DOTA 2

Northerner

N00b
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Well, more levels never hurts but being richer than hell is a good way to overcome that deficit.

Now, I don't know if naga is really unbalanced or not but it's definitely a hero that promotes some shitty games. Sometimes some awesome ones too but I think'll she'll get a nerf just because most viewers (and opponents in normal games) hate her passionately. There will probably be a number of balance changes after we are all done here anyhow of course.
 

Genjiro

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Well, more levels never hurts but being richer than hell is a good way to overcome that deficit.

Now, I don't know if naga is really unbalanced or not but it's definitely a hero that promotes some shitty games. Sometimes some awesome ones too but I think'll she'll get a nerf just because most viewers (and opponents in normal games) hate her passionately. There will probably be a number of balance changes after we are all done here anyhow of course.
I seriously doubt Naga gets nerfed.

LGD absolutely shit on Liquids Naga draft by just pushing hard as 5 and never stopping with heroes like Tree Centaur Visage Viper which were super tanky and could sustain the push with living armor etc. Naga Sirens win percentage in Ti4 is only 6-8 for a whole 42%.

Doom on the other hand I would see a nerf coming at 60% wins and that's with a shit ton of games.
 

Cybsled

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If naga rat turns games at Key Arena, she's getting nerfed. Don't forget they nerfed fountain hook after it had been in the game for years.
 

Genjiro

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Fountain hook was a bug they acknowledged but were too lazy to fix thinking it wouldnt happen in a serious match. Naga is designed to do what she does ie rat and split push. They would have to fundamentally change something with her, and then PA too and TB etc. Not gonna happen when she is not dominating.

Plus its not like if a team is known for her you cant just ban her ass. Chinese teams leading up to Ti4 had been banning Naga vs Dk because Burning is ridiculous on her.
 

Julian The Apostate

Vyemm Raider
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I just played a game where I dual laned with a omniknight and abbadon with dual mana boots. So much fucking fun. I love randomly finding hilarious lane combos like that.
 

gmstbfla_sl

shitlord
141
0
Naga illusion push is getting nerfed, there's no doubt about it.

The fact that it is 'balanced' in terms of win/loss ratio is more or less irrelevant since the wins come in a way that isn't good for the game. 70 minute illusion-fests where the real hero doesn't even cross the river aren't interesting. They are completely contrary to the way games usually develop and the type of games Icefrog is encouraging with balance patches. He hasn't been doing things like removing the mana cost of blink daggers and crushing 4 protect 1 strategies over the last several years for no reason. He wants an action packed game. Batrider and wisp have been top picks/bans foryears. They've been toned down so they aren't completely overpowered, but the fact that they are still at the top is because they are the best examples of exactly the type of gameplay Icefrog wants.

With Naga carry, there's no action, no team fights, no ganks. Just 40 minutes of slowly choking the defending team to death. No way that survives the next patch.
 

cyrusreij

Trakanon Raider
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Could always go the HoN route, illusions don't get item bonuses, they just get whatever percentage of damage/hp/armor/move speed the spell says they do and thats it. Wouldn't effect heroes like Chaos Knight who uses his illusions in a combat role anyhow (probably as they were intended to be, instead of maximum rat).
 

Pyros

<Silver Donator>
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That would change a ton of stuff though, mostly because of manta interactions. Bunch of heroes would be weaker even though they're not really picked atm(AM, Spectre, Luna, Medusa for example). I think it's easier to just nerf Mirror Images. Make duration 20secs, increase damage taken by 100% and should be good enough. One other potential nerf, make Riptide only work within a certain range on illusions, say 1500. Further than that you don't riptide illusions, that would reduce pushing power early on, reduce jungling farming efficiency(still should reach a near camp but can't farm camps far from each other), reduce "send 2illusions at one support and kill him if there's no one else around to save him" and shit like that. Buff her combat aspects again, like rebuff Riptide to what it was, give her back her base armor(leave base dmg as it is though, the 60base dmg was retarded). Maybe flatten the ult cooldown more so it's longer at higher levels but shorter at lower, like 140-120-100secs, and buff her agi gain or something.

Basically, nerf the boring shit, buff her combat state so she can hyper carry but not do the fancy proxy splitpush shit.
 

drtyrm

Lord Nagafen Raider
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I just played my 2nd of 10 starter games. Guy on the other team playing Sniper went 29-1. Fun game. :\
 

Genjiro

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If they change Naga much she will go from played to unplayed and the hero is perfectly balanced imo and I say that as someone who hates playing vs her and I never play her either. If you dont want heroes to be split pushing with illusions then you might as well just redesign her, PL, and TB especially right now and be done with it. At that point you basically make radiance an item that will be picked up by only a couple of heroes at most like Spectre. Even after the summer of Naga Siren in Ti2 she didnt get that nerfed, and if icefrog didnt want her to do what she does that patch instead would have nerfed her into the ground because she was in every game of the finals in ti2 as a far more powerful version of herself.

