DiddleySquat
Bronze Knight of the Realm
- 458
- 17
As far as my experiences go (couple of hours into the game) the bonuses aren't gigantic at all, and you always get a bonus: your personalities just determine on what skills.
Use you your bow on the rogue for a while. honestly, this might even last till late in game. This plays like it makes more sense then traditional DnD.I'm finding my rogue character to be almost a worthless liability in the beginning. His damage is absolutely pathetic.
Not to mention the game seems crazy hard in the beginning. Almost every fight my party is outnumbered 2:1 minimum outside the west gate.
The problem is its mutually exclusive.Not in my opinion. Its meant to give flavor to your character through role playing... Half of an RPG. But its easily manipulable when you can save/load at any time.
Also, the bonuses you get are mostly all non-combat related. Only a few give bonuses to things like back stabbing and attacks of opportunity. Some grant immunity to charm and fear... etc...
The hard core player will adapt (as none of the bonuses are overpowering), while the min/max player will abuse. I prefer this way of play over railroading a one size fits all solution.
Having said that, I see little difference between allowing the player to run from battle and re-try, save/load to avoid ambushes, and the option to save/load through plot conversations that shape your future. its not mandatory, but its there if you wish to use/abuse it. And personally, I'd rather have the option to abuse/cheat a game system then no option at all. That way I am defining my experience as much as I can.
Good point. I am thinking they could alleviate this flaw by allowing you to set default sliders on character creation. So the challenge becomes not changing your characters 'character' by faithful role play.The problem is its mutually exclusive.
So if you play a balanced "grey" character. you get nothing.
ha. thats a good idea. Probably one of the few times I would agree with "penalties" vs "rewards".Good point. I am thinking they could alleviate this flaw by allowing you to set default sliders on character creation. So the challenge becomes not changing your characters 'character' by faithful role play.
Mining Picks are found randomly by loot or merchant. (Unfortunate side effect of randomization)Wow, this game does not hold your hand. Headed out the west gate at lvl 3 with only the crazy 2h companion, fighter and wizard. I do not think I have had my blood preasure spike that much since playing Ultima or Wizardy! MUST get a healing spell, Must have someone with a bow, MUST NOT run into fights, MUST use blunt weaps on skeles, not edged!
And the murder mystery quest! Pft, you must work for every clue! You have to THINK! DragonAge is nothing to this. Hell, the Witcher is easier than this. That said, when you achieve your goal inDivinity, you know you have earned it!
Question, anyone found a mining pick yet?
Is there a way to hotswap weapon sets by chance?
Any way to add more buttons to the screen?
Have not enjoyed getting my ass handed to me this much in a long time!
yeah. My limited playtime in betas, I was comparing this to BG2.Wow, this game does not hold your hand. Headed out the west gate at lvl 3 with only the crazy 2h companion, fighter and wizard. I do not think I have had my blood preasure spike that much since playing Ultima or Wizardy! MUST get a healing spell, Must have someone with a bow, MUST NOT run into fights, MUST use blunt weaps on skeles, not edged!
And the murder mystery quest! Pft, you must work for every clue! You have to THINK! DragonAge is nothing to this. Hell, the Witcher is easier than this. That said, when you achieve your goal inDivinity, you know you have earned it!
Question, anyone found a mining pick yet?
Is there a way to hotswap weapon sets by chance?
Any way to add more buttons to the screen?
Have not enjoyed getting my ass handed to me this much in a long time!
If you talk to everyone in town and complete the who done it quest you should be close to level 5 if not 6, can go out the NE(not north) gate and do the trap house for decent loot/XP with no battles, just don't follow the dog.I'm going through the game exclusively with a friend of mine. This is some fun shit.
I'm playing cleric, since I can really make him more of a battle cleric and he's the Shadowblade or whatever. It's close to playing real DND without a DM. Constantly undermining eachother by talking to NPC's and not being able to see what they said. Arguing with rock paper scissors over who gets to make X choice. Getting loot before someone else... and not saying what was found. Cleric has absolute SHIT for action points early on. Often takes me multiple turns to actually hit something. But the Shadowblade can run up and double attack three times in one turn.
My one gripe is that it gives you quests... and you are often far too low level to do them. We're only in the first area, but we go to the Undead area and all of the undead are level 5 in groups of seven or more and we're level 3. Still haven't figured out which one is level appropriate. I suppose it will be trial and error. This is a real gem. How abilities work together.. or collide is some goddamn brilliant shit.
It starts very slow and the skill selection at the beginning is not showing even half of them. The game does suffer a bit from its randomness.I appreciate the effort to revive this genre but the skills in this game are extremely bland and the story isn't exactly compelling.
Need 2 skill points to go from level 1 to level 2, so when you get to level 5 you need 6 points to to level 6 etc.Is there something I'm missing about skill points? My Knight has 2-hand weapons, but I can't add a second point to it. I'm assuming that is going to be a level based thing, but should I be saving those points instead of buying random shit? Or really I just wonder when I'm going to get to buy a 2nd level of these skills.
Aha. That makes sense.Need 2 skill points to go from level 1 to level 2, so when you get to level 5 you need 6 points to to level 6 etc.