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I don’t speak meth.The interesting loot and combos in a game where 99.9% of players use the same items and the same skills and the 0.1% who don't are just memes?
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I don’t speak meth.The interesting loot and combos in a game where 99.9% of players use the same items and the same skills and the 0.1% who don't are just memes?
Well that's just dumb lol. Then items are meaningless.1) You should be able to replace as many slots as you like with enchanting.
1) So itemization would turn in to "drop a rare item, make it your perfect item, ignore every other drop forever"?1) You should be able to replace as many slots as you like with enchanting.
2) You should be able to use items as enchanting mats to give it's mods as replacement choices. Like if you use a +300 life chest with 4 mods as material, you have a 25% chance of the +300 life being a choice.
3) Have more interesting mods so everyone isn't farming the same stats.
1) You should be able to replace as many slots as you like with enchanting.
2) You should be able to use items as enchanting mats to give it's mods as replacement choices. Like if you use a +300 life chest with 4 mods as material, you have a 25% chance of the +300 life being a choice.
3) Have more interesting mods so everyone isn't farming the same stats.
Nahh its still RNG with 100 shitty affixes. So yeah what would be the problem re-rolling every stat on an item? I try re-rolling 1 affix right now I have like 1/50 chance of getting something good anyway. so whats the difference if its 4/50? Plus the costs are too prohibitive to do it over and over anyway. You get like 2-3 rolls on a affix right now and even the 3rd is like 1/2 your gold.Well that's just dumb lol. Then items are meaningless.
Because then ilvl would be the only thing that matters and you could just reroll any item into any other item.Nahh its still RNG with 100 shitty affixes. So yeah what would be the problem re-rolling every stat on an item? I try re-rolling 1 affix right now I have like 1/50 chance of getting something good anyway. so whats the difference if its 4/50? Plus the costs are too prohibitive to do it over and over anyway. You get like 2-3 rolls on a affix right now and even the 3rd is like 1/2 your gold.
Last Epoch has a good deterministic crafting system, I wish they stole it from that game. Every items has a "crafting" number on it so you can only craft on that item until it reaches 0.
I guess.LOL thats jsut not true. For one you would run out of cash on your 3rd rerol of your second affix. And there are too many shitty affixes for you to roll anaything good anyway. Plus they could jsut add one of those "crafting potential" numbers to items like Last Epoch, like I said, and it would solve this issue. Because once the item potential reaches 0 there is no more crafting and no way to get potential back.
Thanks, you can definatly add limitations to maintain the loot grind like maybe each additional slot enchanted has a penalty so that you can get the stats your build needs but not in optimal quantities unless it drops naturally.I hate that I'm agreeing with you, but #2 is actually a really cool idea. Have a supplemental optional material slot that you can insert any item into, and whatever 3-4 affixes are on that item will have a vastly increased chance of showing up in the enchanting list. Requires a bit of thought on the economical impacts but I love that idea personally.
I think #1 would destroy the item grind though. I unfortunately do think limiting it to one enchanted affix per item makes sense. I do think you should be able to reroll uniques though to get a higher roll within the chosen affix (probably different materials/costs required here). For that matter there should just be two enchant options. Reroll affix entirely, or reroll affix roll within the affix bounds.
I guess.
Nahh its still RNG with 100 shitty affixes. So yeah what would be the problem re-rolling every stat on an item? I try re-rolling 1 affix right now I have like 1/50 chance of getting something good anyway. so whats the difference if its 4/50? Plus the costs are too prohibitive to do it over and over anyway. You get like 2-3 rolls on a affix right now and even the 3rd is like 1/2 your gold.
Last Epoch has a good deterministic crafting system, I wish they stole it from that game. Every items has a "crafting" number on it so you can only craft on that item until it reaches 0.
Jesus would have to come down and bless your item for you to roll perfect stats on any given item. Oh and I hope he comes down with a bag of gold too. Oh and its actually 3/50, or out of howerver many fucking affixes there are, because it gives you 3 choices every time you try and reroll.Why would it be 4/50? It would be 1/50 on 4 mods until all 4 mods were perfect, aka no reason to ever look at loot because you just take any item that drops and roll your perfect 4 mods on it.
I was thinking about this because of the Final Fantasy thread, but Final Fantasy 10 may have the best loot system of any game.
By endgame you can just craft mods onto a rare drop zero mod item using other rare items and get what you want, and people played that game for 100 hours to do it.
Also while there are standard best mods people use, there are a wide range of really powerful game changing mods available that are not just +damage in different ways.
Thanks, you can definatly add limitations to maintain the loot grind like maybe each additional slot enchanted has a penalty so that you can get the stats your build needs but not in optimal quantities unless it drops naturally.
My point as always is that I can think of a better (if still flawed) system with very little time and effort.
I should have done game design at university... OH WAIT I DID... I just don't live in California so I was screwed.
I was thinking about this because of the Final Fantasy thread, but Final Fantasy 10 may have the best loot system of any game.
By endgame you can just craft mods onto a rare drop zero mod item using other rare items and get what you want, and people played that game for 100 hours to do it.
Also while there are standard best mods people use, there are a wide range of really powerful game changing mods available that are not just +damage in different ways.
Thanks, you can definatly add limitations to maintain the loot grind like maybe each additional slot enchanted has a penalty so that you can get the stats your build needs but not in optimal quantities unless it drops naturally.
My point as always is that I can think of a better (if still flawed) system with very little time and effort.
I should have done game design at university... OH WAIT I DID... I just don't live in California so I was screwed.
No, because then the complaints would just switch to - "They need to add more ways to farm gold!!! They need to allow us better gold drops from mobs!! Treasure goblins should drop 1million+ gold!!!". And on and on it would go until the power creep gets to where you have 4 trillion crits like you did in D3, or you completely BIS your character in 4-5 days like you did in D3.LOL thats jsut not true. For one you would run out of cash on your 3rd rerol of your second affix.
No, because then the complaints would just switch to - "They need to add more ways to farm gold!!! They need to allow us better gold drops from mobs!! Treasure goblins should drop 1million+ gold!!!". And on and on it would go until the power creep gets to where you have 4 trillion crits like you did in D3, or you completely BIS your character in 4-5 days like you did in D3.
Gamers think they know what they want and that they "know best", but gamers are fucking retarded.
Because then ilvl would be the only thing that matters and you could just reroll any item into any other item.