Long haired ginger has a weird way of talking that annoys the piss out of me.
2 hours later.
I 100% believe since the day this was announced, this game was made strictly due to the reception of Diablo Immortal. It looked awesome in previews and beta but since then everyone seems to dislike it for the most part.The more I think about about this, I am wondering if D4 wasn't Anthemed a bit: Years in the "works" and then rushed out the door with limited actual development time. The disconnect from the game, the terrible loot, the worse uniques, the not hearing feedback in betas, like they had very little down except for the core moment to moment gameplay and then someone told them they were going to launch on X date and then they just pedaled to the metal, and then in the background they have some corp stooge driving everything vis a vis some metrics. "Balance? Endgame? WTF is that? We have SHAREHOLDERS to satisfy!"
It's really hard for me to figure otherwise how you end up with something that ignores the lessons and the features of the previous Diablos, and the current ARPG competitors/market standard and make such stupid mistakes as load a whole players stash into memory when you see them in the world. What purpose does that even serve? They have all of these plans, almost no QOL features, entire game systems broken (Resists FIXED BY SEASON 2! More Stash space coming soon™) at the same time they are nerfing the fuck out of everyone until someone at the top got scared and called down and said "FIX THIS NOW". So many scared faces at that last fireside chat. Zombie Blizzard rolls on, what a CF.
Moment to moment gameplay is fun, game is stupidly balanced and managed and there are core coding/software/database design issues that have to be explained.
It's because all these idiots are talentless hacks trying to bend existing game design their betters made to fit the dumb time= fun managed micro tranny spend snowball live service model.
D2 was fun because you ran around and killed things quickly and had slot machine loot with simple bonuses. It was replayable because it was simple, just like a slot machine. D4 is like some weird fucking Mahjong game out of nowhere, no clue why there's pine trees on this tile and whether you can rotate it, please I just want to pull that lever and see the lights.
he dies in hardcore, so you don't have toWhy does anyone pay attention to these people? It's one thing if they're giving build advice or whatever, but this guy is just explaining his own bad play. Who gives a shit?
I think they got quite a few things right. The paragon board overall is a nice addition. The simple talent yet having enough variety tree. The voice overs. The combat etc...
It's the silly shit that are quick fixes that I don't get. How much better would this game be with a match maker? How much better would the paragon board be with a full refund option at a reasonable cost . How much better would the uniques be with allowing people to roll or even having "good" stats for said classes. A horse that doesn't drive like a truck. How much better would it be if you were happy to see goblin knowing he drops...5 million gold? SILLY things that are not even hard fixes just common sense design choices.
My build was a shitty version of tramp slide, staff dropped finally and now I delete shit and can’t die unless an operator comes and bugs me while I’m playing.Change your build. You only find useless uniquesView attachment 484743
i don't understand renown and maps.Ok. This will be my one and only season. I'm not going thru grabbing the renown bonuses again. They need to make it so if you did it for even ONE season, it's permanent.
it's obvious the fucking devs never played this gay ass game, if they did, they would have keyboard smashed the fucking horse devThose things would require the designers of said game to also be players of said game. None of these fucking faggots are gamers at all. That is the biggest difference between Blizzard of old and paint by numbers tranbo developers of today.