Series X can use those textures though (based on the ~75GB download size of the XSX demo), despite only having 16GB total RAM shared between the CPU and GPU while a PC with 16GB RAM could not.
The memory bloat/leak was insane too. When I tested 32GB RAM the game went from allocating ~9GB (out of 16GB) to 25+GB.
Hmm not sure what universe you came from then because I remember most games being so ridiculously hard and/or obscure that you basically had to get a guide or buy a sub to Nintendo Power or use cheat codes to beat that shit. I also remember there being hotlines with obscene fees to call for tips to various games.
There are still demos of games that i played, loved it, but was a poor kid that couldnt afford it. Now im plagued with memories of games that i remember liking, but can’t remember the name of. Or really even the specific year.God yes I loved reading these magazines while we were on holidays or such. Also, some of them had CD full of cool stuff (and a lot of broken stuff). Duke Nukem 3D first level, then 2 months later we had duke nukem 3d first act, that was awesome.
I also remember spending time in a cybercafe (lol that name is so 20th century), some dudes were playing Command and Conquer, and that's were I realized that I sucked ass. That was another source of info.
Why don't they add a hidden effect / stat on every legendary so theorycrafters can go nut ?
I remember buying the guides from Babbage's. Starting with Might and Magic 6.
Based.Waaahhh! I don't like people who aren't like me! Waaahhh!
I never knew people did that until someone mentioned it like a year ago on here. We bought games for our commodore 64. I was like 3 though and programming was definitely not happening with my mom.Christ I loved this place. I sat for like two days straight on my Commodore 64 "programming" a game called Lode Runner. ONE character out of thousands entered meant it wouldn't run. Meaning every line had to be double checked before moving on!
I had to roll my eyes when this guy says he thinks he has it solved. I'm sorry but you're the only person thinking about this outside the dev team?
NO this isn't to suggest that the dev's are infallible - just that really? I'm supposed to watch this 15 minute video about something being broken from a …weekend...beta...test.
My dad did that, typing in the code from the magazine for two days. Then when he went to run it it failed and wiped out everything he did. He was super depressed and never tried again lolChrist I loved this place. I sat for like two days straight on my Commodore 64 "programming" a game called Lode Runner. ONE character out of thousands entered meant it wouldn't run. Meaning every line had to be double checked before moving on!
Little late, but they simply could have just connected weapon slots to certain skills. Where that slot only works when that specific skill is used. Then balanced it properly. I completely understand why the Barbarian is weaker in the beginning for this very reason. The Druid on the other hand - Im just not seeing it.I think the only real takeaway here is that its going to be near impossible to create any balance for a character that can simply equip more weapons than any other character. That is if you center your game around powerful weapon items as opposed to other items. So by and large this is negated if barbarian equippable weapons are simply not as powerful overall but their key items have hard restricted abilities to say, belts, like Mageblood or Headhunter in POE.