Chris
Potato del Grande
- 19,436
- -10,733
People keep bringing up loot so been thinking about it a lot. Lots of issues with it.
Diablo 2 had a learning curve with loot.
Magic items played a big part. If most things drop as white at the start of the game you are really going to pay attention to blues, if blues have one impactful stat, that's how you learn about the stat. You equip a chest piece with +2 thorns and now any fallen that hits you dies? Now you understand thorns when it is one of 4 stats on a rare item.
Also rare stats being weighted to specific slots help. Attack speed needs to be a very rare drop to stop people stacking it too early and trivialising the game. Movement speed needs to be rare because while some is nice, it's a bonus and on every slot you'll be weak. Having them be common on gloves/boots and rare elsewhere teaches you how to value them early, not get too much, then get hyped when you see attack speed on something other than gloves.
Arcane stats you need to read a wiki for, like Crushing Blow and Deadly Strike, only show up on very rare unique items. Most of the time you don't need to process what they do to evaluate an item.
Then you got staves and maces with stupid amount of +skills at the start of the game for specific classes. You can get the power boost of +3 (or more) to a skill very very early to make your build work, but need to work harder to get it with other stats. And this is just on magic class weapons.
You also wore gear for the stats you chose.
In Diablo 4 you wear gear for the legendary power and are stuck with 4 random stats with no apparent logic to why they are there. Bracers seem to have +skills more often and Rings +resist, but they also show up everywhere else. Weapons have 3 of slightly different sometimes interchangable, sometimes useless damage bonuses. There's no breathing room to learn the stat weightings, lucky hit is everywhere from the starts.
It's just incoherent and the worst game design. Some restrictions are needed for you to learn what everything does and plan a gearing strategy.
Diablo 3/Immortal/WoW is the other way and is too simple with +dogooder.
Diablo 2 had a learning curve with loot.
Magic items played a big part. If most things drop as white at the start of the game you are really going to pay attention to blues, if blues have one impactful stat, that's how you learn about the stat. You equip a chest piece with +2 thorns and now any fallen that hits you dies? Now you understand thorns when it is one of 4 stats on a rare item.
Also rare stats being weighted to specific slots help. Attack speed needs to be a very rare drop to stop people stacking it too early and trivialising the game. Movement speed needs to be rare because while some is nice, it's a bonus and on every slot you'll be weak. Having them be common on gloves/boots and rare elsewhere teaches you how to value them early, not get too much, then get hyped when you see attack speed on something other than gloves.
Arcane stats you need to read a wiki for, like Crushing Blow and Deadly Strike, only show up on very rare unique items. Most of the time you don't need to process what they do to evaluate an item.
Then you got staves and maces with stupid amount of +skills at the start of the game for specific classes. You can get the power boost of +3 (or more) to a skill very very early to make your build work, but need to work harder to get it with other stats. And this is just on magic class weapons.
You also wore gear for the stats you chose.
In Diablo 4 you wear gear for the legendary power and are stuck with 4 random stats with no apparent logic to why they are there. Bracers seem to have +skills more often and Rings +resist, but they also show up everywhere else. Weapons have 3 of slightly different sometimes interchangable, sometimes useless damage bonuses. There's no breathing room to learn the stat weightings, lucky hit is everywhere from the starts.
It's just incoherent and the worst game design. Some restrictions are needed for you to learn what everything does and plan a gearing strategy.
Diablo 3/Immortal/WoW is the other way and is too simple with +dogooder.
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