jayrebb
Naxxramas 1.0 Raider
Dungeons are supposed to have a 24 hour cooldown so you just dont run the most optimal one like people did in beta for gold. This also leads me to believe we'll have, or eventually have, a cash shop item that resets dungeons.
In Immortal how they addressed this in late beta was overhauling the dungeons to make all reward/optimal for time invested nearly similar.
The dungeons weren't made exactly similar, but the weaker dungeons were buffed in rewards to be on par with the strongest dungeons for rewards, which the beta testers pointed out was WAY out of line with the rest of the dungeons. This homogenization of reward would be undetectable and have no real impact on gameplay besides making sure there is no true best dungeon-- so it was a harmless answer.
This was the best solution Blizzard had at the time.
I'm not sure if slapping a 24h timegate is the better approach.
While I don't particularly like the "normalization" answer they used in Immortal, timegates to address it while leaving the dungeons unbalanced isn't much better. People will still find out what the best dungeons are and run them in a particular order, even with the 24h gate. So all you have done is reduce access, as the player will STILL create their own priority list based around the 24h timegate. It'll just involve more dungeons.
Maybe Immortal had the better answer here. Albeit like you said in another post, if timegates will be monetized somehow, then the decision to use hard lockouts and timegates on dungeon access makes perfect sense.
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