Yeah nothing crazy either, I just used one mage to debuff the boss, one mage to buff my rogue and summon to deal with adds, used my warrior to start killing adds cause I didn't expect to win that fast, then got my rogue behind the boss and just killed him pretty much right away. I even had like 6AP left(so 2 full attacks).Lol killed it on the first round?! I clearly am not exploiting the brokenness enough.
Everyone who already owned the original got the EE for free I believe? But yea, I would restart a fresh play through on EE. I started to do a 2nd play through when the EE released but I had a lot of other games to chew through and limited free time. I'm definitely going to fire it back up when I have time.Thinking about restarting this, I got distracted during my last playthrough and stopped what felt like 1/3 or so of the way into the game - is it worth dropping cash on the EE?
I started replaying EE in tactician when it came out. there definitively was huge changes made to balance, etc. that said, it was shortly before something else came out. fallout I think? so, I was sidelined by that. haha. I haven't gone back yet to finish the EE playthrough. So, can't really say how well balanced ended. That kind of game always has balance issues. its core to the design really. A game of systems. that is almost the REAL game, finding and exploiting fun/op setups and systems. And, from what I did see, EE and Tactician is the "right way to play" the game. all around massive improvements.Is EE actually better? Reading through that guide it seems like a lot of the changes were questionable. Tactician mode seems nice, and there is a lot of new dialogue supposedly too.
Did they fix the massive gulf between melee and mages end game? My warrior was a waste of skin at the start of the game, but by the end was a solo beast that one shot everything.
It's been a while since I replayed the game and I forgot about most of it, but pretty sure it was the same. They did nerf endgame melees a lot, but they're still far ahead when buffed properly and mages are mostly relegated to utility with some decent aoe damage potential on the side. The utility is invaluable though, and especially with the buffs they provide to make melees better.Is EE actually better? Reading through that guide it seems like a lot of the changes were questionable. Tactician mode seems nice, and there is a lot of new dialogue supposedly too.
Did they fix the massive gulf between melee and mages end game? My warrior was a waste of skin at the start of the game, but by the end was a solo beast that one shot everything.
It's been a while since I replayed the game and I forgot about most of it, but pretty sure it was the same. They did nerf endgame melees a lot, but they're still far ahead when buffed properly and mages are mostly relegated to utility with some decent aoe damage potential on the side. The utility is invaluable though, and especially with the buffs they provide to make melees better.
Iirc I was a bit disapointed with EE because Tactician only changed a few things, and it only mattered early game, but as you go through the game most of the additional stuff was the same and fairly pointless(like they add random trash and some non combat enemy that has an anti physical damage aura or whatever so you have to kill it first and most fights are like this with different rules on the auras). The ending is entirely redone though and is fairly different, and makes more sense/is better.
On 2H vs DW, iirc DW was viable, and better in some situations than 2H. 2H was better at using skills, because skills have a flat cost regardless, but DW was better on normal attacks, and eventually your normal attacks outscale most skills so you don't really use any of them besides flurry. That's for Warriors obviously, for Rogue DW was far superior. There's also the enchant situation where DW would get better enchants than 2H, which would even out the differences some more. Like 2H was still vastly superior in terms of "per hit" damage, but DW was better as sustained damage due to additional AP and lower AP costs. That said the difference is irrelevant for the most part, since damage scales so high that everything dies in 1 or 2 turns, even if you use 1H+shield, assuming you build your team around abusing all the modifiers properly and all that shit.
Also Grenades were OP as fuck if you bothered crafting them.
Ok so I just started playing this even though I have had it for a long time. I am level 3 - and inside the city. I am solving the murder at the moment. I have been told I need to go talk to Evelyn, who is north of the City. I have a quest for a cave investigation west of the city. Whenever I leave the city, I get immediately destroyed (And this is on the easiest difficulty). I am not sure what else I can do in the town. What level and how many party members should I have before heading out North or West? I defeated 3 Zombies when heading north, but was quickly attacked by a pack of 8 enemies shortly after and got smashed.