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Junior coders working on stuff is whatever. If the game design is shit the game will be shit. Turns out game design is actually really hard, much like actual product management. You need to read the room of the whole market. Understand who your target audience is and what they want. Then design a game that meets those needs.
If you don't actually play games and are more concerned with progressive ideological bullshit you wont turn out a solid game. The even bigger problem is not recognizing that the primary audience for video games is and always will be young males. The idea that you can feminize your game into exploding the female market just ignores objective reality. On top of market winds pushing everyone to mobile MTX games as opposed to traditional gaming experiences like Elden Ring. It's just a recipe for shit.
The bar is so abysmally low for expectations too..all you need is a game, appropriately priced (people would pay 100 USD if it meant 0 Micro Trans), fun mechanically (not even complex).
People can't even hit those two bars.
Diablo 4?
70 fucking dollars + Micro Trans -- Devs that get butthurt over reddit comments and twitter exchanges -- Never played their own game OR they weren't even into the game they helped make...
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Every now and then you get a release from a dev or a dev team that's independent and it breaks records. IMMEDIATELY following, mainstream devs start shitting on that dev like it's a high school reunion. I wanna say that Blizzard devs were throwing shade at Torchlight devs because the lead for torchlight was an Ex-North employee. Happened more than just this one instance, but that was the most memorable to me.