Khane
Got something right about marriage
- 20,336
- 14,000
The game and its loot system was tailored entirely around forcing people to use the RMAH like others have already stated. At release you couldn't even farm bosses (if you were able to even get to them) because they dropped garbage loot after your first kill. People were literally creating characters and gold find builds to farm destructible objects because:
1) they couldn't kill jack shit in Inferno because it was overtuned
2) trying to kill shit took way too much effort, was not fun, and likely wouldn't even give you any usable rewards
3) Destructibles dropped gold and gold was the only real way to gear up (other than the RMAH) because you can't (even still to this day) trade gear in Diablo 3.
When you add all that together you realize the game was not fun if played without paying real money to get to a point you could actually reasonably advance your character.
Diablo 3 in its current state is actually fun to play and the loot pinata, even if not dropping what you need specifically, drops stuff you can turn into mats to re-roll items. A system which was not in place at release. And even though you still can't trade gear, you don't need to anymore. It's also got way more difficulty tuning and rifts, which also were not in place at release. Diablo 3 is an entirely different game, and gaming experience, than it was at release. At release it was one of the worst games ever made. It was going to completely ruin the franchise and almost did. It was luckily turned around but it took a long time.
When I think of game series that were iconic that had an installment almost destroy the series completely Diablo 3 might top the list.
1) they couldn't kill jack shit in Inferno because it was overtuned
2) trying to kill shit took way too much effort, was not fun, and likely wouldn't even give you any usable rewards
3) Destructibles dropped gold and gold was the only real way to gear up (other than the RMAH) because you can't (even still to this day) trade gear in Diablo 3.
When you add all that together you realize the game was not fun if played without paying real money to get to a point you could actually reasonably advance your character.
Diablo 3 in its current state is actually fun to play and the loot pinata, even if not dropping what you need specifically, drops stuff you can turn into mats to re-roll items. A system which was not in place at release. And even though you still can't trade gear, you don't need to anymore. It's also got way more difficulty tuning and rifts, which also were not in place at release. Diablo 3 is an entirely different game, and gaming experience, than it was at release. At release it was one of the worst games ever made. It was going to completely ruin the franchise and almost did. It was luckily turned around but it took a long time.
When I think of game series that were iconic that had an installment almost destroy the series completely Diablo 3 might top the list.
Last edited:
- 5