And I know Sutekh will cringe and most people too because they hate Broodmother...but, she was a great counter to Naga for those kinds of lineups. Go to game 1 of the Ti2 grand finals for instance. Na'Vi picks a team focused around Naga (and this is at the peak of that hero in dota 2 history)...iG counters with Broodmother, Leshrac, Rubick, TA, Nightstalker and crushes them with heroes who fight early and push. Brood lets you take early rosh or usually a pair of towers if you win a teamfight etc which iG did and smashed Na'vi,a nd you force Naga to fight early which she is not good at. I think that chess match of differing viable strategies is personally good for the game, and I hope IF doesnt nerf something because its boring for fans to watch. I think as long as you have a good balance of heroes that can punish the illusion split farming strategy, its fine to be strong because there are ways to counter it like everything.
 

Pyros

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Genjiro, some things. First we had the discussion earlier in the thread a few days ago. TI2 naga was played way differently than she is now, in fact the game overall was played way different before and after TI3, when split push was finally seen as a valid strong strategy instead of as a desperate attempt to not lose right away. On top of that, regardless of the arguments you make, following TI2, naga was nerfed, hard. She was counterable and yet she got nerfed. But that's typical, after last discussion I went and checked and pretty much every hero that is picked a lot during any TI gets a small nerf in some way besides a few rare exceptions, and a fairly big nerf if they're considered too strong.

The thing though is the current way Naga is played goes against everything Icefrog has been building towards for dota. He's been constantly balancing around the idea that the game should be fighting focused, not farm focused. Obviously you need to farm before you fight and shit, but he's been tipping the balance constantly over the last few years in that direction. You get more gold bounty for early game kills in small groups, you reach lvl 11 faster(good for supports), reliable gold(again good for supports), delayed consecutive TPs(really old change but still), cooldown and massive increase in cost for buybacks(remember in dota1 when people could buyback as many times as they liked and it was like 1400gold at lvl 25 or some shit? imagine this shit nowadays lol), addition of smoke, change to tower bounty to be more even for the team, nerf to the jungle pulls to break the passive "trilane and farm your jungle" thing, reduction of the cooldown and mana cost of blink dagger.

That's a lot of changes out of more than I've forgotten towards a more teamfight oriented less 4protect1 passive farm fest meta. And then you have Naga, who is basically the antithesis of that. Stalling the game for 10-30minutes until she's done farming 6-9 items while constantly pushing all lanes with very little chance of actually punishing her and potentially winning the game without actually even fighting once(using song to cut people off and shit like burning was doing in that game vs C9 today). And you think she's not gonna get nerfed? That she shouldn't get nerfed?

The whole "oh but you can draft to counter her" is retarded when you need to both draft AND execute the draft perfectly. And you might still lose anyway. Recent example, Na'Vi vs Alliance. Na'Vi drafts SF(extremely quick to come online especially since he didn't go midas and had really good farm, wins his lane against naga easily), Tidehunter(teamfight ulti, can tank towers), Enigma(teamfight ulti, can kill towers), Venge(early/mid support, strong synergy with SF and Tide, aura also decent for pushing) and Razor(early/mid carry, has pushing potential eventually). They take 6towers in like 20mins. And then Naga gets Radiance, and they start losing the game. It still took 66mins to end the game and at no point past 25mins Na'Vi had any chance of ever winning the game anymore barring complete retardation from Alliance. They didn't even lose from trying to push high ground too hard and wiping, they just lost because they simply couldn't push high ground anymore since Naga was pushing 2lanes and cutting whatever lane Na'Vi was pushing, so they had to face tower tanking and backdoor protection activating most of the time.

Now Na'Vi might have done things differently, drafted differently, but it just shows that it's not simple to counter naga. And once she gets going it's a fucking snooze fest. Now she loses her fair share of games for sure and she's not invincible. She's just completely retarded for the direction the game's going in. I think splitpushers have a role, but not the way Naga is doing it. Shit if she's picked in the grand finals and she does that shit, you can bet your sweet ass that they're hitting her with a nerf by august, and she'll take an even harder one.
 

Dandain

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I guess my feeling is that Dota is such a great game because there are so many paths to victory. Even if the naga siren game is boring - its important that you can play a naga siren strategy because its mere existence applies pressure on the entire hero pool. If the strategy isn't invincible - that's all that matters right? Its a fine line to walk. Losing to a naga is absolutely one of the most annoying ways to lose a game of Dota, but at the same point in time that doesn't mean it shouldn't exist. We can certainly argue about tweaking her - but I'd hope that the type of game she allows wont be stripped from Dota entirely.
 

Genjiro

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And that's fine and all Pyros, but you're missing the biggest point of all, well points.

1) If you don't want to face Naga, ban her phase 1.......not that hard...and she is not some must pick/ban hero right now either.
2) Naga's win rate is FOURTY TWO PERCENT AT TI4...yes the Naga is different now than Ti2 when she was pick/banned in every game in the grand finals.....much weaker and easier to counter.

