I've actually felt this the past two days. Press an ability and there's a noticeable delay between when it actually "fires".First lag experience today
Yeah. It's kinda rough for the glass cannon sorc I'm playing. Hydra/orb and abusing shield timers. But if I lag for a few seconds I'm toast.I've actually felt this the past two days. Press an ability and there's a noticeable delay between when it actually "fires".
Nerfing the absolute pig shit out of everything because they are too fucking stupid to understand how scaling works is a bad sign but typical blizzard...
The reduction of random world goblins is fucking hillarious because they aren't that fucking common anyways and most of the time they aren't worth chasing down. Should nerf the spawn rate but up the loot drop to make sure when you do see one it's a big deal. Thankfully they are too fucking stupid to do this.
If players are getting too much loot and exp, they may finish and quit faster, leading to lower engagement metrics and less opportunities to see the shop button.Pretty much this. These nerfs are just stupid. They're actively patching out good things and talking about how it doesn't fit their 'vision'.
How much a vision where you buff shit that's below rather than nerfing and adding more goblins (not less) so people get more loot and enjoy themselves. 99% of the people praising the game are going to hit nightmare dungeons next week and feel the crap that we're complaining about and quit instantly.
Eh, there have to be careful with doing stuff like that. I feel as though sometimes in PoE it's far too much of a PITA to "fully gear", D3 is on the other end of the spectrum where your build is essentially "done" in the first few days of each season.How much a vision where you buff shit that's below rather than nerfing and adding more goblins (not less) so people get more loot and enjoy themselves.
Eh, there have to be careful with doing stuff like that. I feel as though sometimes in PoE it's far too much of a PITA to "fully gear", D3 is on the other end of the spectrum where your build is essentially "done" in the first few days of each season.
Yeah, I guess that's fun for some? I like seasons to last longer than a week, personally. They should last "roughly" for their length, obviously less if you're a loser that plays 12 hours/day but 7 days just isn't enough IMO.I will say d3 was great for casual play. 50/50 if a season mechanic was fun, but if it was, you went in, spent a 2-4 hours getting to 70, do the season journey for your set and then you just exploded. Some required other legendaries, but for the most part so much power was in the sets. Play for a week , get all the gear you needed and leveled some gems to maybe 70ish, then done. None of that grinding to 150GR, paragon grind or 100+ gems(and more for enchantments),
Not sure what Wudijo is doing but his rogue absolutely melts everything.
Not sure what Wudijo is doing but his rogue absolutely melts everything.
I've been trying to sit down this weekend and play, and was looking at rolling up a necromancer. Is it just not very fun, or overly a pain in the ass to play?Barb definitely feels worse today but not terrible... fury generation is just a bitch until WT4 looks like - was debating between barb/necro Thursday and went roflspin first, rolled up necro this morning and up to mid 30's. Want two classes in WT3/WT4 before season 1 and will decide from there. Necro is cool thematically, pets still suck ass though and bone spear still melts the whole room.
I remember this feeling in City of Heroes. Going from feeling like a god against trash pre-hasten nerf to feeling trash, and it was like, "I'm literally a super hero, I *should* be able to just tell entire rooms of chaff to piss off"Pretty much this. These nerfs are just stupid. They're actively patching out good things and talking about how it doesn't fit their 'vision'.