Play it on nightmare. its about 3 hours per levelNow I wish I waited to play Eternal until they release some omegalul editions w/ everything packed together. People are saying 3 or so hours of playtime for the newest DLC which is kind of butt for $20.
I’ve been waiting for the DLC to go on steep sale before diving back in. I really enjoyed the base game.Horde Mode is live and is the shit. Get good or go home.
Horde Mode is live and is the shit. Get good or go home.
Two things:Thread necro.
Had some time between other games and got around to playing this. I've put a few hours in and I'm confused. I seem to remember loving Doom 2016. Shoot at shit until it flashes, glory kill it, repeat. Good, brainless fun. Moreover, all the information you need to react to is in the middle of the screen.
Use the belcher if you're low on armor.
Use the chainsaw if you're low on ammo, but only if you have enough fuel for that target.
Use glory kills if you're low on health.
Toss grenades at these types of enemies(I honestly can't remember if there were grenades in 2016).
Switch weapons for certain types of enemies or else they're ammo sponges.
On an ultrawide, that's too much information at the extreme corners of the screen. Yes, there are alerts in the middle of the screen when you get low on health or ammo, but I feel like I'm making a mistake if I'm seeing those. I'd much rather react to dipping levels of resources before they get critically low.
Was dashing in Doom 2016? Maybe I should replay that and refresh my memory. It feels like a few too many hotkeys for smooth gameplay. Then again, I'm the kind of guy that likes to automate as much as possible in PoE.
Thread necro.
Had some time between other games and got around to playing this. I've put a few hours in and I'm confused. I seem to remember loving Doom 2016. Shoot at shit until it flashes, glory kill it, repeat. Good, brainless fun. Moreover, all the information you need to react to is in the middle of the screen.
Use the belcher if you're low on armor.
Use the chainsaw if you're low on ammo, but only if you have enough fuel for that target.
Use glory kills if you're low on health.
Toss grenades at these types of enemies(I honestly can't remember if there were grenades in 2016).
Switch weapons for certain types of enemies or else they're ammo sponges.
On an ultrawide, that's too much information at the extreme corners of the screen. Yes, there are alerts in the middle of the screen when you get low on health or ammo, but I feel like I'm making a mistake if I'm seeing those. I'd much rather react to dipping levels of resources before they get critically low.
Was dashing in Doom 2016? Maybe I should replay that and refresh my memory. It feels like a few too many hotkeys for smooth gameplay. Then again, I'm the kind of guy that likes to automate as much as possible in PoE.
I have not a fan of weapon switching for combo purposes at all.No, I feel the same way. I was super hyped for Eternal, but it seemed like Eternal just took it a bridge too far. What made Doom fun for me was killing massive amounts of shit. I don't mind puzzles, there was limited puzzles in the original game (in the form of buttons and key cards and shit). But now it's like a fucking Ret Pally button rotation. Shoot 8 bullets outta this gun, shoot 4 bullets outta this gun, shoot 16 bullets outta this gun, oops, outta ammo, gotta chainsaw this guy, then go back to shooting 8 bullets outta this gun....it's just gay and it takes away the charm of the game.
So much fun from the original Doom was "shit, I've been leaning on the plasma rifle too much, I'm gonna have to kill these 6 cacodemons that just came around the corner with a rocket launcher and that's gonna suck." Now it's just "kill one or 2 enemies in the same exact style every time, and then move to a different location and do it again."
It sounds like Doom.....but it isnt *fun.*
I also hated Eternal, but Doom 2016 was awesome.No, I feel the same way. I was super hyped for Eternal, but it seemed like Eternal just took it a bridge too far. What made Doom fun for me was killing massive amounts of shit. I don't mind puzzles, there was limited puzzles in the original game (in the form of buttons and key cards and shit). But now it's like a fucking Ret Pally button rotation. Shoot 8 bullets outta this gun, shoot 4 bullets outta this gun, shoot 16 bullets outta this gun, oops, outta ammo, gotta chainsaw this guy, then go back to shooting 8 bullets outta this gun....it's just gay and it takes away the charm of the game.
So much fun from the original Doom was "shit, I've been leaning on the plasma rifle too much, I'm gonna have to kill these 6 cacodemons that just came around the corner with a rocket launcher and that's gonna suck." Now it's just "kill one or 2 enemies in the same exact style every time, and then move to a different location and do it again."
It sounds like Doom.....but it isnt *fun.*
Belcher > Grenade > Chainsaw > Dash > Weapon 1 > Weapon 2 > Glory Kill > Dash > Weapon 1 > Weapon 2 > Glory Kill > Blood Punch
And by then all your cooldowns are up and you just repeat the entire combo. So now you're managing one string of actions vs. having to manage 5 cooldowns/hotkeys individually, and you start focusing more on movement in between. You'll get a weapon whose secondary fire enables a ton more movement and start swapping it into your rotation.
This is exactly what soured me on the game. It became a fucking WoW dps rotation rather than a doom game.
I fucking hate complexity for complexity's sake. There's something to be said for elegant simplicity.
You know what's simple?
400 bullets
100 shells
100 rockets
600 cells.
That's simple.View attachment 516648