Janx
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Go with the paddles.I'm just going to use an Atari control stick
Go with the paddles.I'm just going to use an Atari control stick
D4 adds Altars of Lilith (account-wide bonuses for fully exploring the maps) and Renown (like achievements that give the remaining skill points you are still missing once level-capped). Cube seems to mostly be about ripping orange affixes off legendaries and slapping them onto the perfect rare you'll never find.What are the systems in D4?
D2 had gear and skill tree.
D3 had gear, skills, paragon and cube.
They’re spending millions on these games - they aren’t doing it out of the goodness of their hearts. It’s literally their job and responsibility to make as much money as possible. If the market doesn’t appreciate their monetization then they fail.There's almost no correlation between resources spent and actual game quality these days. If anything, the more resources put in, the more likely a game is to have a bunch of predatory and/or anti-consumer systems in it because the investment must be made back no matter what it takes.
And just to throw it out there -- Forspoken was recently revealed to have cost $100M+ to make (which like Hollywood budgets probably doesn't include advertising).
You don't want amazing game design and solid QA carried over to today? Thank God marketing and DEI departments took over cause I'd hate for the quality shit we used to get ruin the new great and improved muddled shit of Twitter opinions we have now.I do not agree. Games are being developed with more resources devoted to them than ever.
While I have very fond memories of old games there is very little about them that I want carried over to what is currently being produced.
So just watched this video. Is this just the graphics for the console version?
Looks very D3 which I hated. If this is how its going to look on PC I will be taking a hard pass with this one.
What was good game design 15 years ago is pretty shitty today IMO. I’m not interested in many of the game systems that were typical then.You don't want amazing game design and solid QA carried over to today? Thank God marketing and DEI departments took over cause I'd hate for the quality shit we used to get ruin the new great and improved muddled shit of Twitter opinions we have now.
Resources don't mean jack shit. The gaming industry is likely 100 - 200 % bigger than the pre 2009 era. The best games have been indie studios and out of 100 triple a titles maybe 4 are good these days.
D4 adds Altars of Lilith (account-wide bonuses for fully exploring the maps) and Renown (like achievements that give the remaining skill points you are still missing once level-capped). Cube seems to mostly be about ripping orange affixes off legendaries and slapping them onto the perfect rare you'll never find.
Edit: Also, paragon is a series of boards you fill in the particular nodes that you want, and it's hard-capped on points rather than being designed for autistic streamers (one of the few positive things I've seen in the new systems).
What was good game design 15 years ago is pretty shitty today IMO. I’m not interested in many of the game systems that were typical then.
Resources absolutely mean something. Hogwarts, while nothing amazing or ground breaking, was a very competently made video game that featured great art assets, animations, sounds, music, voice acting, etc.
Again people go back to indie games like it means shit. It’s like claiming the lottery is a good source of income because people win sometimes.
What game design do you think has improved since 15 years ago? We're still playing the same archetypes, and most design has gone backwards as more investors have gotten their stake in companies they demand more return and game design suffers for it.What was good game design 15 years ago is pretty shitty today IMO. I’m not interested in many of the game systems that were typical then.
Resources absolutely mean something. Hogwarts, while nothing amazing or ground breaking, was a very competently made video game that featured great art assets, animations, sounds, music, voice acting, etc.
Again people go back to indie games like it means shit. It’s like claiming the lottery is a good source of income because people win sometimes.