Ambiturner
Ssraeszha Raider
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So same shit everyone's been complaining about but stretched out to 11 min.
Tl;dw version is too much shitty loot
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Yeah, basic gameplay and classes are pretty fun for a while, but the higher you level up the more shallow it becomes .i wanna chase after a griffins, after an enigma, after my lodizal shell shield, after my GEBs, after my Sulfuras
fuck chasing integers - lousy and lazy itemization
Last Epoch is that middle ground you are looking for.Yeah, basic gameplay and classes are pretty fun for a while, but the higher you level up the more shallow it becomes .
Almost wish I started POE earlier, but maybe we will get another loot 2.0 in Season 4 and it'll be worth playing again? I like the more simplistic approach, just wish they would find more of a middle ground between D4 now and POE now.
I actually paid for it already but was gonna wait til February to try it out, glad to hear actually!Last Epoch is that middle ground you are looking for.
Is that still being worked on though or "complete"? I was hoping it was good but have held off buying it in EA.Last Epoch has a weirdly, almost painfully, boring endgame. Kinda hard to explain until you experience it. Nothing really wrong with the game, and it has some nice systems and ideas, but man is the endgame boring.
They even said that you can target farm Uniques, but most of the bosses are limited by their materials being tied to timed spawns (Helltide, World Bosses). So really you'll be killing the same amount of each boss no matter what, other than getting extra Zir kills if you are more efficient since that's the only non limited one.i wanna chase after a griffins, after an enigma, after my lodizal shell shield, after my GEBs, after my Sulfuras
fuck chasing integers - lousy and lazy itemization
No idea. I think the problem I have with the endgame is a combination of the skill animations and character movement being lackluster combined with the end game "maps" being mostly random (random layouts/tilesets, random events for completion, etc).
See, I kind of feel similar to PoE. I think the game is an absolute blast as you're climbing through your Atlas tree, upgrades are still coming relatively quickly, etc. But once you get your Atlas mostly complete outside of the 18 versions of Maven and you're sitting in mostly 100c-1 divine uniques/rares and staring down 10+ divines for every next upgrade, the game just turns into a snorefest for me.Last Epoch has a weirdly, almost painfully, boring endgame. Kinda hard to explain until you experience it. Nothing really wrong with the game, and it has some nice systems and ideas, but man is the endgame boring.
Well I agree, but I would argue my problem with modern ARPGs is they have almost exclusively invested in systems instead of content. So the hollow end games are a reflection of bolting on things like greater rifts at the expense of just making more stuff to do. I think PoE has done the best with adding stuff as they go but they also keep so many systems components it's just hard to really get into.The end game in darn near every arpg is awful and repetitive to me The fun in the game is seeing the content and maxing out your level and skills, maybe your armor / gear set, and after that it's a downhill slog.
D2 - Run infinite Baal / Pendal runs so that you can do.....more Baal and Pendal runs
D3 -Run infinite random greater rifts....so that you can run another great rift...nothing changes other than mobs hp.
PoE - Run random maps, so that you can earn currency to run....more maps
Last Epoch - Run infinite monos so that you can ../gasp...Run more monos.
D4 - so shitty that even getting to end game is a slog. Run 2 or 3 dungeons on repeat for 30 lvls so that you can...Run the same instances at cap until uber lillith
Each game is certainly worth running a toon or two through the game, but all of their end games suck.
When the roller coaster ride of leveling and seeing the content is over, just be content to hop off and enjoy a diff ride. Every game doesn't need to be a lifelong adventure like some expect them to be.
Are they still adding a separate greater rift system to D4 or was Abattoir of Zir essentially the type of rift system they'll do, except just seasonal?
This is actually a great point and one thing that's VERY descriptive of PoE. Sure, they've added a bit of "content" here and there with places like Heist and Betrayal being mostly separate, but it's mostly just systems bolted onto the already existing content.Well I agree, but I would argue my problem with modern ARPGs is they have almost exclusively invested in systems instead of content. So the hollow end games are a reflection of bolting on things like greater rifts at the expense of just making more stuff to do. I think PoE has done the best with adding stuff as they go but they also keep so many systems components it's just hard to really get into.