on the other hand. its also funnier when you catastrophically fuck up, due to overlooking various interactions.
A game designed for pure tactical play, especially pvp its best to have clear and upfront descriptions of what a play will do. A TCG. or, x-com for the more direct comparison.
A game like this, while a very tactical game, is more along the lines of a rimworld, dwarffortress, imho. Wherein its so many systems overlapping, the intent is a bit of a chaos. and that will spawn fun emergent gameplay, and stories.
Its a similar thought to the "open the gm mode, and read all the skills, etc." it was VERY easy to break the game in D:OS, with op skill combos. it will probably be so here as well. but the FUN, is finding those combos on your own through curiosity, and experiments. Not, just reading them on a skillguide.
also, got my 24 in PoE. might dive right into this.