Purse strings are going to tighten up. The point is Genshin Impact was stroked off by the gaming press. Genshin might not be an established IP, but it has "mass appeal". Diablo, just the name alone, is squeezing it out of the candycrush crew. So rather than developers appeasing the masses and doing something to quell the backlash, execs @ Activision just close up the bag and call it a day. That's Blizzard's style.
The Genshin characters are really well designed and appealing, not surprised at all. Giving a water mage a swimsuit was genius.What is suprising is Genshin now is an established IP and it hasnt even been around for 2 years yet. Was listening to a podcast and the hosts went to MCM con in London which is basically England comic con, they were shocked that 1/3 of the cosplayers are Genshin characters. At this point there are probably more fans into Genshin then into Blizzard games.
What is suprising is Genshin now is an established IP and it hasnt even been around for 2 years yet. Was listening to a podcast and the hosts went to MCM con in London which is basically England comic con, they were shocked that 1/3 of the cosplayers are Genshin characters. At this point there are probably more fans into Genshin then into Blizzard games.
What's shocking about this?
Bottom line: They knew their audience, and did character development that they knew full well would be attractive to that audience.
Blizzard, on the other hand, has a "Do you not have phones?" moment with theirs.
It's no surprise Genshin has the following it does. But it's not the game that is the appeal of the masses, it's the characters. Even I think genshin characters are extremely likable and I can't stand the game.
Let me know when you have determined why the 2nd Diablo 3 expansion was cancelled-- over what amounted to a remnant of negative press from the Diablo 3 launch.
If you told me 10 years ago that a Chinese developer that makes gacha games is more well received and like compared to Blizzard. I would not believe you. Now in 2022 this is the case, so it is shocking to me. Blizzard is now below Chinese gacha games in terms of goodwill.
Here is the clip from the podcast where they talk about how popular it is getting at conventions.
These are the words of a person deranged by loot boxes.Blizzard's current system of "1 legendary gem chance per month for FTP players" only works if the lootbox is limited to gems people might care about (gems you might use and equip).
That's where the problem is. The lootbox isn't enough of a chance to get even a 2 star gem that you can use. It's filled with a dozen trash gems you could possibly get. I'm not saying you should get a big chance at a BIS gem just from 1 crest. But almost no chance at all at for a gem you can equip??? With a dozen unusuable gems that you would never equip on the loot list? That's bad design. Whales don't like it and neither does FTP.
If they don't lift the time-gate on Legendary crest purchases via hilts this month, right now, in July.....I think that the game is immediately dead as it's a signal of bad-faith decision making.
That's the change people want to see the most. Whales like free stuff too guys. That guy spending 10k would use the hilt system to get 5,6,7,8 more crests a month if he could. And if the change was added, he would gladly take it. The entire game wants more chances on these abysmal lootboxes.
The lootboxes are so ass that they've never been accurately described by any YouTube commentator. It's real bad.
These are the words of a person deranged by loot boxes.
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More than half the game isn't spending any money at all according to Ybarra. He won't disclose the exact amount of players that don't spend. But he cited it as "most of the players we have do not spend". Someone made a joke out of it and posted on the interview "Correction, most of your players no longer play the game." Both true. They could have made a system that isn't insulting players who actually do pay for things, and gotten those holdouts to spend the cost of a WoW mount. They just didn't care enough. Hypercompetitive whales will not carry this game out past 2 months.
You know there are multi-billion dollar gaming companies made that way on a 1-2% monetization rate of their users, right? FTP players are content for playing players. Content Blizzard is trying to monetize. You seem to have an insane expectation of the conversion rate, though.
If you can get a 50% conversion rate on a FTP mobile game, you'd be the next Elon Musk.