Extensive live service features. As Chris already outlined. I'm sure he missed a few, because there are just that many.
The live service features D4 has are poorly done or console style. See random players spawning at the world boss and no coherent towns, shards, or cities. You never see guildmates or anyone relevant in town. No place to get groups. In Immortal you might actually bump elbows with a top leaderboard challenge rift runner, or a major guild leader or officer-- you might get recruited to a guild and so forth just based on being scouted out in town.
Actual concrete persistent main city allows for social interaction. That's a live service experience.
In D4 case they used more of a console video game standard. Immortal is more PC-MMO, despite being a mobile game.
Amazing. Two months ago you were bitching that D4 might force you to PvP to get needed drops for crafting, and how we couldn’t avoid it.
Now you are praising those same systems in DI.
Don’t let it fool you. DI has built in group and PvP functions because mobile games now know those are the people who like to spend….to keep up on leaderboards, to be guilt tripped not to let their fellow guildies down when they spend.
Now while I do wish there was easier ways to find groups for people that want that kind of thing…..what I don’t want is DI’s dependency on guilds and groups. I don’t want to have to join a guild for the best loot. I don’t want to worry how high my guild is ranked in order it get the best rewards. I don’t want to PvP to progress my character.
I honestly don’t give a fuck if I run into anybody else. I don’t want dungeons tuned to require more than myself to clear. I’m happy to log in, kill shit for a few hours, log off.
So in that sense you are right. DI is much more like an MMO than D4. But I didn’t want to play D4 as an MMO. I wanted to play it like all the other Diablos before. This was obviously a design choice by them, obviously to cater to the filthy casuals like me vs old school EQ raiders.
They basically are half assing this whole multilayer thing. Why are guilds even in this game? Get rid of them if they aren’t going to serve a purpose. Does anybody bitch because there’s no guilds Dark Souls? anyone else hoping From games decide to go more MMO-like?
How about APRGs as a genre? Anyone wish Titan Quest, Victor Vran, PoE, etc.. had guilds? I mean, what the fuck do they think most people play ARPGs for?
Has anyone played an ARPG before and been like, “you know what would make this experience better? Team play”