When bat got the ever living fuck nerfed out of him, he was pick banned in every match (banned like 9.5/10) and his win rate was something like 65%. Naga is not that strong. The having to draft and execute bit is what dota is...you try to execute yours and stop the opponents. When you draft Lycan, SS Pugna etc you draft it to win early and you have to execute or you lose past like 30 mins usually. It's no different than ANY strategy in dota, and if Naga was that strong right now as you imply...then why is nobody really playing her or winning that much when they do play her? She's only been played in 14 games at Ti4 so far and lost 8 of those matches. And that is what Icefrog looks at when deciding to nerf heroes, how they define the meta and he has not wanted heroes to be so powerful where it was like the old Batrider that absolutely dominated the draft around that one hero.

If IF wants people to fight fight fight all the time he needs to just remove the Hand of Midas from the game because it encourages the opposite. I dont see that happening either.
 

Louis

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I'd say from a game watching aspect she needs to be nerfed. New people come watch these tournament games for the first time and are like "wtf is this boring shit". From a game balance view I think she needs one nerf revolving around her illusions and she'd be in line.
 

Zaphid

Trakanon Raider
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And that's fine and all Pyros, but you're missing the biggest point of all, well points.

1) If you don't want to face Naga, ban her phase 1.......not that hard...and she is not some must pick/ban hero right now either.
2) Naga's win rate is FOURTY TWO PERCENT AT TI4...yes the Naga is different now than Ti2 when she was pick/banned in every game in the grand finals.....much weaker and easier to counter.

When bat got the ever living fuck nerfed out of him, he was pick banned in every match (banned like 9.5/10) and his win rate was something like 65%. Naga is not that strong. The having to draft and execute bit is what dota is...you try to execute yours and stop the opponents. When you draft Lycan, SS Pugna etc you draft it to win early and you have to execute or you lose past like 30 mins usually. It's no different than ANY strategy in dota, and if Naga was that strong right now as you imply...then why is nobody really playing her or winning that much when they do play her? She's only been played in 14 games at Ti4 so far and lost 8 of those matches. And that is what Icefrog looks at when deciding to nerf heroes, how they define the meta and he has not wanted heroes to be so powerful where it was like the old Batrider that absolutely dominated the draft around that one hero.

If IF wants people to fight fight fight all the time he needs to just remove the Hand of Midas from the game because it encourages the opposite. I dont see that happening either.
Bat is still one of the strongest picks in the game, because he can recover in the jungle, just like many other popular offlaners. You can't really nerf him without rework or straight up crippling him. Naga gives you no window to push in the lategame, because sleep has 60s cd, she has buyback and good luck killing her without using ultimates. Then, when you kill her, you need to deal with the fact that all your lanes are pushed already and if you lost a person or two killing her, you can't go for t3 anyway. Naga can get 15 min radianace if she has a good game, 20 is still fine and 25 is borderline. You can't draft a solid lineup that kills rax in 20 minutes unless you snowball hard. You also need to kill the naga a few times on the way, which stretches your lineup really thin.

You can see teams drafting different lineups with her - 4 heroes that literally just stall until she gets radiance and then give all farm to her, which leaves the team rather weak if she ever dies (still pretty small window...) and then a bit greedier lineups like what DK had vs EG, which are always on the table if the other team doesn't draft "20 min rax or bust" lineup. Those are much stronger, since their lategame doesn't rely solely on naga. Then, in the extreme lategame, you have funny moves like "14s of sleep while my illusions pillage your base" which all the top naga players do.

I'm waiting for some team to just mindfuck the opponents and firstpick her, only to run her as a support while laughing at the other team scrambling to draft a naga countering lineup.

I think Mirror Image damage taken: 300% at lvl 4 or just allow them to only walk a certain distance, but make the duration longer, so you can resummon if you need them somewhere else.
 

Hake_sl

shitlord
69
0
Maybe i'm all alone on this, but i fucking loved watching the naga game (DK vs C9 g1)... especially because there was a meepo against her. This draft was so cool and it really all came down to execution, this was really not an auto-win for DK. Sure the naga is farming at 800gpm and the lanes are pushed, but at level 25 you can't really afford to die and at this stage it can happen pretty quickly. DK was very close to losing that (especially at the end, that meepo vs naga fight, it was super super close). It makes for very strategic games, love these
smile.png


I'm sure we'll see more bounty with blink in this TI, looks really strong in this kind of game.
 

Intrinsic

Person of Whiteness
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I just played my 2nd of 10 starter games. Guy on the other team playing Sniper went 29-1. Fun game. :\
Haha, if you ever want to q together let me know. I've played about 15 games and am horrible so we'd hopefully get low tier!
 

Cyni

Lord Nagafen Raider
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I think the problem is not with illusions in general, its that the illusions can carry the radiance aura. Changing it so only the actual carrier has the burning aura would 100% fix the issue imo.